Quests not given after exiting dungeon

Post » Fri May 13, 2011 10:18 am

Greetings,

I have the following problem: I have installed FCOM (with success, as I've been playing for about 1 week withno trouble), and many other mods. But I've noticed (albeit a bit late) that when I exit the tutorial dungeon, no other quests are added, like eg Frostcrag Spire deed+key, or the SI quest etc. Only the main quest is added. I think a mod might be causing this, but although I've searched, I couldn't find which one. Do you have any insight on what's causing this?


PS Here's my mod list, sorted alphabetically:

_burning_kvatch.espattack and hide medium v2.1.espBashed Patch, 0.espBathingMod_Base.esmBathingMod_Bathroom_Upgrades.espBathingMod_Placeable_Bathtubs.espBathingMod_Soap.espBob's Armory Oblivion.espboh_dungeonbgone.espCampfireBehavior.espChoices and Consequences - MMM.espChoices and Consequences - OOO.espChoices and Consequences - SM Plugin Refurbish - Orrery.espChoices and Consequences.espCobl Filter Late MERGE ONLY.espCobl Glue.espCobl Main.esmCobl Si.espCombat Fumbling.espCutthroat Merchants.espDark Dungeons -  SI.espdarker nights for shivering isles.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag - Unofficial Patch.espDLCFrostcrag.espDLCHorseArmor - Unofficial Patch.espDLCHorseArmor.espDLCMehrunesRazor - Unofficial Patch.espDLCMehrunesRazor.espDLCOrrery - Unofficial Patch.espDLCOrrery.espDLCShiveringIsles.espDLCSpellTomes - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen - Unofficial Patch - SSSB.espDLCThievesDen - Unofficial Patch.espDLCThievesDen.espDLCVileLair - Unofficial Patch.espDLCVileLair.espEnhanced Quest Roleplaying - FCOM.espEnhanced Quest Roleplaying - OOO.espEnhanced Quest Roleplaying.espExnemRuneskulls.espFCOM_Archery.espFCOM_ArcheryHunting&Crafting.espFCOM_ArcheryRealSwords.espFCOM_BobsArmory.espFCOM_BobsGuardUnity.espFCOM_Cobl.espFCOM_Convergence.esmFCOM_Convergence.espFCOM_DiverseGuardUnity.espFCOM_DurabilityAndDamage.espFCOM_EntropicOrderRebalance.espFCOM_ExnemRuneskulls.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espFCOM_FriendlierFactions.espFCOM_HungersUnitySI.espFCOM_KDCircletsOOOOptimizedNPCEquip.espFCOM_Knights.espFCOM_LothsBluntWeapons.espFCOM_MoreRandomItems.espFCOM_NoAdventurersInGates.espFCOM_NoReaversInGates.espFCOM_RealSwords.espFCOM_SaferRoads.espFCOM_SpawnRatesReduced.espFCOM_TamrielTravelers.espFCOM_UnofficialFranArmorAddon.espFCOM_WarCry.espFF_Real_Thirst, Cobl.espFF_Real_Thirst.espFran Armor Add-on.espFran_Lv30Item_Maltz.espFrancesco's Dark Seducer Weapons Patch.espFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Leveled Guards.espFrancesco's Optional New Items Add-On.esmHarvest [Flora] - DLCFrostcrag.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - Shivering Isles.espHarvest [Flora].espHrmnsOblivionScriptOptimizationv1.0.espItem interchange - Extraction.espItem interchange - Placement for FCOM.espKDCircletsOOOOptimized - NPC Equip.espKnights - Unofficial Patch.espKnights.espKobu's Skip Intro Mod.espLightsOut.espLiving Economy - Items.espLiving Economy - SI.espLoth's Blunt Weapons for Npcs.espMart's Monster Mod - City Defences.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - Resized Races.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod.esmMMM-Cobl.espMotionBlur.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNo More Annoying Messages.espNo psychic guards harder v1.2.espNoHealingDuringWait.espOblivion Graphics Extender Support.espOblivion WarCry EV.espOblivion.esmoc_darker_nights.espOOO 1.32-Cobl.espOOOLivingEconomyWornRebalance.espOOO-Water_Weeds.espOOO-WaterFish.espOscuro's_Oblivion_Overhaul.esmOscuro's_Oblivion_Overhaul.espPC Sleep Disrober.espProgress.esmProgressMBSP.espProgressSBSP.espReal Hunger, Cobl.espRealisticFatigue.espRealisticForceMedium.espRealisticHealth.espRealisticLeveling.espRealisticMagicForceLow.espRealSleepExtended.espSalmo the Baker, Cobl.espShiveringIsleTravellers.espSM Plugin Refurbish - Battlehorn.espSM Plugin Refurbish - Frostcrag.espSM Plugin Refurbish - HorseArmor.espSM Plugin Refurbish - Knights.espSM Plugin Refurbish - MehrunesRazor.espSM Plugin Refurbish - Orrery.espSM Plugin Refurbish - SI.espSM Plugin Refurbish - ThievesDen.espSM Plugin Refurbish - VileLair.espStreamline 3.1.espSyc_AtHomeAlchemy_No_Bounty_v2.espTamrielTravellerAdvScript.espTamrielTravellers.esmTamrielTravellers4OOO.espTamrielTravellersItemsCobl.espTamrielTravellersItemsNPC.espUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espxulAncientRedwoods.espxulAncientYews.espxulArriusCreek.espxulAspenWood.espxulBeachesOfCyrodiilLostCoast.espxulBlackwoodForest.espxulBravilBarrowfields.espxulBrenaRiverRavine.espxulCheydinhalFalls.espxulChorrolHinterland.espxulCloudtopMountains.espxulColovianHighlands_EV.espxuldarkforest.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulLushWoodlands.espxulPantherRiver.espxulPatch_AY_AC.espxulRiverEthe.espxulRollingHills_EV.espxulSkingradOutskirts.espxulStendarrValley.espxulTheHeath.esp


