6 questions

Post » Wed Nov 24, 2010 10:23 am

1)if water is running low how are their molotovs?

2) Did the dv re-do the customization screen?

3) is SMARTing like mirrors edge were if im wall running my feet will start to slip?

4) how is environments effected by weather? ex: rain: longer slides, harder wall runs ocean: swim or instant death sun: gun reflection or sudden blindness?

5) can i run wall run, jump, wall hop, and slide? (combo)

6) WHAT SMART MOVES ARE THEIR?
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Kayla Oatney
 
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Post » Wed Nov 24, 2010 2:29 pm

1)if water is running low how are their molotovs?

2) Did the dv re-do the customization screen?

3) is SMARTing like mirrors edge were if im wall running my feet will start to slip?

4) or is it that its a set amount of distance.

5) can i run wall run, jump, wall hop, and slide? (combo?)

6) WHAT SMART MOVES ARE THEIR?


Maybe there's a lot of alcohol, but less water? lol
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Wayne Cole
 
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Post » Wed Nov 24, 2010 4:10 am

1) just thought maybe since htey work to keep teh ARK afloat they secretly fill containers with a flammable liquid?
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Pawel Platek
 
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Post » Wed Nov 24, 2010 8:09 am

1) just thought maybe since htey work to keep teh ARK afloat they secretly fill containers with a flammable liquid?


I'm pretty sure you can do some kind of combos too
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Catherine Harte
 
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Post » Wed Nov 24, 2010 1:26 pm

6) http://www.brinkthegame.com/features/freedom/ Here you go
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CHangohh BOyy
 
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Post » Tue Nov 23, 2010 10:36 pm

1)if water is running low how are their molotovs?

2) Did the dv re-do the customization screen?

3) is SMARTing like mirrors edge were if im wall running my feet will start to slip?

4) how is environments effected by weather? ex: rain: longer slides, harder wall runs ocean: swim or instant death sun: gun reflection or sudden blindness?

5) can i run wall run, jump, wall hop, and slide? (combo)

6) WHAT SMART MOVES ARE THEIR?

1) Everyone else answered it, so look at theirs.

2) From alpha (Container City Walkthroughs) to beta (E3), yeah. Only PAX East will tell of any improvements to the screen, but I kinda like it as it is right now.

3) It would make sense.

4) There are no environmental hazards as of now, and I don't think they will include them.

5) Combos are possible, it just depends on what objects are nearby to do such moves on.

6) Answered in the post above.
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Christine
 
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Post » Wed Nov 24, 2010 12:41 am

1)if water is running low how are their molotovs?

2) Did the dv re-do the customization screen?

3) is SMARTing like mirrors edge were if im wall running my feet will start to slip?

4) how is environments effected by weather? ex: rain: longer slides, harder wall runs ocean: swim or instant death sun: gun reflection or sudden blindness?

5) can i run wall run, jump, wall hop, and slide? (combo)

6) WHAT SMART MOVES ARE THEIR?

1, they're floating in plenty of it. also i'm fairly sure water isn't flammable...or else the fire dept is very confused.
2, there is probably a different interface for the 3 platforms, the two consoles are probably very similar with the pc interface being a bit more mouse focused
3, smart just works out where your going and does stuff to get you there. it's not specific moves as much as it is a vector to your movement. if you not looking at something to wall run too, you likely can't wall run at all.
4, it's a story based multiplayer map. random weather events are unlikely. i doubt anythiung other than material types will effect the parkour system.
5, yes the smart button does all that if thats going to get you to where your looking. can't stress enough it goes where you tell it to go. it doesn't perform a bunch of canned animations when you push buttons.
6 3 of these questions are the same question. you hold the smart button and it does stuff. the animations it uses are largely uncontrollable. manual mode is still just run, crouch and jump, the timing and target defines the context.
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Tai Scott
 
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Post » Wed Nov 24, 2010 2:58 pm

1, they're floating in plenty of it.


I don't know if that was sarcasm, but he's talking about pure drinkable water as in not salt water. :glare:
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Jordan Fletcher
 
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Post » Wed Nov 24, 2010 11:46 am

I don't know if that was sarcasm, but he's talking about pure drinkable water as in not salt water. :glare:

i find it unlikley they've been carrying 40 years worth of water with them. especially when they're floating in it. desalination, reverse osmosis, distilation, recycling are all more practical than water storage. the current problems would be attributed to the purifiers not being able to keep pace, not running out of stored water.

also what woluld it matter if your flaming molotov used saltwater? you planning on igniting it after the enemy drinks it? i'm stumped as to why you'd be using water at all but i'm not a pyro so i might be missing something from the standard formula.
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Katie Pollard
 
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Post » Wed Nov 24, 2010 3:03 am

i find it unlikley they've been carrying 40 years worth of water with them. especially when they're floating in it. desalination, reverse osmosis, distilation, recycling are all more practical than water storage. the current problems would be attributed to the purifiers not being able to keep pace, not running out of stored water.

also what woluld it matter if your flaming molotov used saltwater? you planning on igniting it after the enemy drinks it? i'm stumped as to why you'd be using water at all but i'm not a pyro so i might be missing something from the standard formula.


