My first thought would be: impressive
But really, the reason I am supporting the things I am is the follow through provided by the character. Flip to the last page to get the skill up, hobble your character back to the city and you can investigate the ruins to have them marked on your map, or talk to the peasant to pick up a quest, or just witness the landscape. If you automate fast travel these secondary things should not register to your character, because you did not tell them to do those things. If I want my character to steal a book, and not skill-up because they are illiterate, steps would be in place for that.
Does that make sense?
About Books :shrug:, players would just learn that they have to skip to the back for the note; It really would become very annoying too.
In Fallout (1 & 2), if your PC was of very low IQ (which in this case means trouble reading) they would spend all day and into the night trying to absorb the contents of the book... (More than that, just means that you should not ever use the book, and have them sell the book-thing to anyone willing to buy it).
About 'automated fast travel'... I'm not sure I understand. To me its already automated... Unless you mean no positive encounters, which I'm against really; Though I'd not be against a lower % chance of them, as you are right IMO about the PC single-mindedly trekking the distance from point A to B.