Please help!
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Fri May 13, 2011 5:40 am

How did you install all of these without reading what they do?

SM Plugin Refurbish - Battlehorn.esp
SM Plugin Refurbish - Frostcrag.esp
SM Plugin Refurbish - HorseArmor.esp
SM Plugin Refurbish - Knights.esp
SM Plugin Refurbish - MehrunesRazor.esp
SM Plugin Refurbish - Orrery.esp
SM Plugin Refurbish - SI.esp
SM Plugin Refurbish - ThievesDen.esp
SM Plugin Refurbish - VileLair.esp
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri May 13, 2011 12:51 pm

I believe that some of those, the roleplaying mods or the refurbish(doubting it) might have put a "delayer" on them. Usually SI starts 24 hours after your escape, however for immersion they remove that and it only triggers when you hear rumors, or spot the island for SI itself and the other locations.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Fri May 13, 2011 12:35 pm

I believe that some of those, the roleplaying mods or the refurbish(doubting it) might have put a "delayer" on them. Usually SI starts 24 hours after your escape, however for immersion they remove that and it only triggers when you hear rumors, or spot the island for SI itself and the other locations.

...like all of the SM Refurbish plugins? haha...
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Fri May 13, 2011 10:35 am

How did you install all of these without reading what they do?

SM Plugin Refurbish - Battlehorn.esp
SM Plugin Refurbish - Frostcrag.esp
SM Plugin Refurbish - HorseArmor.esp
SM Plugin Refurbish - Knights.esp
SM Plugin Refurbish - MehrunesRazor.esp
SM Plugin Refurbish - Orrery.esp
SM Plugin Refurbish - SI.esp
SM Plugin Refurbish - ThievesDen.esp
SM Plugin Refurbish - VileLair.esp


Thanks, this is probably the source of quests not starting immediately. Having lots of mods installed may make you forget what their purpose was in the first place :)
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Fri May 13, 2011 4:16 am

Those mods are awesome! I forget what the default functionality is supposed to be because I have played with them active for so long. :)
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am


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