I never said you could use water for a molotov, I actually don't even think you can.

So if they're floating on water why is it that they're rationing water?
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Tyrone Haywood
 
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Post » Wed Nov 24, 2010 9:10 am

I never said you could use water for a molotov, I actually don't even think you can.

So if they're floating on water why is it that they're rationing water?

that's the point the op DID say that

1)if water is running low how are their molotovs?


i agree i would have thought it was counterproductive, but that person asked it

water can be purified but it takes longer than drinking it does. a reverse osmosis filter can filter about 1 glass of chlorinated water per minute. saltwater takes longer as the saltwater needs to be prefiltered. desalination i have no idea. but you can be sure it's not a pipe svcking water straight out of the ocean. rationing the water purifiers for 5000 people to a population of 40,000 would certainly be a must.

edit: these are the reasons the refugee's are complaining about their conditions they simply don't understand the load they are actually putting on everyone's survival. imaginhe if you will people like yourself believeing water is stored and freely available while the guys inside are sweating over getting faster flow through on the filtration system to supply the overpopulated vessel. you'd be angry over whats happening and how the others ignore you. while they desperately try to get you what they can. although i'm sure the resistence is not without it's legitimate concerns either. the story is what i'm most excited for.
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Alexis Estrada
 
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Post » Wed Nov 24, 2010 8:44 am

1)if water is running low how are their molotovs?

2) Did the dv re-do the customization screen?

3) is SMARTing like mirrors edge were if im wall running my feet will start to slip?

4) how is environments effected by weather? ex: rain: longer slides, harder wall runs ocean: swim or instant death sun: gun reflection or sudden blindness?

5) can i run wall run, jump, wall hop, and slide? (combo)

6) WHAT SMART MOVES ARE THEIR?


1) I dont even see the link there. Can't help ya

2) Yes at one point. I don't know what the final product looks like

3) Nope. There is no wall running, anyway, only wall jumping.

4) Haven't heard anything about it yet. I doubt that weather will change the Smart properties at all.

5) Yeah, except for the wall run.

6) THERE'S A VIDEO ABOUT IT ON THE MAIN WEBSITE IN FEATURES.
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Lavender Brown
 
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Post » Wed Nov 24, 2010 5:24 am

edit: these are the reasons the refugee's are complaining about their conditions they simply don't understand the load they are actually putting on everyone's survival. imaginhe if you will people like yourself believeing water is stored and freely available while the guys inside are sweating over getting faster flow through on the filtration system to supply the overpopulated vessel. you'd be angry over whats happening and how the others ignore you. while they desperately try to get you what they can. although i'm sure the resistence is not without it's legitimate concerns either. the story is what i'm most excited for.


You know it's the refugees doing the hard work, not the founders?
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Carlitos Avila
 
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Post » Wed Nov 24, 2010 11:09 am

You know it's the refugees doing the hard work, not the founders?

Exactly, and the distribution is unfair. The refugees get far less than the founders and VIP's
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Rebekah Rebekah Nicole
 
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Post » Wed Nov 24, 2010 12:57 pm

Exactly, and the distribution is unfair. The refugees get far less than the founders and VIP's


And Security gets a lil more too :glare:
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Rude Gurl
 
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Post » Wed Nov 24, 2010 6:09 am

Exactly, and the distribution is unfair. The refugees get far less than the founders and VIP's

we;ll see what the real story is in may wont we. i doubt either side are the good guys.

personally i see what you two just said as a bunch of freeloaders showing up in my house and eating my food and then complaining when i ask them to clean up afterwards. try flicking yiour viewpoint around 180 degrees and consider that there is a 7:1 ratio of refugees to founders and the ark was only designed for the founders. the extra 7 mouths to feed per one SHOULD be doing the extra work required there is more of them and it all their fault to start with.

there is always two sides to a story. like i said that's what i'm most looking forward to in brink, a true multifaceted story. once we have the game we can decide who the bad guys really are.
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Danial Zachery
 
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Post » Wed Nov 24, 2010 11:01 am

we;ll see what the real story is in may wont we. i doubt either side are the good guys.

personally i see what you two just said as a bunch of freeloaders showing up in my house and eating my food and then complaining when i ask them to clean up afterwards. try flicking yiour viewpoint around 180 degrees and consider that there is a 7:1 ratio of refugees to founders and the ark was only designed for the founders. the extra 7 mouths to feed per one SHOULD be doing the extra work required there is more of them and it all their fault to start with.

there is always two sides to a story. like i said that's what i'm most looking forward to in brink, a true multifaceted story. once we have the game we can decide who the bad guys really are.

