Question: What does "everyone" have against Fast tra

Post » Wed Nov 17, 2010 11:57 am

Just for my own curiosity, (and that of any others interested), I wanted to know the majority opinion here of 'Fast Travel'.
It seems that many posts that I have read imply divergent opinions of how Fast Travel is perceived by the players/posters.

I would also be interested in each and every member's responses (should they choose), and would would be interested
in reading any elaboration on your answers to the poll; (including opposing views to the other answers ~if you have them).

**Edit: Unfortunately, I named this thread "What do you have against..." and forgot. :banghead:
I would rather it be totally impartial. My own view (as you can doubtless guess is Pro Fast Travel).
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Liv Brown
 
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Post » Wed Nov 17, 2010 7:00 pm

B, B, B, B, A


I don't like wasting time, and walking across insert game world here to get to somewhere isn't appealing to me. I really like things that use immersive means of fast travel though. Or cut down time, like horses in RDR.
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Chavala
 
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Post » Wed Nov 17, 2010 9:38 am

Solution to the "Fast Travel" problem : Morrowind style.
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cosmo valerga
 
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Post » Wed Nov 17, 2010 12:26 pm

I like fast travel it comes in handy, hell I wish i could do it in real life sometimes.I don't want to have to travel the same road 100 times in a road to do simle task.Explain it however you like it really doesn't hurt the game as fast travel is OPTIONAL .
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helen buchan
 
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Post » Wed Nov 17, 2010 2:26 pm

OPTIONAL .

And what other choice do we have besides walking then? I saw nothing wrong with fast travel, but there literally no other options whatsoever sometimes. Intervention/Recall. Boats. Silt Striders (though obviously that won't fit with most games, but something similar). Yes, I realize that if they combined the two there would be no practical reason to use paid travel over fast travel, but you get the point hopefully. I agree completely it's optional, but you shouldn't remove all other travel methods just because fast travel is implemented.
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Jinx Sykes
 
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Post » Wed Nov 17, 2010 10:56 am

And what other choice do we have besides walking then? I saw nothing wrong with fast travel, but there literally no other options whatsoever sometimes. Intervention/Recall. Boats. Silt Striders (though obviously that won't fit with most games, but something similar). Yes, I realize that if they combined the two there would be no practical reason to use paid travel over fast travel, but you get the point hopefully. I agree completely it's optional, but you shouldn't remove all other travel methods just because fast travel is implemented.

Walk to a town and only fast travel to areas you think a mass transist system should go.I know you won't ahve to pay but lets be honst money is so easy to come by in Bethesda games.
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marina
 
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Post » Wed Nov 17, 2010 5:35 am

I like fast travel it comes in handy, hell I wish i could do it in real life sometimes.I don't want to have to travel the same road 100 times in a road to do simle task.Explain it however you like it really doesn't hurt the game as fast travel is OPTIONAL .

They might as well fill the tutorial with the best weapons in the game, but its not overpowering, its OPTIONAL.
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Rude Gurl
 
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Post » Wed Nov 17, 2010 10:22 am

They might as well fill the tutorial with the best weapons in the game, but its not overpowering, its OPTIONAL.

Look at my second post.Its a very minor problem that can be solved with a little imagination.Hell you can even go to a local shop, buy some junk and say its a ticket.
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Rex Help
 
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Post » Wed Nov 17, 2010 12:12 pm

I love fast travel.

Look, I love exploration in Bethesda games as much as anyone else. I agree that's a ton of what the game is. However, I wish to explore unexplored locations and not waste my time exploring places I've been before. Repeatedly walking from one place to another is not fun for me. It's bland and boring.

They might as well fill the tutorial with the best weapons in the game, but its not overpowering, its OPTIONAL.


