Questionable Magic

Post » Tue May 17, 2011 5:32 am

I have some question about Magic:
Is new magic system will not allow create new spells in-game?
85 spells not spell effects?

I will understood if old spell making style will not present in game
(for protect player from creating 100 pts of Charm on 1 sec for example and make present in game magic more unique with no cluttering spell book with old outgrown spells)
and only will available in CS, but can we still create new spell by combining different spell effects ?
Elemental Fury for example thats strike with all elemental damage effects, or combining not so large and much costless fire damage spell effect with elemental vulnerability to fire that make spell strikes stronger overtime, and other awesome spell effect combinations that was before in TES series, without such customization roleplaying mage will be very limited.
If custom spells gone that will be much more horrible problem then deleting of Mysticism school.

Since enchanting is back can we customize enchants or only premade enchants like sigil stones, will be here chance of failure when enchanting, slow restoration of enchant overtime, fast recharge with Soul Gems, permanent enchants, enchants on strike, spell adding enchants.

Is scripted effect is still present in game?

Powers and Greater Powers is still in game?

Scrolls and Staffs is still present?

I will be very pleased with your opinions and any information that will put some light of knowledge on the darkness of undiscovered features of upcoming game.

edit:
Post now will be more readable and add an poll.
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Samantha Pattison
 
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Post » Tue May 17, 2011 2:46 pm

yeah im a tad worried too, the resent previews have talked about spells instead of spell effects, which is what I originally thought, that and it seems some spell effects have been coupled together such as Drain magicka being inherent in Shock spell effects...
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Louise
 
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Post » Tue May 17, 2011 9:38 am

This is exactly my concern too, and I have to say that for me it is a deal breaker.

If I will not be able to customize spell effects to spells of my liking, if the last great RPG element is taken out and replaced by generic disney style magic, I will not buy the game.

I will be really sad about not buying the game, but it is better to preserve good memories rather than follow something you used to love all the way into self destruction.
There are plenty games on the market that say on the box they are an RPG, but they really arent. Mass effect is not an RPG, it is an action-adventure. Same goes for fable.
If bethesda goes the direction of all the other game makers and only makes linear games aimed at five year olds who like 'cool looking stuff' and need to be taken by the hand, well, then its time to end my love affair.

That being said, we just dont know yet.
I have a lot of hope that they will not make the classic mistake of aiming for the largest common denominator and ending up with a bland and unmemorable cliche of a game.
I think there is still room to expect Skyrim will be the best game ever.
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Stacyia
 
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Post » Tue May 17, 2011 2:07 am

yeah im a tad worried too, the resent previews have talked about spells instead of spell effects, which is what I originally thought, that and it seems some spell effects have been coupled together such as Drain magicka being inherent in Shock spell effects...

Yes you understood my worries well thanks you, at some art and shots in GI I see staff wielding characters so staff I believe still in game
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Alkira rose Nankivell
 
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Post » Tue May 17, 2011 12:33 pm

I have some question about Magic:
Is new magic system will not allow create new spells in-game?


God I hope that's not the case!

But the way I took it is that you you couldn't "use" 2 spell at once, i.e. Fire in one hand, ice in the other. I didn't take from it that you couldn't create/mix spells.

Hope we get this question answered.
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Cody Banks
 
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Post » Tue May 17, 2011 2:54 am

If bethesda goes the direction of all the other game makers and only makes linear games aimed at five year olds who like 'cool looking stuff' and need to be taken by the hand, well, then its time to end my love affair.

Skyrim will be FAR from linear with or without custom spells. Oh sorry you played the game though right? Not having custom spells would break the open ended nature completely and make it linear right? Not having custom spells means that we can't do main quests, guild quests, and side quests in any order and means we can't go partake in all the other activities like reading a book or picking herbs right? Linear? You serious?

I too would be disappointed if custom spells were out but to say the game would be linear because of it is ridiculous. There are so many other aspects of the game that are far from linear.
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Laura Mclean
 
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Post » Tue May 17, 2011 10:09 am

Spellmaking is part of TES. It's fun and adds personality to the game. I really don't think they will put that out, only to avoid players minmaxing effects.

