Questions concerning OMOBS 1.0

Post » Sat Dec 25, 2010 7:32 am

I was looking into http://www.gamesas.com/index.php?/topic/1059765-rerelzmobs-medieval-oblivion-equipment-balance-system-rerelz/ thread lately and I must admit that the OMOBS installation confuses me. So I have some questions:
"You may have noticed that the files have {{BASH:Stats}} in the description field. To ensure TOTAL compatability and take advantage of this, go to your bashed patch once the files are installed and select rebuild patch.
Once there, go to the Import Stats box, and check the boxes for all of these files. Next hit Ok and once your bashed patch is rebuilt, you can safely deactivate all of the esp's, just keep them in your data folder for future patch rebuildings."

So is this "mod tagged with filter"? Can I keep the file activated nevertheless and just ignore the missing master information or is there really something wrong with it?

I don't know whether or not it had a filter tag. I assume that that is not the case, since that package also comes with individual plugins for each DLC that requires rebalancing. You might as well use the separate plugins because they can all be deactivated and checked under Import Stats, meaning there is no difference in the game's plugin count whether you are using one with all of the changes merged or two separate plugins. It's up to you. My guess is that you could tag it with filter, and there would not be a problem.
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cosmo valerga
 
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Post » Fri Dec 24, 2010 10:12 pm

I don't know whether or not it had a filter tag. I assume that that is not the case, since that package also comes with individual plugins for each DLC that requires rebalancing. You might as well use the separate plugins because they can all be deactivated and checked under Import Stats, meaning there is no difference in the game's plugin count whether you are using one with all of the changes merged or two separate plugins. It's up to you. My guess is that you could tag it with filter, and there would not be a problem.


Is there a way to fix the issue with the missing master that Wrye Bash shows me?

*Edit*

Nevermind. I deactivated if after rebuilding the patch and it doesn`t show no irritating red background anymore.
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Britney Lopez
 
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Post » Sat Dec 25, 2010 3:03 am

Well you would be 2+ years late on attempting that remedy as that was the whole focus of Duke Patrick's SCA mods - to make weapon damage and handling realistic.

Lots of scripting involved in those, wasn't there? Changes to some of the basic combat mechanics, for enhanced realism. That's the opposite extreme and mostly not what I was talking about. It's more basic stuff that can fit perfectly well in the current system, no hidden stats or anything. Damage about the same across the board, because a cut is a cut and a smash is a smash. Hammers and maces all having similar weights, not increasing threefold between iron and daedric. Blades made of better materials frequently being lighter. Gear upgrades would as much about durability, weight and swing speed as about raw damage.

If that was a component of DP's SCA stuff, well, good. :) But it's not available now either way.
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Prue
 
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Post » Sat Dec 25, 2010 6:57 am

In my last post I said latest UOP, UOMPs, OMOBS (minus Optional combat settings) and DLC MOBS Update...???


I'm pretty confused here, let's see if I can get this straight... so say I'm using OOO and have SI. I would have to download

UOP
UOMPs v15
UOPS (which includes further updates to both the UOP and the UOMPS)
USIP 1.4
USIP MOBS 1.4 (from the Fran's download page)
OMOBS 1.0
UOMP 1-5 MOBS (which would overwrite the UOMP updates from the UOPS I take it?)

is this correct or am I missing something? I have a few other questions here:

1. Why "minus Optional combat settings?
2. What about "Shivering OOO"? Is it old/outdated, and "USIP MOBS" should be used instead?

Lastly, I have a suggestion for TES IV: Positive. I've directed a few folks to your page in the past for the OOO install guide, and they've been pretty confused about the "OOO 1.33b LITE patch". As I understand it, you're really not supposed to install it at all, unless you're using the LITE version, which no one running OOO 1.34b5 is doing anyway (since there's no light version of that). In the guide, for example on http://www.tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=1 and http://www.tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=3&method=o, it doesn't say anything about that, so the guy I talked to had installed it after all the other OOO stuff like it says in the guide, creating lots of errors with missing textures and meshes until he removed it and re-installed without it. I have to ask, why is the LITE patch in the guide anyway, since everyone is probably using 1.34b5 and thus can't use it? Anyway, if it remains in the guide, it should probably be clarified every time it's mentioned that it's only for use with the LITE version of OOO 1.33 and not for 1.34b5 at all.
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Chris Duncan
 