Fast travel is game break now? How?
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Lou
 
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Post » Wed Nov 17, 2010 6:27 am

I don't mind it, but make it something explainable like the silt striders in Morrowind.
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jasminε
 
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Post » Wed Nov 17, 2010 1:26 pm

For me personally, I want the fast-travel to be something specific and solid. Paying for a service to get from one location to another. I don't want to just jump from the middle of nowhere to somewhere. Sure, I can use my imagination and pretend, but I don't want to have to.
I would love to pay for a service, such as a boat to go up river, or a wagon to haul me to another town. These services would only be available at certain places, like towns and cities, and would only take you to other such places. Once the service is paid for, then fade to black and zip me to my destination. I think alot of people, just want a reasonable explanation for the fast-travel.
It would also be cool, if while using these services, there was a chance of random happenings. Something along the lines of bandits ambushing the wagon or even that an avalanche closed the pass and you must hike the rest of the way!
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Dalton Greynolds
 
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Post » Wed Nov 17, 2010 11:47 am

I have nothing against Fast Travel, I use it, and no I don't feel it breaks immersion. I mean we're arguing about the possibility of getting from point A to point B rapidly, yet the Giant Mutant Beaver Horse Bird you have just slain is more feasible? Get over it. If you don't like it, don't use it.
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Ebou Suso
 
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Post » Wed Nov 17, 2010 5:10 am

I understand that some people prefer fast travel and that's ok. Yes, it's optional and the first thing I do is disable it with the console. But then, when it's implemented in a game, there is no immersive alternatives to travel. What I like is immersion. I like the morrowind style because you had to plan a route to take... should I go by boat, Silt Strider, teleportation to reach a point, than another and another... I like that, but I understand most people won't. All I wish is that there are some sort of transport services, that's all. It forces me to think, "have I done all I had to do here before I travel to another location?" With fast travel, you can come back by the click of a button. No need to plan and take notes... call it immersion or rp.

Morrowind had a fast travel system, just not to all locations, and it was immersive. Daggerfall had fast travel but it was and absolute essential since travelling the land would take forever and there was nothing to do in between, boring.

If fast travel is done with style, then I won't mind much.
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Dylan Markese
 
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Post » Wed Nov 17, 2010 5:32 am

Walk to a town and only fast travel to areas you think a mass transist system should go.I know you won't ahve to pay but lets be honst money is so easy to come by in Bethesda games.

Or I could save $60 and 'pretend' I'm playing the game, Fast Travel is not optional, I think that Daggerfall style would be the best,as in reality, you could get a coachman to drive you wherever, and have it more expensive for dangerous dungeons and cheaper for towns
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(G-yen)
 
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Post » Wed Nov 17, 2010 4:36 pm

I hate fast travel. The argument that it's optional is just moronic. It's such a ridiculously convenient feature it's damn near impossible not to use it. That's what Solid_Moose meant with his anology.
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Bones47
 
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Post » Wed Nov 17, 2010 4:57 pm

And what other choice do we have besides walking then? I saw nothing wrong with fast travel,


Are you telling me, that you walk everywhere? I don't think anyone walks in the game but run. Ok, I am talking on Console here, because we don't have the option for to toggle run/walk, but when I was on PC, I can tell you I hardly ever walked. So this immersion breaker stuff, I don't buy. Most people run every where because it's faster. Not many people walk at all. So basically everyone is long distance Sprint runner then.

I choose,It's not an immersion breaker. I have a good imagination. It's not cheating. How can it be cheating? Espically since you have to walk, or should I say Run their the first time. It is a time compressed convential travel to distand lands. Zero time is not used like learning new skills, time does pass by. It is positive because, when I use to work, I only have sometimes 30 minutes or less to play. I don't want all that time just trying to walk to a quest, and then walk all the way back after I completed the quest. It qives me more playing time to be a thief, or be in combat doing quests, which lots of times I want to do. Also taking the same path over and over and over and over and over again is not my kind of fun.

I use it alot, but also Choose not to use it as well.

Again, if you need Morrowind fast travel, just use your imagination. I have done it with Oblivion. We all have great imaginations. I just find it funny how most people want Morrowind, say that Oblivion holds your hand, but here we are, people needing thier hands held for Morrowind fast travel system because they can't use their imagination. We are already pretending to be playing a different character than what we really are. So I can imagine there are boats there. I can imagine I teleport to the mages guild. I can imagine there are stilt riders in Oblivion. It takes a bit of effort, but that is what imaginations are for? Again how ironic people don't want thier hand held, but they need it for "immersion" factor.

