Quests and Dialogue

Post » Wed Sep 16, 2009 1:24 am

Hey guys, if I want the result of a dialogue to start a quest, can someone help with the end script?

should the end script simply be

setstage aBH 10

or am i missing something more important??


basically how do i create a quest topic that is conditional upon having the quest item in inventory?
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Krista Belle Davis
 
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Post » Wed Sep 16, 2009 5:37 am

if player.getitemcount X > 0
setstage abh 10
endif
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john page
 
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Post » Wed Sep 16, 2009 4:28 am

if player.getitemcount X > 0
setstage abh 10
endif

thank you! i was forgetting to add > i was just using player.getitemcount X 1
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Darlene Delk
 
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Post » Wed Sep 16, 2009 3:41 am

is it possible for me to attach a script to an item that will advance a quest stage? i'm currently trying to use an activator but this is a) not very efficient B) not working
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LuCY sCoTT
 
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