About the other possible reason, obviously if they want to make a game for other player types, they will do another game, not a TES game. I really don't see a reason to worry about this.
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Jaylene Brower
 
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Post » Tue May 17, 2011 12:55 pm

Most of your questions can be answered by going http://www.gamesas.com/index.php?/topic/1158506-skyrim-information-compilation/. As for the questions about enchanting, those can't be answered at this time because we know nothing of how enchanting will work in Skyrim. I'm sure the old spellcrafting system is still in the game because 100 pts of Charm is useless with the new conversation system since time doesn't freeze anymore. Staves are still in the game, but we don't know about scrolls yet. They said they don't know if destruction spells will be able to be intermingled but I don't see why it would be problem if they can't because now each element has their own effect.
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BEl J
 
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Post » Tue May 17, 2011 2:53 pm

Skyrim will be FAR from linear with ot without custom spells. Oh sorry you played the game though right? Not having custom spells would break the open ended nature completely and make it linear right? Not having custom spells means that we can't do main quests, guild quests, and side quests in any order and means we can't go partake in all the other activities like reading a book or picking herbs. Linear? You serious?



Yes, I am very serious.
Not having custom spells is my one and only dealbreaker. I would not buy Skyrim if they were out.
And of course it doesnt impact in wich order I play the game, but that is not relevant.
It would remove a very large chunk of what makes a tes game a freestyle game. I would severly reduce and limit options.
It would introduce a more generic, more boring, more 'aimed at 5 yr olds' game. Because heaven forbid someone actually needs to use their brain and utilise effects to their best, using duration, magnitude, area and touch/target.
No, lets give em a fire spell at lvl 25, one at lvl 50 and one at 75. Thats choice.

I stand by what I said. If I cannot customise spells, I shall not buy the game.
Because it would go too far towards the lowest common denominator, and a slap in the face to a loyal (but largely ignored by the game industry) RPG fanbase.
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Melung Chan
 
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Post » Tue May 17, 2011 11:21 am

Good riddance if they are. The system was seriously broken, and unless they can fix it (which would be a fairly massive overhaul) I don't want it.
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jesse villaneda
 
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Post » Tue May 17, 2011 5:58 am

Actual magic combat was so lame in Oblivion. Any new attempt is welcomed. This new 2 spell DW system and new Spell effects (hold button for flame-thrower, glyphs, wards, etc.) is much appreciated.

The reason they gave Lightening attacks drain magica, frost a slow and drain fatigue, and fire extra damage was to differentiate these spells rather than just being differently colored/animated bolts.
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JD FROM HELL
 
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Post » Tue May 17, 2011 10:42 am

new conversation system since time doesn't freeze anymore.

The pc is still frozen though.
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Scared humanity
 
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Post » Tue May 17, 2011 12:32 pm

Yes, I am very serious.
Not having custom spells is my one and only dealbreaker. I would not buy Skyrim if they were out.
And of course it doesnt impact in wich order I play the game, but that is not relevant.
It would remove a very large chunk of what makes a tes game a freestyle game. I would severly reduce and limit options.
It would introduce a more generic, more boring, more 'aimed at 5 yr olds' game. Because heaven forbid someone actually needs to use their brain and utilise effects to their best, using duration, magnitude, area and touch/target.
No, lets give em a fire spell at lvl 25, one at lvl 50 and one at 75. Thats choice.

I stand by what I said. If I cannot customise spells, I shall not buy the game.
Because it would go too far towards the lowest common denominator, and a slap in the face to a loyal (but largely ignored by the game industry) RPG fanbase.


I think we can still have complex and challenging gameplay without the ability to make custom spell.

You will buy the game no matter what and you know it!
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jessica Villacis
 
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Post » Tue May 17, 2011 6:48 am

Couple of posts have gone away - if you have nothing of value and on topic to say, don't post.
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Matt Gammond
 
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Post » Tue May 17, 2011 1:46 pm

Spellmaking has to be in, it is a vital part of the elder scrolls
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Invasion's
 
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Post » Tue May 17, 2011 12:08 pm

I like to think spell creation/combining is still in but then I see something like this

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'.


from http://www.gamesas.com/index.php?/topic/1161772-dutch-cover-story-interesting-info-3/ see 1st post

and I too wonder just how much freedom will be allowed.

The argument strikes me as strange as the fire(damage)/frost(slow down) combo is a staple in MMOs and even BioShock, the inspiration behind some of the changes in Skyrim, allowed for the mixing of effects. Meh, all part of the roller-coaster of Beth. pre-release information.

Skyrim will be FAR from linear with or without custom spells. Oh sorry you played the game though right? Not having custom spells would break the open ended nature completely and make it linear right? Not having custom spells means that we can't do main quests, guild quests, and side quests in any order and means we can't go partake in all the other activities like reading a book or picking herbs right? Linear? You serious?

I too would be disappointed if custom spells were out but to say the game would be linear because of it is ridiculous. There are so many other aspects of the game that are far from linear.


Linear: to follow a fixed, physical path ?
or
Linear: to have the game respond in a fixed and knowable fashion, as if following a fixed path ?