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Post » Sat Dec 25, 2010 3:08 am

I'm pretty confused here, let's see if I can get this straight... so say I'm using OOO and have SI. I would have to download

UOP
UOMPs v15
UOPS (which includes further updates to both the UOP and the UOMPS)
USIP 1.4
USIP MOBS 1.4 (from the Fran's download page)
OMOBS 1.0
UOMP 1-5 MOBS (which would overwrite the UOMP updates from the UOPS I take it?)

is this correct or am I missing something? I have a few other questions here:

1. Why "minus Optional combat settings?
2. What about "Shivering OOO"? Is it old/outdated, and "USIP MOBS" should be used instead?

Lastly, I have a suggestion for TES IV: Positive. I've directed a few folks to your page in the past for the OOO install guide, and they've been pretty confused about the "OOO 1.33b LITE patch". As I understand it, you're really not supposed to install it at all, unless you're using the LITE version, which no one running OOO 1.34b5 is doing anyway (since there's no light version of that). In the guide, for example on http://www.tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=1 and http://www.tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=3&method=o, it doesn't say anything about that, so the guy I talked to had installed it after all the other OOO stuff like it says in the guide, creating lots of errors with missing textures and meshes until he removed it and re-installed without it. I have to ask, why is the LITE patch in the guide anyway, since everyone is probably using 1.34b5 and thus can't use it? Anyway, if it remains in the guide, it should probably be clarified every time it's mentioned that it's only for use with the LITE version of OOO 1.33 and not for 1.34b5 at all.

Regardless of which version of OOO you are using or what you are using it with...for +SI...these most highly suggested downloads:

UOP 3.2.0
USIP 1.4.0
UOMP
UOP 3.3.0+ (and whatever DLC patches you want)
OMOBS+SI
DLC MOBS Updated (individual plugins unless you use all four)


The LITE patch is in the guide because there are users who use the LITE version. There is no reason to exclude them. I will make that more clear. Although, LITE and FULL are pretty telling, or so I thought...

USIP MOBS includes some extra tweaks, unrelated to MOBS. Since the official FCOM thread no longer mentions that step, I will also remove it from my guide, but you could certainly use one of those if you wished. The Frans version is for users who use Frans SI options when they install Francesco's mod. USIP_MOBS is for everyone else who wants to use the MOBS-ified version of the USIP.

Dont' use UOMP-MOBS. Use the updated MOBS patched for the UOPs, which is what I linked for you a few posts ago. It doesn't replace anything. You just import the MOBS stats through the Bashed Patch by checking the plugins under Import Stats.

The reason why you don't need to install Optional Combat Settings is because OOO already includes that functionality. (I'm pretty sure I mentioned that on the site, but, again, I'll check later today. I'll be working on updating various pages during my lunch break.)


Happy gaming!
- Tomlong75210
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Catharine Krupinski
 
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Post » Sat Dec 25, 2010 9:49 am

Thanks for the info!

About the guide, I think that when people follow a guide, they do exactly as the guide says and nothing else. Since they have little to no knowledge of the subject (that's why they need the guide), they'll expect everything to be spelled out clearly, and if something looks wrong, they will still trust the guide and do it anyway, especially when it comes to something as arcane and complicated as Oblivion modding. That's the way most people work I reckon :)

I didn't know there was a new DLC MOBS replacing the old UOMP MOBS, that's good to know. I'll be sure to BOSS and Bashed Patch it :)

Also, about USIP MOBS, I wasn't aware that OMOBS included both Vanilla and SI versions. I guess I'll remove USIP MOBS from my game since it seems pretty unnecessary. Thanks!
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Kelvin Diaz
 
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Post » Sat Dec 25, 2010 3:36 am

Thanks for the info!

