can't tessnip delete cell data from mods?
Yes, however you won't get much of an overview on how the mod is put together and how the data you're deleting relates to other data in the mod from Tessnip. You'd have a better chance of avoiding possible catastrophic destruction of the mod by using http://fallout3nexus.com/downloads/file.php?id=637, but many users find it confusing to understand at first, especially if they're not familiar with mod construction. However, there is http://fallout3nexus.com/downloads/file.php?id=8629 that might assist in that.
I assumed, possibly wrongly, that you were after the official. Bethesda-created tools to edit mods, links to which I provided. The G.E.C.K. is by no means perfect, but has the benefit of being officially sanctioned, fairly well-documented as to its operation, and comprehensive in the sense that it often gives you immediate notification if you, say, delete an object that's used in a script elsewhere in the ESP, for example. In an edit such as the one you're proposing, that might turn out to be critical information.