G.E.C.K. questions

Post » Wed Dec 02, 2015 10:24 am

Ok, I'm wondering several things Bethesda.

1: Why is the G.E.C.K. not being released until almost 1 year after the games release? :brokencomputer:

2: Why don't the console users get G.E.C.K. ? Since I'd love to make mods, but my pc doesn't have the graphics card for it :cry:

3: What sort of hassle do you have to go through to play mods on the console versions?

4: Will getting and sharing the mods you make be free or will there be "micro transactions" (lets hope not on the later)

User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Wed Dec 02, 2015 4:27 am

1: It's not going to be a year. I think they have to do some editing to it to make it public-friendly, so it'll come out hopefully within a few months of release. Someone else can probably clarify why it takes them a while.
2: For the same reason Bethesda didn't develop the game on an Xbox One.
3: No idea
4: So far, it will all be free. If Beth has another go at charging for mods, it will only be at the say-so of any particular mod creator.

User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Wed Dec 02, 2015 9:45 am

I think the G.E.C.K would be basically unusable for the console... Maybe if they made a simplified version, with less of the more complicated features, but even then. Modeling, scripting, and creating textures, using the console operating system and controls just seems like a nightmare to me. But just changing a few values might not be so bad.

User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Wed Dec 02, 2015 1:53 am

Where's the "I don't think that's feasible" answer for the poll?

User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Wed Dec 02, 2015 1:11 am

Also they will most likely remain free.

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Wed Dec 02, 2015 11:46 am

How will console users get access to the file folders and files to then package them up with compression software?

Im sorry last console I owned was the Xbox but it did not have a windows operating system or DOS for that matter. So there was no real way to transfer around files in the manner that is needed for modding.

Now since mod creation has been around for a good long while you have to bear in mind that the target audiences desire for bigger/better/more has only gotten more demanding so basically if your just using the Creation Kit by itself to make your mod well you have to be very creative with it. Much of the things that get put into blockbuster mods are created in other programs that are not the property of Bethsada Game Studio's.

User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Wed Dec 02, 2015 11:51 am

And those programs might not be portable to Consoles.

User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Wed Dec 02, 2015 1:53 am

G.E.C.K. would never work on Console, most any console would hope to do with something like a G.E.C.K. is place exsisting buildings and objects in the game world. Mods will have to be made on PC then transfered over to console.

User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Wed Dec 02, 2015 10:45 am

I imagine it will take a couple months. Skyrim editor came out in January IIRC. The reason for the delay probably has to do with the dev team being considerably busy shipping the game, initial patches, etc.

As for a console toolkit, I believe the Creation Kit provided to us is close to the same tool used by BGS designers and level editors. Offering a functional console editor would not be possible without developing a completely different tool, perhaps something that ends up being more of a map editor along the lines of the DOOM snapmap.

User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Wed Dec 02, 2015 11:54 am

The Creation Kit isn't like Mario Maker or anything like that, it's a complicated game development tool (that can get finicky with different PC configurations). That would be like running Photoshop or Pro Tools on a console.

User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue Dec 01, 2015 11:44 pm

#1. Bethesda Softworks said that the Creation Kit for Fallout 4 will be released around early 2016 for the PC version of Fallout 4 first like in January 2016 or February 2016. Then after that the PlayStation 4 (PS4) and Xbox One versions of Fallout 4 will be getting mods.

#2. The console users will not be getting the Creation Kit because the consoles won't be getting some of the utilities and 3rd party tools we PC gamers get. Some of the 3rd party software is exclusive to the PC only.

#3. At this time the absolute answer I have is you might be able to download the mods through Bethesda.net.

#4. Nope I don't think paid mods are ever coming back.

User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Wed Dec 02, 2015 1:04 pm

The reason we won't see a game modding program on consoles is pretty simple. Console makers don't want you modifying game files on their systems. Now, they could maybe make a built in, in game mod system that allowed you to do some stuff.. but that would be really limited. Obviously doing things like creating textures and meshes wouldn't be at all possible on consoles. Just getting mods of any kind on the console will be a pretty big hassle as it'll have to pass stringent rules. Bethesda will have to check and test every mod submitted to make sure it works like it's supposed to. Modders don't have to worry about things like ERSB ratings.. but any mods submitted to consoles will.

User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Wed Dec 02, 2015 10:00 am

Doubt that Bethesda will or even can vet every mod before it hits the consoles. I think it'll be closer to a system where anybody can upload anything, but if it gets reported for breaking the terms of service or the EULA for Bethesda.net or the consoles, the mod will get taken down and the uploader punished.

User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Wed Dec 02, 2015 1:16 pm

Some people don't seem to understand that GECK is not some simple level editor. In reality it is very complex tool and it's the very same tool devs themselves used to create all the content you'll see in the game. It was developed to be used on PC and requires more resources than the game itself. Not only it's virtually impossible to run on console, using it would be nightmare.

If you want to create mods, you'll need the PC version of the game. Period.

User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Wed Dec 02, 2015 12:40 pm

http://www.creationkit.com/Category:Tutorials is why GECK won't be available on consoles. Browse through the tutorials and you'll get an impression of just how complex a tool the Creation Kit is. It has a great deal of Windows user interface, including multiple resizeable windows and scrolling lists that, to have any hope of using at reasonable speed, require use of keyboard and mouse. The whole system is designed from the ground up that way.

While I gather you can get keyboard and mouse for PS4, it looks like they're not available for Xbox One. I suspect Xbox One is unlikely to get full Windows desktop interface, any Windows 10 on it is likely to be similar in style to a tablet - except tailored to controller use rather than touchscreen. PS4 will never have a Windows UI, surely?!

