a question on the GDR aspects of the game

Post » Sun Jan 31, 2016 2:34 am

I wish to play Fallout 4 but I have been slowed by the video review that I saw over youtube. could you reassure me about the gdr game aspects please?

Now the video review that I saw say that the "karma system is gone" and the feeling of the game is: just a mere go in a location and clean it from the hostile figures.

This atmosphere if true would not let me feel free will. I would feel like a pawn.


Fallout New Vegass was a mix of reputation and karma system that gave a great sense of freedom. Reputation was awesome and I felt the factions where alive (factions was so different each other that going to meet all of them has some kind of cultural anthropological feeling, it was awesome, I felt like a tourist a true scout, ). in the reality if I visit a new city/country I want to learn more about their culture. customs and traditions.

somehow the game was beginning to approach a little bit to this sense of discovery, I could feel it strong. So I would like to see this aspect expanded in the future.

Fallout 3 was based on the karma system, do you remember Megaton? it had an effect on several things in the game. it was really funny.


to deepen much better you can read here


Karma in Fallout 3

http://fallout.wikia.com/wiki/Karma_(Fallout_3)



Reputation in FNV (reputation has a more important place than karma of F3).

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_reputations



Would be great an explosive mix for the next Fallout game series. Hope!


thx

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Niisha
 
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Post » Sun Jan 31, 2016 12:19 am

I haven't the foggiest what GDR stands for. ;)
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jasminĪµ
 
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Post » Sun Jan 31, 2016 9:13 am

Karma and Rep are indeed removed.


Basically your actions now only affect the companion with you. So if you steal something around a companion who does not like stealing your affinity with them will drop.



To be honest Karma was always a wonky system because it impacted you on certain occasions in a way it should not have. How does anyone know when you've stolen something afterall?


I do miss Rep though, feel like Bethesda should have fleshed it out and made it more interesting, not remove it. Its SORT of there because there are four factions you can side with, and arguably you siding with them is a take on the rep system, but its not noticeable, and much more polar (IE single actions have more pronounced effects instantly) and its not really there as a grounded system. That last bit probably makes no sense but I dont know how to explain it.

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Roberta Obrien
 
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Post » Sun Jan 31, 2016 10:42 am

I think the best scenario would be to see "Fallout Serie" as some kind of "theater workshop" or better "game workshop": embellished by the help of two masters Bethesda Softworks and Obsidian Entertainment. They did this in the last generation publishing two fallout (F3 and FNV).


I hope with all my heart continue to do so!

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Francesca
 
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Post » Sun Jan 31, 2016 9:56 am

I'm guessing it's an Italian abbreviation for Role Playing Game.

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Cedric Pearson
 
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Post » Sun Jan 31, 2016 2:07 am



Google to the rescue!


German Democratic Republic

Global Depositary Receipt

Genome Database for Rosaceae

Guile's Dental Radiation

Garbage Dam Rash

Gentleman's Dismissive Receptionist

Gotham Defenestration Ratio

Google Daft Results


Google, you've failed me yet again.
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Naomi Lastname
 
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Post » Sun Jan 31, 2016 10:49 am

I don't know what GDR stands for, but if Fallout doesn't have it then it doesn't need it. My copy of the game is fantastic and very much worth playing.

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Mackenzie
 
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