» Sat May 28, 2011 8:48 pm
Copy/Paste H2HBlockIdle and H2HBlockHit and rename them to just BlockIdle and BlockHit -> Fixed.
Its a game engine related issue for almost all Animation Classes if a Base Version (The Walk Animation Set Version) of the anim is not present then the game never initializes that Anim Class at all -> hence the reason H2H BlockIdle/Hit do not work.
I figured this out when creating my very first Custom Creature 4 years ago when quite a few of my Weapon Specific Anim Classes refused to function.