Yes it would be great to have both systems, and why Bethesda can't do this, is just a slap in the face to it's fans. I AGREE we should have Both Systems in the game and both be optional so everyone can enjoy the game as they see fit. No excuse not having it in really.
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Laura Hicks
 
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Post » Wed Nov 17, 2010 10:14 am

I don't really have a problem with fast travel. Oblivion's way was alright, but I kind of prefer Morrowind's, you get to save time with instant travel, but it keeps the immersion up for me. I just really hate walking everywhere, that was the only thing I didn't like about Nehrim.
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Harry-James Payne
 
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Post » Wed Nov 17, 2010 8:26 am

Again, if you need Morrowind fast travel, just use your imagination. I have done it with Oblivion. We all have great imaginations. I just find it funny how most people want Morrowind, say that Oblivion holds your hand, but here we are, people needing thier hands held for Morrowind fast travel system because they can't use their imagination. We are already pretending to be playing a different character than what we really are. So I can imagine there are boats there. I can imagine I teleport to the mages guild. I can imagine there are stilt riders in Oblivion. It takes a bit of effort, but that is what imaginations are for? Again how ironic people don't want thier hand held, but they need it for "immersion" factor.

I'm not going to pay $60-70 for the chance to use my imagination

EDIT: If I wanted to do that, I'd play a pen and paper role player
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Far'ed K.G.h.m
 
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Post » Wed Nov 17, 2010 3:11 pm

I don't really have anything against fast travel, in fact I support it. As fun as Oblivion and Fallout 3 are, walking across the same landscapes you've trudged on, treading the same roads, seeing the same ruins and landmarks gets boring after a while; immersion breaker or not, it's convenient. What I don't like, however, is the kind of lazy way Bethesda has implemented it. There's no reason to not use it, no cost or risk, hardly any limitation, and oftentimes, it's a lot safer and uses much less in-game time than normal travel. Completely nonsensical, and yeah, it feels like a cheat. I would like it if Bethesda incorporated a kind of random encounter system, so the danger of travel is never mitigated even when a tool of convenience is used.
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MR.BIGG
 
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Post » Wed Nov 17, 2010 9:09 am

Again, if you need Morrowind fast travel, just use your imagination. I have done it with Oblivion. We all have great imaginations. I just find it funny how most people want Morrowind, say that Oblivion holds your hand, but here we are, people needing thier hands held for Morrowind fast travel system because they can't use their imagination. We are already pretending to be playing a different character than what we really are. So I can imagine there are boats there. I can imagine I teleport to the mages guild. I can imagine there are stilt riders in Oblivion. It takes a bit of effort, but that is what imaginations are for? Again how ironic people don't want thier hand held, but they need it for "immersion" factor.

Yes it would be great to have both systems, and why Bethesda can't do this, is just a slap in the face to it's fans. I AGREE we should have Both Systems in the game and both be optional so everyone can enjoy the game as they see fit. No excuse not having it in really.

I don't believe anyone's imagination is in question here, especially not mine. What I don't think you understand is the complaints about it; just because some people complain about fast travel, they do NOT mean "I do not like fast travel - therefore I can not play this game". It's all a preference thing. I doubt anyone here is going to drop the game or refuse to buy it simply because of fast travel.

It's a preference thing; we don't need, it but we request and suggest it out of our interests. Is fast travel going to 'make or break' Skyrim? Of course not. Would I like to see some diversity? Yes.
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George PUluse
 
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Post » Wed Nov 17, 2010 10:38 am

I rarely use fast travel, but it has saved me more then once. I tend to try to do stupid things when i'm exploring, aka get my character wedged in a place he can't get out and fast travel is a nice way to save me from having to load up a previous save.

