It'd be great if you could read this and give replies to these following issues...
- You built a new game engine for Skyrim. Why is there no cloth simulation? For modders, cloth simulation would have been a very fun toy to work with!
- The hairstyles. Oh god, the hair. It feels like I'm still stuck in 2005. Why? Havok's many physics packages that are available could have made this much more lively. Was it budget constraints that prevented Bethseda from implementing this?
- DirectX 11. Why is that non-existent in Skyrim?
- The design of the UI. Why does it feel like it was geared towards consoles, and not properly adapted for the PC? It's just a few command swaps, from my perspective. It would have truly been a PC centric title if the drag-and-drop inventory management system from Morrowind was married with Oblivion's inventory management system. That way, it would be usable by both PC and Consoles.
- And finally, this question: Why does Skyrim, on its face, feel like a last-gen game despite large world scale and depth of the mechanics present? Perhaps it's a technical side of the game that makes it feel that way? (Here's what I percieve: Lack of DX11, no cloth simulation, everything seems to have been made using techniques from before 2010, etc.)
- When a storm happens in the city, why does nothing seem to be impacted by the storm? I'm talking store signs and trees. They just stand stock-still as if made of stone while a blizzard whiteout howls throughout the night. This was a huge immersion-breaker, though people who would not have normally noticed such details, would have seen the details had they really been impacted by the wind. (Their reaction: "Hey, that's pretty cool! The signs sway when the storm's a-heavin'!")
- Also, one last thing: Why is there no multiplayer function at all? I mean...the ability to host a 6-player session in a persistent world version of Skyrim, would have been a great way to gradually bring the Elder Scrolls into competition with Neverwinter Nights. It would have been nice if I could have had a friend coming along with me for the ride to defeat Alduin, the World Eater.
So, that's pretty much all I have for my grievances with Skyrim. All told, Skyrim is definitely a Game of the Year contender. I just feel that a little more work on asset and physics development (cloth simulation, for example, so we could have properly flowing capes and dresses, as well as flowing hair) would have made the game world feel so much more alive.
-NK