Question on Realistic Leveling advancement rate

Post » Sat Feb 19, 2011 8:42 am

Sorry couldn't find Realistic Leveling official thread.

From Realistic Leveling ini"

; Set the overall skill progression rate. The progression rate is proportional; to fSkillUseFactor^fSkillUseExp. Larger values mean skills will advance; slower. For the default fSkillUseExp=1.5, the slowdown factors are;; 1x = 0.35, 2x = 0.56, 3x = 0.73, 4x = 0.88, 5x = 1.02, 10x = 1.62;setGS fSkillUseFactor 0.35; Set the major/minor/specialty skill experience multipliers. The experience; required to advance a skill is multiplied by the relevant settings. Larger; values mean relevant skills will advance slower.;setGS fSkillUseMajorMult	0.50 ; 0.75;setGS fSkillUseMinorMult	1.00 ; 1.25;setGS fSkillUseSpecMult	0.50 ; 0.75


I'm not getting the difference between fSkillUseFactor and fSkillUsixXXMult. It looks like they both affect how much exp in a particular action is needed to advance a skill. BTW, anyone know what the vanilla rates would be?
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Sat Feb 19, 2011 12:37 pm

IIRC (and ABO will certainly come along to explain this better in time), the skill rates for RL are x times slower than vanilla. So, vanilla is 0.35; 0.56 is half vanilla, 0.73 is one-third, etc. I use RL + OOO x5 levelling, and I level up every 5-6 hours on average, which is just about right for me. I haven't messed with those settings, though I suppose if you don't want to use OOO levelling, you could change fSkillUseFactor to 1.02 and gain the same effect.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sat Feb 19, 2011 8:57 am

Sorry for slight hijack, but I wonder if Realistic Leveling is compatible with Progress? I installed it earlier today but got a bit confused when I realized it deals with skill rate as well. The reason I ask is that I'd like to stick to Progress if possible because it is so configurable plus I like some of the add ons for it. Perhaps I can just have RL's settings at vanilla and use Progress instead for the skill rate?
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Sat Feb 19, 2011 1:21 am

Sorry for slight hijack, but I wonder if Realistic Leveling is compatible with Progress? I installed it earlier today but got a bit confused when I realized it deals with skill rate as well. The reason I ask is that I'd like to stick to Progress if possible because it is so configurable plus I like some of the add ons for it. Perhaps I can just have RL's settings at vanilla and use Progress instead for the skill rate?


Abo recommends using Progress, so it is compatible, sorry can't remember if any adjustments to RL need to be done. I use my own level rates modfied and never had a problem.
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Sat Feb 19, 2011 1:47 am

Abo recommends using Progress, so it is compatible, sorry can't remember if any adjustments to RL need to be done. I use my own level rates modfied and never had a problem.


Thanks and great - I've been using nGCD for a long time and would like to try out RL.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Fri Feb 18, 2011 9:15 pm

Notice the semicolons in front of those lines. That means they're commented out, so they won't do anything. If you weren't using any other slowdown mods and/or you wanted to change advancement rates through RL, you would remove the semicolon and change the values to your liking.

RL and Progress are compatible. Just leave RealisticLeveling.ini alone and configure things through Progress.ini, preferably using one of the presets that come with Progress. Rename the one you want to Progress.ini. I use the one for OOO, works great.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Fri Feb 18, 2011 11:42 pm

Sorry for slight hijack, but I wonder if Realistic Leveling is compatible with Progress? I installed it earlier today but got a bit confused when I realized it deals with skill rate as well. The reason I ask is that I'd like to stick to Progress if possible because it is so configurable plus I like some of the add ons for it. Perhaps I can just have RL's settings at vanilla and use Progress instead for the skill rate?

I use both and had some issues because progress wants to level you after 10 major skill ups by default, but RL doesn't. In progress ini you need to set the major skillup to 100, sorry I can't remember the exact line but its something like fMajorSkill = 100. it was discussed in progress thread though (and might have been the last one, not current one :shrug:)

Also to OP, all ABO's mods are in one thread http://www.gamesas.com/index.php?/topic/1081281-abos-mods/
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Sat Feb 19, 2011 12:48 pm

I use both and had some issues because progress wants to level you after 10 major skill ups by default, but RL doesn't. In progress ini you need to set the major skillup to 100, sorry I can't remember the exact line but its something like fMajorSkill = 100. it was discussed in progress thread though (and might have been the last one, not current one :shrug:)

Also to OP, all ABO's mods are in one thread http://www.gamesas.com/index.php?/topic/1081281-abos-mods/


Thanks. Couldn't find anything about it in the current and last two Tejón's thread-O-mods, but I guess you mean:

set Progress.iLevelUpSkillCount

I'll change it to 100.