If i'm just traveling from one city to another I prefer to walk it. I did like Silt Striders or the Mages guild in Morrowind though. It just seems to be my favorite form of fast travel. Travel to the city nearest the location you want to go to and then hoof it. :P
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Rachel Tyson
 
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Post » Wed Nov 17, 2010 2:59 pm

I won't answer the poll, as it's too complicated for all or nothing responses. The issues of whether it's good or bad or needed or whatever vary greatly with how the game in question is set up and how the fast travel is implemented.

The argument that it's "optional" is terrible and means nothing. Anything is optional. Playing the game at all is optional, but that doesn't mean choosing to NOT play it is exactly as fun as actually playing it. Optional is only an argument when your options are equal; when your choices have significant, differing impacts on gameplay, the only option you're supporting with that argument is "my way or get out".

I disliked it in Oblivion, for a couple reasons. For one, it was imbalanced. This is not a game-breaker, but like any imbalance, it's a problem. All possible dangers along the way are skipped, any dangers that might have held you up in a time-critical quest (if they existed) would be skipped, the threat of using up supplies against threats that are the entire reason you stock them, are skipped. It even counts as waiting, healing you along the way as if your fast travel vehicle were a flying bed. Something that gives you a lot of major benefits and advantages with absolutely zero cost or downside is not a balanced system. Imagine applying it to Red Mountain, from Morrowind. It was crawling with disease, dangerous monsters, and sometimes hard-to-navigate paths and steep mountains. Now use a scroll of windwalk, spiral over the area to add every location to your map, and watch as the entire point of Red Mountain having any danger at all is just dumped in the trash as you can teleport your way anywhere whenever you please.

Second, it wasn't necessary. The world of Oblivion just didn't strike me as large enough to need instant travel to anywhere. In Daggerfall, it was vital. Oblivion gave me a smaller world, easier fast travel, and then almost forced its use with an obnoxious number of quests that send you back and forth across the map (did the developers forget this was supposed to be a country when they sent me the equivalent of 800 miles on a fetch quest?) To use an insulting metaphor, the combination of an unneeded and overdone system that's foisted upon me felt like a coddling parent demanding I wear 6 layers of clothing to go out and get the mail. If I want that I can look for the 10 and under labels. Here's an option: let the FT take me between cities, or anywhere on the roads. The supposed safety of those roads IS why they're patrolled, yes? It would let you get around plenty quickly without whisking you away from the dangers of the wilderness.

I have no problem with fast travel. I do have a problem with any game feature that strikes me as poorly done, as Oblivion's take on fast travel did.
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Stephanie Valentine
 
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Post » Wed Nov 17, 2010 9:10 am

I don't mind it, but make it something explainable like the silt striders in Morrowind.

How does that explain fading out from your character's life for a short time any better than, say, Oblivion's method?

Personally, I love fast-travel and, simply because Morrowind is irrevocably tied to any discussion about fast-travel on these forums, I think Morrowind's system is repetitive, nonsensical, tedious, and broken. Fast-travel does not break my immersion, I think it's a positive thing, it easily fits within the world (in Oblivion, for example, time passes when your character travels and whether one is riding a horse or not is even considered in the passage of time), I use it often, and I think the negative attitude towards it on these forums is unfounded for and illogically defended.
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Fluffer
 
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Post » Wed Nov 17, 2010 5:08 am

Despite me condemning towards the feature, I ended up using it a lot. Mostly to get out of tricky situation (AKA I'm lost)
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Abi Emily
 
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Post » Wed Nov 17, 2010 6:33 am

How does that explain fading out from your character's life for a short time any better than, say, Oblivion's method?

Because you're being taken by silt strider from one town to another?

What takes you places in Oblivion? Having a horse is optional, so it doesn't make any sense besides "my character just walked the whole way". Why bother doing dungeons, how about in Skyrim you can fast forward a whole dungeon and come out the entrance with all the loot; makes just about as much sense as OB fast travel.

Your whole post seems clouded by the need to belittle Morrowind... :confused:
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Javier Borjas
 
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