I'm combining necklaces from several source mods and I've noticed that some of them have equip type BodyWear while some have HeadWear. Is there one of them that is more fitting for necklaces than the other. Also, some (those that are BodyWear), also have high Health and set to be able to be repaired as RepairGlasses. Same here - is it better to have them repairable or should it rather be NONE for the Repair Item List (which the other set has).
Also, an even more minor issue: all of them are set to UIItemsClothingUp and UIItemsClothingDown for pick up and putdown sounds, which sounds appropriate in GECK, but when dropping them from the inventory ingame, it sounds like you're dropping an flatiron rather than a light necklace, which is a bit "immersion breaking". Is it possible to have another sound for when the necklaces are dropped to the ground?