It would also be a nightmare to try and use Creation Kit on a TV (even a hi-res one). There's a reason that game UI's for console and cross-platform games tend to be larger and clunkier than for PC only games, which is a combination of the distance you sit from a TV to use it and the rather poorer pixel density than you get on a dedicated PC monitor. Long list of small font-size text? Rather hard to deal with on console/tv setup, I think.

User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Wed Dec 02, 2015 11:42 am

Console will never be a good base for the GECK. Steam machine might if the tools ran on Linux. And there are a bunch of required tools, in addition to the Creation Kit.

I suspect the term GECK is obsolete at this point, and Creation Kit is the term going forward. Either is fine with me.

So - i suspect all the mods requiring the Creation Kit for Fallout 4 will be done on a Windows PC.

There are probably tools that allow modification of in-game objects, like armor and weapons, that run on a Mac. Thinking of 3ds Max and Nifscope.

User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed Dec 02, 2015 4:58 am

OP forgot the real answer (so I didn't vote):

NOT POSSIBLE

User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Wed Dec 02, 2015 4:10 am

Technically it IS possible. The real answer is "not feasible" ;)

User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Wed Dec 02, 2015 6:07 am

I don't agree. Most mods are from people who do create textures and custom models which is ok at best. I've seen some pretty lousy textures in some pretty popular mods. Placing premade items and changing values on items isn't such a bad thing. I created a mod for Fallout Tactics: Brotherhood of Steel, and all I did was change a few values and add in alot of new items using exsisting textures and models, and it turned out awesome. In fact most mods used to be created without importing user created textures and meshes, but it seems that most people here don't remember that. If you think that a mod can't be made without using custom content, then I feel very sorry for you. Also my question about the release time for the G.E.C.K. was last reported as comming out in August of 2016.

I'm also guessing that most of the people answering here don't actually have any real experience making mods or using the creation tool, but they sure like to talk like they know what they're doing. I've been using the content creation tools from all of the 3D morrowind games, as well as Fallout 3 and Vegas. If you think its hard, then you shouldn't even consider using it. Also, the creation kit can pull from the disc or the install folder I've seen it done ALOT before, all without using folders outside of what the game created. I've also created content for quite a few other games over the years as well.

As for a keyboard and mouse, thats easy. Just get a USB mouse and keyboard. It worked for me with the Xbox 360, PS2, PS3, and yes, the Xbox One. This isn't rocket science people, quit acting like it is! As for why I know so much, that comes from ACTUAL experience. I have actually taken classes to learn game creation, and texture creation (among others) I've also played more games than most you. Why do I say that. Well, because I own over 10,000 games (not including indies) I have played almost 60,000 games so far in my life, and am still playing more. No, I'm not very old, not fat, not a loser, and yes, I have a life as well. I have also played and still own, Fallout 1, 2, Tactics (not the console version one) 3, and New Vegas. I even got to play the unreleased Fallout 3 that never saw the light of day!

User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Wed Dec 02, 2015 7:18 am

There you have it folks, straight from the man that is going to do all his Fallout 4 modding on the console.

I am not sure there is even much reason to continue this discussion.

User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Wed Dec 02, 2015 2:10 am

Indeed.

Bethesda doesn't release their editor exclusively to the PC because they want to be extra nice to the PC users and dislike the console users or whatever, they make the editor for the PC because that's what they use to develop and create the game. They create the editor to more easily be able to create the game, that they later give away the editor to the us, the users, is just a bonus. And other software they use to create content, like 3DS MAX, Photoshop and Excel, are software that aren't available for the console.

These editors use a crazy amount of Windows API functions. Functions that aren't available on the console, so try to make a console port would take a long time since so very much of the source code would need to be changed, and it would take a lot of resources. Resources on an editor they won't use themselves, which to them also make it a massive waste. Cause again, the main purpose for them is to use the editor to create the game.
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Wed Dec 02, 2015 6:41 am

Q1: Why is the G.E.C.K. not being released until almost 1 year after the games release?
A1: Being released Early next year, I recall a video where Todd said exactly that. But here's anhttp://www.gamespot.com/articles/fallout-4-mod-tool-release-date-scheduled-for-earl/1100-6430642/

Q2: Why don't the console users get G.E.C.K. ? Since I'd love to make mods, but my pc doesn't have the graphics card for it
A2: From the G.E.C.K. website under http://geck.gamesas.com/index.php?title=FAQ.


Q3: What sort of hassle do you have to go through to play mods on the console versions?
A3: To my knowledge it hasn't yet been described, but I imagine it will be fairly similar to the "subscribe" method used by Steam.

Q4: Will getting and sharing the mods you make be free or will there be "micro transactions" (lets hope not on the later)
A4: I don't think it was ever mentioned. Like others have said I'm pretty sure mods will be free. [Corrected by matzman666]

Here's a https://www.youtube.com/watch?v=p5iowfsgiDs&t=5m50s to Todd Talking about Free Mods

User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Wed Dec 02, 2015 3:26 pm


Todd mentioned at the E3 demo that mods on consoles will be free (he especially emphasises that they are free, I think they have learned their lesson from the paid mod debacle).
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Wed Dec 02, 2015 3:43 am

They've already stated that every mod will have to be vetted and that there won't be advlt themed mods. There will be no way to upload a mod from pc directly to console. it's about console makers liability that makes mods so different on console. We've never seen anything like this before so it'll be quite an experiment.

User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Wed Dec 02, 2015 12:10 am

Where did they state that?

User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Next

Return to Fallout 4