Not a fan of the censors, no, but I recognise that an American company making a huge title like Fallout 3 have to dance around them while rubbing their stomachs and patting their heads. I don't think Fallout 3 got any particularly bad press for what could be considered extreme violence, purely because when you shoot something chunks of meat and eyeballs come flying off it in an almost comic book fashion.
Good because they're ridiculous. But you can't deny games get away with more.
I'm pretty sure somebody must have noticed during development the eyeballs and chunks of brain matter and skull fountaining into the air when an enemy's head popped, and huge chunks of muscle and bone were strewn about quite freely. It's totally intentional. lol :huh:
I'm sure it was meant to be grisly and serious for the most part, it becomes an intentional joke with Bloody Mess.
Some people seem to seriously miss the point of this thread. And because i play other games besides fo3 all of a sudden there is irony? I'm also a fan of L4D2? is that a problem too? I am also eagerly awaiting Reach. It's funny when because you play one game the world goes upside down on you. Wanna hear something funny though? B4 u say im an epic shooter fan and i hate rpgs?
It was a joke, relax man.
3: Even if the sniper rifle problem is generally my glitchy game problem, the fact that my guy looks like hes trying to find waldo in his sniper scope somewhere just because he doesnt have 100 sm guns skill should be fixed.
Nah this really does need to be kept in. If you want to be good at aiming firearms then you have to be experience with them, it's simple logic really. And it is never as bad as you describe anyway :huh:
stop exaggerating my ideas to stupid proportions just because u assume cod runs my life.
:facepalm: Read above, and what I've said before about you and CoD. I haven't stupidly exaggerated anything thankyou very much squire.
I hear you. Or am reading you rather, I get it. ^_^ An option for that would be a good add.
That's been answered already. The iron sights seen in the snippets aren't a finished example of how they'll work in Vegas. It looks to me like the gun is moving centre, which would indicate it'll lift and the sight will be used. Unlike FO3 when the gun would move off to the shoulder and the camera would zoom, moving your crosshair closer to the target, and steadying your aim. If the iron sights are going to work as they should, then the crosshair will have to be removed, it becomes superfluous when iron sights are introduced. The crosshair should be there for firing from the hip and for third-person though obviously.
That's the point of the RPG elements though, if your character doesn't have the skills then you can't make him do what you want him to do, pick a lock, hack a computer, or sight a target with a steady aim, and guarantee a hit even if you sight perfectly and fire at the right time. It's the same as having an RPG character on screen in an epic fantasy, and watching him swing his giant axe, hearing a ker-chunk, and having the word "MISS" appear in feedback. :laugh:
Well put, this is completely the reason why you can't give everyone perfect aim etc. from the outset.
So basically FO3=Morrowind Not Oblivon. Which i dnt like very much. i loved morrowind, but oblivions combat was better. in a shooting game, my guy doesnt need to spaz out with the snipe rifle for it to still be called an rpg.
You're still missing the point.