Quests or Exploring?

Post » Tue Sep 15, 2009 4:11 pm

By far this game to me is all about Exploration!!! Fo3 nailed it!
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LuCY sCoTT
 
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Post » Tue Sep 15, 2009 1:22 pm

Why not just have http://feedyourconsole.com/wp-content/uploads/2010/10/PC_Game_Fallout_2.jpg?
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x_JeNnY_x
 
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Post » Tue Sep 15, 2009 3:06 pm

Exploring is more fun! :woot:
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Gen Daley
 
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Post » Tue Sep 15, 2009 6:44 pm

Nailed it, that did.
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Andrew
 
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Post » Tue Sep 15, 2009 1:20 pm

Exploring is more fun! :woot:


In all honesty I do enjoy exploring, I like to RP mainly so having plenty of potential hideouts and things to do in between MQs and stuff really helps.
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Etta Hargrave
 
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Post » Tue Sep 15, 2009 12:59 pm

Quests. I never was, and likely will never be, too much for random pointless exploring. A dungeon dive every now and then is fine and even fun at times, but it shouldn't be the crux of the game (a hasty story thrown amidst of a landscape with huge amount of temeparkesque set up of random dungeons, as I viewed Fallout 3). New Vegas, imo, had the right idea by connecting much of the exploring to quests - that gave an incentive to scourge the map a bit as my scourging had a purpose other than pointless loothoarding. Could it have been better? Sure, but in my eyes the "exploration" aspect of New Vegas was already better than that of Fallout 3 (and I do count finding the differing outcomes of the quests as part of exploring). The characters and setting were more interesting and felt less "tacked on" (to me), which made wandering around and looking for places more worthwhile and intriguing. Imo.
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Eilidh Brian
 
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Post » Tue Sep 15, 2009 11:26 pm

Why not just have http://feedyourconsole.com/wp-content/uploads/2010/10/PC_Game_Fallout_2.jpg?



This x2
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Matt Terry
 
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Post » Wed Sep 16, 2009 1:21 am

I'm not too sure how you can have one without the other in this game. :shrug:

I explore until I stumble upon a quest. I do the quest, which sometimes involves more exploring (because I see something that catches my eye or whatever), and then I either explore more, or do another quest that I found whilst exploring. No matter what happens, I always end up doing a lot of exploring (which is great) and a lot of quests (also great).
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x_JeNnY_x
 
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Post » Wed Sep 16, 2009 12:32 am

If I were a wanderer in a post-apocalyptic world I'd be looting, scavenging, exploring and mostly ignoring people who asked silly tasks of me, therefore I MUST include.... killing as well!!
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jennie xhx
 
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Post » Tue Sep 15, 2009 6:20 pm

Quests. I like to feel important, and not just another bastard in the wastes.
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CHANONE
 
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Post » Tue Sep 15, 2009 12:29 pm

Why not just have http://feedyourconsole.com/wp-content/uploads/2010/10/PC_Game_Fallout_2.jpg?

Getting a little out dated sorry. I want something fresh and new. Also i like both a nice even mix.
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Jeneene Hunte
 
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Post » Tue Sep 15, 2009 9:03 pm

I don't see that the two are mutually exclusive, but that said it's exploration that brings me to these games in the first place. I'll get round to your quest, Mr. Quest-giver, but first let me see what's over that hill...
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Abi Emily
 
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Post » Tue Sep 15, 2009 4:26 pm

Quests, because the world is empty if there is no interaction, i could find the Holy Grail and not give a [censored] if i have nothing to do with it.
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Rude Gurl
 
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Post » Tue Sep 15, 2009 12:42 pm

By far this game to me is all about Exploration!!! Fo3 nailed it!


This^^!
Why not just have http://feedyourconsole.com/wp-content/uploads/2010/10/PC_Game_Fallout_2.jpg?

This too^!
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Dan Stevens
 
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Post » Tue Sep 15, 2009 3:35 pm

Quests. Im assuming we choose between well designed quests or exploring. Again quests hands down. Minecraft is all I need when feeding my exploring hunger
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Brιonα Renae
 
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Post » Tue Sep 15, 2009 10:27 pm

To be fair, the Fallout series is not about exploration, that, dear friends, is an aspect of TES, not Fallout, Fallout is more centric of C&C, Story, and Lore.
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Rusty Billiot
 
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Post » Tue Sep 15, 2009 10:24 pm

Quests. I like to feel important, and not just another bastard in the wastes.


