Quick Model Based Question

Post » Wed Aug 26, 2009 11:34 am

So I'm running into issues with my mod. The model i'm having trouble with is an altered BM werewolf model that the player uses. Every time I go underwater and keep the camera above the water the werewolf model's head disappears but the eyes and body look fine. However if I move the player camera underwater with the werewolf model the head reappears. Out of the water everything works fine as well. So is there something I should be doing in Nifskope or 3dsmax to ensure that it shows up underwater when the player camera remains above the water?
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Tue Aug 25, 2009 9:09 pm

it's the alpha channel settings there's http://www.gamesas.com/index.php?/topic/1070030-alpha-textures-cutting-into-each-otherhttp://www.gamesas.com/index.php?/topic/1070030-alpha-textures-cutting-into-each-other about the settings involved.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Wed Aug 26, 2009 8:52 am

Thank you. The problem's fixed now.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm


Return to III - Morrowind

cron