EDIT: Hm, can't find anything about it in ABO's threads either. A bit weird as Progress is discussed rather often in them - and RL in tejon's threads as well.
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Fri Feb 18, 2011 10:31 pm

With RL, if you don't level up after 10 major skill advancements, then when DO you level up?
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Sat Feb 19, 2011 10:31 am

With RL, if you don't level up after 10 major skill advancements, then when DO you level up?
When it's time for it :)

With RL, major and minor skills count equal for level up purposes - it's just that majors level faster naturally, thus indirectly counting more.

But the thing that determines when you level up is this setting in its ini file:
set aaRealisticLeveling.levelMax to 75

What it means is that when all your skills have reached 100, your level will be 75. Assume your average starting skill is 10. That means that you have 21 * (100-10) = 1890 skill-ups in your game to reach 100 in all skills. And with a levelMax setting of 75, that means that you will level up 74 times in this span. Which again means that you will need 1890/75 = 25.2 major+minor skill-ups per level. Reduce levelMax, and you will level up slower, and increase it for faster leveling.

(The calculation may be a bit off, but you get an idea).
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sat Feb 19, 2011 10:45 am

When it's time for it :)

With RL, major and minor skills count equal for level up purposes - it's just that majors level faster naturally, thus indirectly counting more.

But the thing that determines when you level up is this setting in its ini file:
set aaRealisticLeveling.levelMax to 75

What it means is that when all your skills have reached 100, your level will be 75. Assume your average starting skill is 10. That means that you have 21 * (100-10) = 1890 skill-ups in your game to reach 100 in all skills. And with a levelMax setting of 75, that means that you will level up 74 times in this span. Which again means that you will need 1890/75 = 25.2 major+minor skill-ups per level. Reduce levelMax, and you will level up slower, and increase it for faster leveling.

(The calculation may be a bit off, but you get an idea).



OK Thanks. I seem to be leveling very slowly. After 11 major advances and about 4 minor advances, my level is still 1, and the progress bar says I'm only 47% until level 2. Hadn't counted on such a drastic change from vanilla. I never really thought about it before but I'm wondering what affect this has on some game mechanics. For instance I made a mod where there are enemies, for example, that are a minimum of Level 10, 2 levels higher than the PC, with a maximum of Level 15. I don't really remember how Oblivion calculates the stats for these creatures, but at this rate when I get to level 10, I'll be way more powerful than a Vanilla level 10 and wondering how that affects the game, especially times when the game is purposely sending you creatures that are equal to your level.

EDIT:

If I wanted to change aaRealisticLeveling.levelMax on an existing character, will RL adjust it OK or should I start a new character?
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sat Feb 19, 2011 2:54 am

OK Thanks. I seem to be leveling very slowly. After 11 major advances and about 4 minor advances, my level is still 1, and the progress bar says I'm only 47% until level 2. Hadn't counted on such a drastic change from vanilla. I never really thought about it before but I'm wondering what affect this has on some game mechanics. For instance I made a mod where there are enemies, for example, that are a minimum of Level 10, 2 levels higher than the PC, with a maximum of Level 15. I don't really remember how Oblivion calculates the stats for these creatures, but at this rate when I get to level 10, I'll be way more powerful than a Vanilla level 10 and wondering how that affects the game, especially times when the game is purposely sending you creatures that are equal to your level.
Note that RL may somehow calculate your start level to be below 1, so quite a few of those 15 skill advances may have gone to reach level 1, thus you don't need 15 more to reach level 2. After the next skill-up, check the progress bar again, and hopefully it will have increased by more than 3% or so. But if your playing style is to mainly advance the majors, then RL will make you level up substantially slower than vanilla (and vice versa if you set little-used skills as majors).

As for what it means for difficulty, you're completely right. Slow leveling will means that you're stronger by level 10. I think the default levelMax value is 60 or 65, but personally I have set it to 75 for exactly this reason: I want less skills compared to my level in order to be weaker when I encounter the enemies.

