» Tue Feb 01, 2011 6:14 pm
Dedicated servers on consoles usually have to be rented through your console's network, so they would have to pay MS or Sony.
Peer to peer, or when a player has to host the server, he'll need usually about a 5KB/s upload rate per player (besides himself) and should be able to download about 10KB/s of data for all the other players as well. The upload rate actually goes up depending on how many players are in the server, and how much information any one player needs to see at any given time (If all 16 players are visible to each other, and all performing visible actions, this requires the most upload bandwidth.). So since this game is capped to 16 players, it's pretty much well within the capabilities of the average residential broadband connection.
If you can upload at 150KB/s (1.2Mb/s upload pipe) you are most likely absolutely golden, but you prob only need half of that. As for downloading, well, that's a non-issue, who can't download more then half a megabyte a second nowadays anyways?