So I'm running into issues with my mod. The model i'm having trouble with is an altered BM werewolf model that the player uses. Every time I go underwater and keep the camera above the water the werewolf model's head disappears but the eyes and body look fine. However if I move the player camera underwater with the werewolf model the head reappears. Out of the water everything works fine as well. So is there something I should be doing in Nifskope or 3dsmax to ensure that it shows up underwater when the player camera remains above the water?
it's the alpha channel settings there's http://www.gamesas.com/index.php?/topic/1070030-alpha-textures-cutting-into-each-otherhttp://www.gamesas.com/index.php?/topic/1070030-alpha-textures-cutting-into-each-other about the settings involved.