About the guide, I think that when people follow a guide, they do exactly as the guide says and nothing else. Since they have little to no knowledge of the subject (that's why they need the guide), they'll expect everything to be spelled out clearly, and if something looks wrong, they will still trust the guide and do it anyway, especially when it comes to something as arcane and complicated as Oblivion modding. That's the way most people work I reckon :)

I didn't know there was a new DLC MOBS replacing the old UOMP MOBS, that's good to know. I'll be sure to BOSS and Bashed Patch it :)

Also, about USIP MOBS, I wasn't aware that OMOBS included both Vanilla and SI versions. I guess I'll remove USIP MOBS from my game since it seems pretty unnecessary. Thanks!

OMOBS-SI is does not include the Vanilla changes. Use both plugins. I agree with you that people often operate in that manner, so I will create a detailed version for those who need a little more direction. There will be two tabs at the top so that users can switch between quick and detailed versions of the guide's instructions. I will be starting on that in a few minutes.

Please, let me know if there are any other places in the guides that could use clarification. I really appreciate the feedback.


Happy gaming!
- Tomlong75210


Edit: I updated the page. How's this? http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=1
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Emmie Cate
 
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Post » Sat Dec 25, 2010 2:40 am

OMOBS-SI is does not include the Vanilla changes. Use both plugins. I agree with you that people often operate in that manner, so I will create a detailed version for those who need a little more direction. There will be two tabs at the top so that users can switch between quick and detailed versions of the guide's instructions. I will be starting on that in a few minutes.

Please, let me know if there are any other places in the guides that could use clarification. I really appreciate the feedback.


Happy gaming!
- Tomlong75210


Happy to help! I've written a short guide myself which is nowhere near as comprehensive as Positive, and is just meant to cover the basics and suggest a few basic mods to absolute beginners who wouldn't know where to start. I don't even cover Wrye Bash since it's a bit too complicated and could discourage people who don't have time to learn it properly. I also don't use BAIN myself. I plan to incorporate a short Bashed Patch guide though, and of course I link to Positive at every opportunity, especially when it comes to installing OOO. That's why I've come across a few things that seem to confuse some people when it comes to modding.

I also just finished my re-install of all the UOPs, OOO etc, and it took a while since I'm using OBMM for installing and basically have to start from the beginning if I want to change something that comes early in the install order (like the UOP). Here's my new load order, and it's working great so far. I've also got OMOBS, OMOBS - SI, and all the DLC MOBS patches, but they're in the Bashed Patch so they don't show here.

Spoiler

Oblivion.esm
All Natural Base.esm
Oscuro's_Oblivion_Overhaul.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
All Natural.esp
All Natural - SI.esp
Enhanced Water v2.0 HD.esp
Storms & Sound.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
Book Jackets Oblivion.esp
ChaseCameraMod.esp
ImprovedSigns.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-No_Guild_Ownership.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV_withoutWheat.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
Oblivion XP.esp
IDKRRR_C_race_closed_mouth_version.esp
Chocolate Elves.esp
Bashed Patch, 0.esp
SWalk.esp

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Karen anwyn Green
 
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Post » Sat Dec 25, 2010 12:17 am

That looks good, but the vampire face fix is already included in the Bashed Patch. Check the tweak sections. I think it is under Tweak Assorted, toward the bottom.

What is SWalk.esp doing hanging around at the bottom? Make sure you have that unofficial Oblivion XP update too.


Edit: Did you see the edit in my last post?
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Nick Swan
 
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Post » Fri Dec 24, 2010 10:00 pm

BOSS put Swalk at the bottom, I have no idea why though :unsure: And yes, I do have the latest OB XP.

Yeah I saw the edit, and I'll put the feedback here instead of in my last post:

Your updated guide looks great! Much clearer when it comes to the patch, and I see you've changed other stuff too. A few suggestions:

- The "next step" on http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=1 is very important, and could perhaps be clarified slightly by writing something like "Next step: Do you use: OBMM (link) or Wrye Bash (BAIN) (link)" instead of just "Next step: OBMM (link) or BAIN (link)". It's up to you though, not a biggie.

- At the top of http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=2&method=o, the text seems to be aimed at FCOM users, as opposed to OOO-only users?