If I wanted to change aaRealisticLeveling.levelMax on an existing character, will RL adjust it OK or should I start a new character?
No need for a new character. It will calculate your level using the current value of levelMax each time. So change it and your level will immediately reflect it. You can even test it ingame by opening the console and type "set aaRealisticLeveling.levelMax to ##", and then "set aaRealisticLeveling.sumStats to 0" to force an immediate re-calculation when you close the console (if not, you'll have to wait until RL determines that a re-calulcation is needed, which is after each savegame load, after most menus have been open and possibly some more). That way you can test out which value you like.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Fri Feb 18, 2011 10:54 pm

Note that RL may somehow calculate your start level to be below 1, so quite a few of those 15 skill advances may have gone to reach level 1, thus you don't need 15 more to reach level 2. After the next skill-up, check the progress bar again, and hopefully it will have increased by more than 3% or so. But if your playing style is to mainly advance the majors, then RL will make you level up substantially slower than vanilla (and vice versa if you set little-used skills as majors).

As for what it means for difficulty, you're completely right. Slow leveling will means that you're stronger by level 10. I think the default levelMax value is 60 or 65, but personally I have set it to 75 for exactly this reason: I want less skills compared to my level in order to be weaker when I encounter the enemies.

No need for a new character. It will calculate your level using the current value of levelMax each time. So change it and your level will immediately reflect it. You can even test it ingame by opening the console and type "set aaRealisticLeveling.levelMax to ##", and then "set aaRealisticLeveling.sumStats to 0" to force an immediate re-calculation when you close the console (if not, you'll have to wait until RL determines that a re-calulcation is needed, which is after each savegame load, after most menus have been open and possibly some more). That way you can test out which value you like.


Thanks a lot!
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sat Feb 19, 2011 2:26 am

Someone posted with these same questions a few weeks ago. They were still level 1 after some 28 skill-ups. This was indeed due to choosing certain major skills meaning they were starting below level 1.

For Argnt, here a http://www.gamesas.com/index.php?/topic/1049541-relzwipz-tejons-thread-o-mods/page__st__160__p__15890229__fromsearch__1&#entry15890229. The replies come soo after.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Sat Feb 19, 2011 8:48 am

I have had quite a few skill advances, although I don't know exactly what, because the statistics says that I have had 83 skill advances, and that can't possibly be right. But my progress bar has 0% progress. I am getting exactly nowhere on level advancing. I figure that I should be level 3,4, or 5, by now.

Realistic leveling isn't working for me, at all. What other leveling program could I replace this one with and still retroactively get my earned levels?
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Sat Feb 19, 2011 4:58 am

I have had quite a few skill advances, although I don't know exactly what, because the statistics says that I have had 83 skill advances, and that can't possibly be right. But my progress bar has 0% progress. I am getting exactly nowhere on level advancing. I figure that I should be level 3,4, or 5, by now.

Realistic leveling isn't working for me, at all. What other leveling program could I replace this one with and still retroactively get my earned levels?

You could switch it for nGCD, but when RL isn't working, it is because you have not installed it correctly, and it's not any easier to install nGCD either. So you could search for ABO's thread and ask about RL there. Some possible reasons for your problem: Not corretly running the game through OBSE, not having RL's ini file placed in your data folder, or not having the ini file properly set up. Did you install through OBMM as recommended? If not, did you manually set the ini file values as required?
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Sat Feb 19, 2011 2:56 am

Just a quick hello and thanks to TheNiceOne for answering everyone's RL questions... everything he says is correct :-)

The optional game settings in RealisticLeveling.ini are commented out with a ';' precisely so that they do nothing by default and these settings can be controlled by Progress, OOO's slower leveling, or whatever. They are there so you can uncomment and set them if you want to adjust skill advancement rates without using another more advanced skill advancement mod. Personally I recommend Progress as the best skill advancement mod available.