I prefer quests as well, but I actually prefer feeling more or less insignificant until later in the game.


Exploration has its place though. Roleplaying a wanderer is fun, and makes me disappointed that the map isn't bigger. Ideally, the game would allow for hours of aimless wandering (more than New Vegas) as well as 100+ quests.
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Shianne Donato
 
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Post » Tue Sep 15, 2009 12:48 pm

Quests. Fallout was a post-nuclear roleplaying game, after all.
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Cat
 
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Post » Tue Sep 15, 2009 4:04 pm

Both, and you can do both in NV.
Quests are not my thing alone however dialogue and reasons for them are, NV did this better for me than most modern games.
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Kieren Thomson
 
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Post » Tue Sep 15, 2009 12:56 pm

Quests. I never was, and likely will never be, too much for random pointless exploring. A dungeon dive every now and then is fine and even fun at times, but it shouldn't be the crux of the game (a hasty story thrown amidst of a landscape with huge amount of temeparkesque set up of random dungeons, as I viewed Fallout 3). New Vegas, imo, had the right idea by connecting much of the exploring to quests - that gave an incentive to scourge the map a bit as my scourging had a purpose other than pointless loothoarding. Could it have been better? Sure, but in my eyes the "exploration" aspect of New Vegas was already better than that of Fallout 3 (and I do count finding the differing outcomes of the quests as part of exploring). The characters and setting were more interesting and felt less "tacked on" (to me), which made wandering around and looking for places more worthwhile and intriguing. Imo.

actually a sandbox games need what you call "pointless" exploration... fallout is a post apocalyptic franchise and whether everyone likes exploring or not, "realisticly" in a post nuke world you would be exploring, scavenging and fighting enemies. but aside from all that, just leaving a huge open world barren and desolate and just throwing up tents and one room shacks all over most of the map is just a lack of serious thought and development, its just a cheap easy way making a game, with no attention to the real elements of a post apocalyptic game, the story alone isn't that great and even it is lacking suspense, drama and action, so to me its just a game thats incomplete, not well enough thought out, rushed and with a lot of misplaced priorities.
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Kelly Tomlinson
 
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Post » Wed Sep 16, 2009 1:46 am

actually a sandbox games need what you call "pointless" exploration... fallout is a post apocalyptic franchise and whether everyone likes exploring or not, "realisticly" in a post nuke world you would be exploring, scavenging and fighting enemies. but aside from all that, just leaving a huge open world barren and desolate and just throwing up tents and one room shacks all over most of the map is just a lack of serious thought and development, its just a cheap easy way making a game, with no attention to the real elements of a post apocalyptic game, the story alone isn't that great and even it is lacking suspense, drama and action, so to me its just a game thats incomplete, not well enough thought out, rushed and with a lot of misplaced priorities.

But Fallout isnt about the cliche of "wasteland", it is about the recivilization and progress of mankind IN the wasteland, please, play the original games before you try to talk about what Fallout is about, you have said yourself that you have only played FO3 and NV.
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Sammykins
 
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Post » Tue Sep 15, 2009 6:38 pm

But Fallout isnt about the cliche of "wasteland", it is about the recivilization and progress of mankind IN the wasteland, please, play the original games before you try to talk about what Fallout is about, you have said yourself that you have only played FO3 and NV.

He doesnt have to play the orginals to get the sense of fallout or the meaning.
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Marcus Jordan
 
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Post » Tue Sep 15, 2009 1:59 pm

Uh, yeah you do, are you really saying that you can know what the Fallout world is about without ever playing Fallout?
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Brad Johnson
 
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Post » Wed Sep 16, 2009 1:48 am

Do they have to be separate? One of the things I really liked about New Vegas was how the developers encouraged you to go out and explore the world through their quests as opposed to just expecting the player to wander for the hell of it.
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Cheryl Rice
 
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Post » Wed Sep 16, 2009 2:31 am

My preferance, is to have losts of quests that take you to lots of places around the map. I'd like as little "pointless" baddie respawn camps as possible. Don't get me wrong, I'd love to find some gems hidden away that no one found yet out in the wastes. However I found FO3 "pointless loot farming" exploration to be pretty boring. Mainly because they mad no sense or where generic to the point of after the first raider camp you'd just find Raider camp #213234 over the next hill and every ten feet.
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emma sweeney
 
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