- On the same page, there are instructions for BAIN, even though it's the "OBMM" page.

- I'm sure you haven't had time to change everything, but just in case, I'll say this anyway, sorry if you've already planned to change it: http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=3&method=o should have a strong EITHER/OR warning for 1.33b LITE/1.34b5.
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Ridhwan Hemsome
 
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Post » Sat Dec 25, 2010 5:42 am

BOSS put Swalk at the bottom, I have no idea why though :unsure: And yes, I do have the latest OB XP.

Yeah I saw the edit, and I'll put the feedback here instead of in my last post:

Your updated guide looks great! Much clearer when it comes to the patch, and I see you've changed other stuff too. A few suggestions:

- The "next step" on http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=1 is very important, and could perhaps be clarified slightly by writing something like "Next step: Do you use: OBMM (link) or Wrye Bash (BAIN) (link)" instead of just "Next step: OBMM (link) or BAIN (link)". It's up to you though, not a biggie.

- At the top of http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=2&method=o, the text seems to be aimed at FCOM users, as opposed to OOO-only users?

- On the same page, there are instructions for BAIN, even though it's the "OBMM" page.

- I'm sure you haven't had time to change everything, but just in case, I'll say this anyway, sorry if you've already planned to change it: http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=ooo_installation_guide&step=3&method=o should have a strong EITHER/OR warning for 1.33b LITE/1.34b5.

No, I have only just started to look at the site again. All of this is very helpful. I'll get these changes committed tonight. If there are mistakes or ambiguous instructions, I want to know about them.


Thanks again!
- Tomlong75210


Edit: I don't see BAIN-relevant instructions on the OBMM Step #2 page. A BAIN Package List corresponds to installation order. I think that was the only reference to BAIN anyway...

Edit: I'm going to need my home setup to update this guide. I see a lot of mistakes with respect to missing instructions and the LITE/FULL confusion. On top of that, the Unofficial Oblivion Patch Supplementals updates have made it such that the installation order for that package needs to be changed. In my setup, the UOP is now installed much later. (I am not looking forward to updating My BAIN Package List...)
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BRAD MONTGOMERY
 
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Post » Sat Dec 25, 2010 8:18 am

No, I have only just started to look at the site again. All of this is very helpful. I'll get these changes committed tonight. If there are mistakes or ambiguous instructions, I want to know about them.


Thanks again!
- Tomlong75210


Edit: I don't see BAIN-relevant instructions on the OBMM Step #2 page. A BAIN Package List corresponds to installation order. I think that was the only reference to BAIN anyway...

Edit: I'm going to need my home setup to update this guide. I see a lot of mistakes with respect to missing instructions and the LITE/FULL confusion. On top of that, the Unofficial Oblivion Patch Supplementals updates have made it such that the installation order for that package needs to be changed. In my setup, the UOP is now installed much later. (I am not looking forward to updating My BAIN Package List...)


Regarding the BAIN references, I was talking about these two sentences:

"Right-click on the "Package" tab and choose "Open..." to open the Bash Installers folder."

>> notes: If this new archive shares the exact same name as the old archive, when you place it in the Bash Installers folder and overwrite the old archive, you will not have to reposition it in BAIN.


I was under the impression that since this is the OBMM page, the assumption was that the user isn't using Wrye Bash at all (except for possibly making a Bashed Patch), but I might be wrong?
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Tiff Clark
 
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Post » Fri Dec 24, 2010 11:01 pm

Regarding the BAIN references, I was talking about these two sentences:

"Right-click on the "Package" tab and choose "Open..." to open the Bash Installers folder."

>> notes: If this new archive shares the exact same name as the old archive, when you place it in the Bash Installers folder and overwrite the old archive, you will not have to reposition it in BAIN.


I was under the impression that since this is the OBMM page, the assumption was that the user isn't using Wrye Bash at all (except for possibly making a Bashed Patch), but I might be wrong?

...and that's why I need someone else looking over these.


Thanks, I'll fix those when I get home.
- Tomlong75210


Edit: *fixed* (I hope...)
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XPidgex Jefferson
 
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