My char in Ob always felt like s/he was on rails, so don't discount linear just because you can chose the direction in which you walk :)
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Killah Bee
 
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Post » Tue May 17, 2011 5:30 am

Sorry but its about time for spell making to be re-evaluated in my opinion anyway.

I mean the whole thing looked and felt like you were using the construction set... I never understood - if you can shoot a fireball why cant you shoot a bigger one as your skill grows, and why do I have to pay this level 10 chump 100000 for a spell that I already know the basic effect for?

It seems like they're going to move to a more real time system and whether or not mixing spell effects will be a part of this I don't think we know yet. I would really like them to give some thoughts to chaining spells though

from the recent combat update:

Although the Mysticism school of magic has been removed and consumed by the other schools, each spell in the game is more flexible. You don't just shoot projectiles this time -- you can hold down the fire button for a stream of magic, place them down as traps, or dual-wield them for extra damage.


http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx
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Ross
 
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Post » Tue May 17, 2011 5:52 am

The constant pessimism on this forum makes me more nervous than any particular article.



I will be hiding in Gnisis until the game comes out.
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Imy Davies
 
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Post » Tue May 17, 2011 12:13 am

To answer the questions in the OP:

-Yes there are staves
-85 spell effects
-For everything else: no way to know yet.
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Ann Church
 
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Post » Tue May 17, 2011 12:32 am

Its more likely this time you decide how much magicka you want to use instead of how much damage it does. Because now if you tap the button a small shot is fired if you hold it down a short range stream effect happens and if you use it two handed a very large long range attack is fired off..

With conjuring I am hoping instead of duration you determine how much majicka you use and that determines how many hps the summon or summons have. But with two handed casting of it or with pressing and holding you can cram more energy into the cast.
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Luna Lovegood
 
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Post » Tue May 17, 2011 10:26 am

The constant pessimism on this forum makes me more nervous than any particular article.

Why does it make you nervous?
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(G-yen)
 
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Post » Tue May 17, 2011 8:36 am

I have some question about Magic:
Is new magic system will not allow create new spells in-game?
Since enchanting is back can we customize enchants or only premade enchants like sigil stones, will be here chance of failure when enchanting, slow restoration of enchant overtime, fast recharge with Soul Gems, permanent enchants, enchants on strike, spell adding enchants.
Is scripted effect is still present in game?
Powers and Greater Powers is still in game?
Scrolls and Staffs is still present?
85 spells not spell effects?
I will understood if old spell making style will not present in game (for protect player from creating 100 pts of Charm on 1 sec for example and make present in game magic more unique with no cluttering spell book with old outgrown spells) and only will available in CS, but can we still create new spell by combining different spell effects ? Elemental Fury for example thats strike with all elemental damage effects, or combining not so large and much costless fire damage spell effect with elemental vulnerability to fire that make spell strikes stronger overtime, and other awesome spell effect combinations that was before in TES series, without such customization roleplaying mage will be very limited.
If custom spells gone that will be much more horrible problem then deleting of Mysticism school.
I will be very pleased with your opinions and any information that will put some light of knowledge on the darkness of undiscovered features of upcoming game.


I sincerely doubt they will remove the ability to create our own spells.

Staves are confirmed according to GI pics. However, we don't know if these are the machine guns from OB or if they are more MW like. I am hoping for MW style staves.
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Emily abigail Villarreal
 
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Post » Tue May 17, 2011 3:19 pm

Why does it make you nervous?

Because it is like hype, and it is easy to ignore hype, but when you are wondering what we might see in the game the worst thing someone could do is to try and dig through the hype to find which information could be real and which may not.
It makes me nervous because over half (easily) of the conversations only serve to cloud the air.
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Cash n Class
 
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Post » Tue May 17, 2011 9:15 am

Because it is like hype, and it is easy to ignore hype, but when you are wondering what we might see in the game the worst thing someone could do is to try and dig through the hype to find which information could be real and which may not.
It makes me nervous because over half (easily) of the conversations only serve to cloud the air.

Nicely said and I agree with you.

I do hope custom spells are still in and I think they are.
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Horse gal smithe
 
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Post » Tue May 17, 2011 10:42 am

hope we get spells like in dark messiah only they could be leveled when used.

it was already confirmed that the spells have effects (fire burns, ice slows) other than damage.

custom spells are nice and all but they are lame because they have poor animation poor effects (too short, too weak)

HOWEVER

if Bethesda can give us some amazing spell effects (fire walls, ice lance ...etc) which we can assign to certain spells like (ice spell can be = ice lance which has + piercing damage and can go through targets, or it can be blizzard with AOE and so on and so forth) then spell customization will be a lot more fun.
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krystal sowten
 
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