The way I see it, the past isn't important. Sure the Founders built it, but everyone lives there now, and the founders are oppressing the refugees by making them live 2 feet away from each other in shanty towns doing all the work while the founders live in luxury in 5 star condos with all the lobster they can eat, all the water they can drink, and all the space they want. Doesn't sound fair to me.
I agree, though. Nobody will turn out to be the "good guys" because both sides are in the wrong. The Security are wrong because they are an armed military force that are the fist of the founders that impose the founder's will. The Resistance are wrong because they reacted to armed guards keeping them in line by taking up arms themselves.
The only way for them both to be in the right would be for them both to put down their guns and talk to the founders themselves, but that wouldn't make for a very good game, really!
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Cat Haines
 
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Post » Wed Nov 24, 2010 6:14 am

edit: these are the reasons the refugee's are complaining about their conditions they simply don't understand the load they are actually putting on everyone's survival. imaginhe if you will people like yourself believeing water is stored and freely available while the guys inside are sweating over getting faster flow through on the filtration system to supply the overpopulated vessel.


The refugees ARE the guys inside

we;ll see what the real story is in may wont we. i doubt either side are the good guys.

personally i see what you two just said as a bunch of freeloaders showing up in my house and eating my food and then complaining when i ask them to clean up afterwards. try flicking yiour viewpoint around 180 degrees and consider that there is a 7:1 ratio of refugees to founders and the ark was only designed for the founders. the extra 7 mouths to feed per one SHOULD be doing the extra work required there is more of them and it all their fault to start with.

there is always two sides to a story. like i said that's what i'm most looking forward to in brink, a true multifaceted story. once we have the game we can decide who the bad guys really are.



They aren't complaining they just want to be treated equal and get an equal amount of supplies, because they are not.
And nobody is good or evil.
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Krystal Wilson
 
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Post » Wed Nov 24, 2010 12:04 pm

They aren't complaining they just want to be treated equal and get an equal amount of supplies, because they are not.

the founders could have scuttled them and pre solved all these issues. hindsight is awesome. you seem too invested in these refugee's lives, it's a game.
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m Gardner
 
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Post » Wed Nov 24, 2010 7:13 am

the founders could have scuttled them and pre solved all these issues. hindsight is awesome. you seem too invested in these refugee's lives, it's a game.


I'm not using any kind of hindsight it says on the Brink website that they aren't being treated equal, and I'm not inesting in anyones life I'm just saying that your wrong about how they are. It's the refugees working to keep the Ark afloat and they are not being treated equal for it.
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Eduardo Rosas
 
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Post » Wed Nov 24, 2010 12:00 pm

3) Nope. There is no wall running, anyway, only wall jumping.

Elaborating this point a little:

Unlike Mirror's Edge, BRINK is not build around Parkour. It's just a slight improvement over the movement systems of Crysis or Call of Duty.

As BRINK is a shooter most of the controls are designed from a shooter-perspective, obviously, reducing the Parkour-element to a single button. In Mirror's Edge the whole game is build around Parkour, reducing the shooter-controls to a minimum.
This allows Mirror's Edge to simulate a lot more Parkour than BRINK, especially from an immersive standpoint.
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Michael Korkia
 
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Post » Wed Nov 24, 2010 5:00 am

OP go read the compendium before making more threads plz.
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Amy Melissa
 
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Post » Wed Nov 24, 2010 6:35 am

Elaborating this point a little:

Unlike Mirror's Edge, BRINK is not build around Parkour. It's just a slight improvement over the movement systems of Crysis or Call of Duty.

As BRINK is a shooter most of the controls are designed from a shooter-perspective, obviously, reducing the Parkour-element to a single button. In Mirror's Edge the whole game is build around Parkour, reducing the shooter-controls to a minimum.
This allows Mirror's Edge to simulate a lot more Parkour than BRINK, especially from an immersive standpoint.


I know this i was just giving a comparisson. i have been informe their is no wall running their for the question is dead.
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Sheeva
 
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Post » Wed Nov 24, 2010 12:00 pm

OP go read the compendium before making more threads plz.


I have read teh HORSE compendium.6 times. and tried to memorize everything. sorry if my questions were answered their i do not remember.
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koumba
 
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Post » Wed Nov 24, 2010 8:16 am

OP go read the compendium before making more threads plz.

While I do agree that repetitive threads are not necessary, I don't understand why everyone is so aggressive about it. Just ignore the post if it bothers you and go straight to the next one.

Besides, there is already very little activity on this forum compared to most others I hang around onto, reducing it even further by enforcing non-thread-redundancy will limit the appeal the forum has for new users and possibly send them packing for more lively pastures (no activity on the official forums could be interpreted as lack of interest in the game, thus poor game appeal).
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Lauren Graves
 
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