actually a sandbox games need what you call "pointless" exploration... fallout is a post apocalyptic franchise and whether everyone likes exploring or not, "realisticly" in a post nuke world you would be exploring, scavenging and fighting enemies. but aside from all that, just leaving a huge open world barren and desolate and just throwing up tents and one room shacks all over most of the map is just a lack of serious thought and development, its just a cheap easy way making a game, with no attention to the real elements of a post apocalyptic game, the story alone isn't that great and even it is lacking suspense, drama and action, so to me its just a game thats incomplete, not well enough thought out, rushed and with a lot of misplaced priorities.
Sure it does, I'm saying otherwise. But it should not be the most overwhelming aspect and clearly something that's given more love during the developement than any other aspect of the game, leaving a feeling of integral features being neglected almost on purpose. Well maybe for TES, I don't care... but not in Fallout anyway. And I never suggested that the game should be "barren and desolate", although aren't those words synonymous to wasteland (especially a post apocalyptic one). You can explore with or without the quests, but I can't do quests that don't exist.
"Realistically", in a post apoc world where there are semiworking settlements and the beginnings of a new society, I would try go where there are other people, and try to get my act together to improve my situation, and avoiding fights when ever I can because I only have my one life - not being alone and wallowing in [censored] inside abandoned buildings and sorting out crap like I'm on some freak expedition.
Please tell me what are the "real elements" of a post apocalyptic game. What are they? Being crowded (everywhere you go, you meet someone either hostile or friendly)? Feeling crammed (everyone's everyones neighbort and eveyone's still isolated)?
Misplaced priorities? Explain those too. In a game, the player should be offered things to do... New Vegas offers a [censored] load of quests. If you don't like them, or if you don't like to do quests in general, then that's too bad. The priority in New Vegas was obviously to provide the player a lot of quests and stories, and connect the exploration part to some degree in them. It did just that.
Anyways, I want an incentive to explore, not the pointless random wandering - and before you post your stuff again with few different words to make it look like something you didn't just post like 100 times in a row already, a given incentive (a quest, in this case) can be ignored by the player. So if you disagree with me on my point, you basically disagree with having quests because, as I said, I never suggested that there should not be anything to explore.