For people wondering what these settings do, they are all documented on the http://cs.elderscrolls.com/constwiki/index.php/Category:Settings, in particular the http://cs.elderscrolls.com/constwiki/index.php/FSkillUseExp page.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Sat Feb 19, 2011 6:20 am

I did install Realistic Leveling with OBMM. I made no changes whatsoever. I did verify that the ini file is in the data directory, so unless OBMM somehow screwed up, it is installed correctly. Also, I used BOSS and Wrye Bash to determine the order. I haven't installed Progress, because I think it to be an unnecessary complication, but I will check it out. I doubt that it is going to fix whatever the problem is, though.
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Sat Feb 19, 2011 10:29 am

I did install Realistic Leveling with OBMM. I made no changes whatsoever. I did verify that the ini file is in the data directory, so unless OBMM somehow screwed up, it is installed correctly. Also, I used BOSS and Wrye Bash to determine the order. I haven't installed Progress, because I think it to be an unnecessary complication, but I will check it out. I doubt that it is going to fix whatever the problem is, though.

Try typing "sqv aarealisticleveling" in the console. This will give you all your stats and level advancement. If RL is working, your level should be 0.xx (like 0.56 - IOW, 56% of the way to L1).

Are you using FCOM? The last two PCs I used with FCOM started off at below level 1. I had the same problem (thinking RL wasn't working) until ABO set me straight.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Sat Feb 19, 2011 2:21 am

Okay, I tried Progress and it made no difference. Looks like I am going to have to start a brand new game and go back to using KCAS, like I used to a year or so ago, when I last played.

RL was a nice idea, just doesn't work, at least for me.
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Sat Feb 19, 2011 10:36 am

Okay, I tried Progress and it made no difference. Looks like I am going to have to start a brand new game and go back to using KCAS, like I used to a year or so ago, when I last played.

RL was a nice idea, just doesn't work, at least for me.


You haven't mentioned if you're using OBSE and, if so, are launching the game via its launcher. It's not like the mod is working for some and not for others.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Sat Feb 19, 2011 5:33 am

Yes, I am using the latest OBSE and I am using the launcher. I have several other mods requiring OBSE and they all work.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Fri Feb 18, 2011 11:09 pm

I did install Realistic Leveling with OBMM. I made no changes whatsoever. I did verify that the ini file is in the data directory, so unless OBMM somehow screwed up, it is installed correctly. Also, I used BOSS and Wrye Bash to determine the order. I haven't installed Progress, because I think it to be an unnecessary complication, but I will check it out. I doubt that it is going to fix whatever the problem is, though.

Your problem sounds like OBSE is not working. At the console type "getobseversion"... if you see nothing, OBSE is working, if you get an error message, it is not. OBSE needs to be working for many modern mods to work.

If OBSE is working, then your RealisticLeveling.ini is probably incorrectly configured in some way. Check that all tags have been replaced with suitable values. If not, then I'm guessing you accidentally said "no" to the "import omod conversion data" question and the install script was never added. When installing with OBMM the install script should prompt you with a bunch of questions about your preferences which will be used to automatically configure RealisticLeveling.ini. If you didn't see any of these prompts, the install script never ran. Try rebuilding the OMOD and make sure you say "yes" to the prompt asking if you would like to import the omod conversion data.

Finally, maybe something that no one else has ever experienced is happening. Turn on the debug console by typing 'tdt'. RL should occasionally log messages starting with "RL:"... these may give some hint at what is going wrong. Also, at the console you can type "sqv aaRealisticLeveling" and see what all RL's internal variables are set at. You should see newLevel set to some float value which is what RL thinks your level should be from your skills. If this is too low compared to what you think it should be, have a look at all the adv values, which is how many advances RL thinks you skills have had. If any of these are out of whack, let me know.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Sat Feb 19, 2011 11:43 am

While we're here I had another question. The leveling modes are described as follows:

set aaRealisticLeveling.mode to 0 - do nothing, only calculate values but don't apply them (for debugging).1 - vanilla leveling, only advance attributes, so level advancement will be handled by vanilla.2 - silent leveling, where levelups happen without any fanfare dialog box.3 - verbose leveling (default), where levelups have the normal dialog box.4 - sleep leveling (default), where you are notified when you need to sleep to levelup.


I don't understand option 1. "Only advance attributes?" I thought Realistic Leveling advanced attributes in real time and not all at once like in Vanilla. Does this mean to say that with Option 1, RL will not advance attributes in real time, but will instead allow Vanilla to do it all at once upon level-up?
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Sat Feb 19, 2011 5:16 am

I think that means it only handles attributes, not level. You'll level up after 10 major advancements and sleeping, like in vanilla; but your attributes will increase smoothly. Not sure whether this means health is vanilla (non-retroactive) or not.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Next

Return to IV - Oblivion