So I got an idea in my head, and I need a few questions answered before I go to work in the Creation Kit. I haven't investigated these things in the CK yet, so excuse me if these questions are obvious (or absolutely impossible).
Alchemy: Can you modify the magnitude of an ingredient effect (when eaten) without modifying it's magnitude when it's actually used for crafting? Let's say, for example, I wanted to really raise the amount of health restored from eating a Daedra Heart, but I didn't want the Daedra Heart to make incredibly powerful Restore Health potions.
Poisons: Is there anything extra I need to know about Ravage Health/Magicka/Stamina effects that isn't described in http://www.uesp.net/wiki/Skyrim:Ravage_Health? I want to make these effects a bit more prevalent, as the first effects in their ingredients, and as the poison effect applied by traps/enemies. How do enemies like Falmer inflict poison damage, by the way? Do they apply poisons to their weapons just like the player character, or is it a bit more subtle?
Traps: Is it possible to change the type of poison effect received from traps? I'm specifically talking about the traps that shoot poison darts out of the wall; they'd be a bit more noticeable if they had a Ravage effect instead of ordinary poison damage.
Thanks in advance!