Quick poll for any levelling mod users

Post » Mon Oct 25, 2010 8:27 pm

So which one do you use? If you pick one that's listed please give 1 or 2 reasons on why you use it, and also give an opinion on what you think is the best part of the levelling mod you use.

If you choose other please state which mod you're using, along with 1 or 2 reasons.

If you're looking for any of these mods, they're all on tesnexus, just search it there :)

Thanks
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El Khatiri
 
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Post » Mon Oct 25, 2010 3:49 pm

Progress is rarely used by itself but usually in combo with another leveling mod.
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Connor Wing
 
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Post » Mon Oct 25, 2010 1:00 pm

I just switched from nGCD to RL, and so far I like it much better. The only quick is that I will randomly gain levels in other skills, like I will get a armorer level while walking.
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Ricky Meehan
 
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Post » Mon Oct 25, 2010 3:39 pm

good point psymon, poll edited.

edit2: progress taken out of poll...it actually isn't a levelling mod per se, imo more like skills/attribute level rate modifier.
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SiLa
 
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Post » Mon Oct 25, 2010 7:01 pm

Progress + either nGCD or Realistic Leveling.
Progress because I can fine tune the prpgress of different skills, espcially nerfing Alchemy is good.
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clelia vega
 
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Post » Mon Oct 25, 2010 10:08 am

sorry progress is removed from poll, not really a levelling mod.

i should just add that by levelling mod i mean changing the vanilla default system, not tweaking the rate of skill increase etc.
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Jonathan Braz
 
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Post » Mon Oct 25, 2010 5:36 pm

I use nGCD because I used it since I started using mods and I feel happy with it and don't see any reason to switch to another leveling system.

But what are the differences between nGCD and Realistic Leveling? Except that nGCD supports playing the class you select at the beginning, and this way roleplaying.
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james kite
 
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Post » Mon Oct 25, 2010 11:47 am

nGCD is fully configurable while RL has as it s backbone a wheel design where each attribute is improved by practicing three related skills to it (came from kobu's character leveling mod).

With nGCD you can make your own wheel (what I did) and change the impact that any skill has on any attribute. But the default ini of nGCD is as you say - supportive of major and minor skills, etc.

RL is configurable but not as configurable (I don't think you can change the wheel scheme and the parts you can change are more global).

For myself Progress+nGCD But I've used RL a lot before. And Wrye Leveling.

I predict RL as the winner.
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Colton Idonthavealastna
 
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Post » Mon Oct 25, 2010 9:19 pm

Using Realistic Leveling this time, but I've used nGCD for two previous chars - and I've also used S.P.A.M., KCAS and tried out Oblivion XP. Plus vanilla of course.

Anyway, I like both Realistic Leveling and nGCD a lot - both have been completely hassle free and felt "natural". I guess Realistic Leveling suits my hybrid chars better as nGCD "punishes" those a bit more, but I liked using nGCD for those chars as well. In short, both are excellent, with slightly differing approaches.

I also liked Oblivion XP a lot, but it affected performance so much that I had to let it go. I played Fallout 3 for a while an actually liked the leveling system in it.

BTW, I'm not so much against the vanilla system in Oblivion either - used it for my former char. My issue with it is not so much that it breaks immersion, as I'm not an "immersionist" in that sense, but that chars tend to get god like in their preferred attributes too quickly. In short, Realistic Leveling and nGCD makes leveling "natural", which is great but I also like that they post-pone the process of becoming god-like, generally making the game more challenging. I'd guess my Lvl 20 char using Realistic Leveling is appr. as a Lvl 15 char using vanilla and some thought on multipliers.
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Alada Vaginah
 
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Post » Mon Oct 25, 2010 4:31 pm

ah forgot about spam and kcas, those are now added to the poll list.
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Tyrel
 
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Post » Tue Oct 26, 2010 1:57 am

nGCD. I admit a lot of it is because I loved GCD so much in Morrowind, so I sprang for a similar system as soon as I knew it existed. My only problem with nGCD is low starting attributes; playing a wizard with 14 strength when you have Realistic Fatigue installed gets really annoying really fast. :P

I know there's an option to raise those, but since it works across the board it'd push the focused attributes too high.
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Michelle davies
 
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Post » Mon Oct 25, 2010 7:58 pm

I'm happy with simplicity: S.P.A.M (100+) + Elys' Uncapper.
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James Baldwin
 
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Post » Tue Oct 26, 2010 3:14 am

I alternate between http://www.tesnexus.com/downloads/file.php?id=13879 and http://www.tesnexus.com/downloads/file.php?id=14065 depending on the character I plan on playing and what I plan to do with that character.

If I plan to play a jack-of-all-trades character (an Aragorn-style Ranger for instance) I'll use Realistic Leveling. Also, if I plan to roleplay a character who changes during the course of the game I'll use Realistic Leveling then too. It's my experience that Realistic Leveling adapts quickly to this kind of intuitive, roleplaying-based playstyle.

If I plan to play a "class" in the Dungeons-and Dragons style (which I do less and less) I'm more likely to use nGCD. In my experience NGCD seems to function best when the player sticks to the stock, pre-defined, warrior/mage/rogue archetypes.



But no matter which of these mods I choose I always use http://www.tesnexus.com/downloads/file.php?id=14304 Progress allows the player to have complete control over how fast skills level up. It also offers new ways for skills to level (missed spells add a percentage to advancement, etc).

All three mods are highly configurable, via .ini files.
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Chavala
 
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Post » Mon Oct 25, 2010 6:12 pm

I use RL, as I usually tend to play a jack-of-all-trades character, but I'm considering trying out nGCD as well.

I just switched from nGCD to RL, and so far I like it much better. The only quick is that I will randomly gain levels in other skills, like I will get a armorer level while walking.
This is not due to RL, but due to Realistic Fatigue, and it can be turned off in RF's ini.
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cosmo valerga
 
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Post » Mon Oct 25, 2010 9:09 pm

Realistic Levelling. I don't really set out to roleplay a particular character... just go with the flow so I'm happy to let RL do its thing without me worrying about it. :foodndrink:
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helen buchan
 
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Post » Mon Oct 25, 2010 11:22 pm

nGCD ever since i learned about it, with Progress. As someone already said, it makes leveling feel much more natural.
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Jinx Sykes
 
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Post » Mon Oct 25, 2010 8:06 pm

I use an hybrid system:

1- Manual leveling using the commands:
SetLevel and Showclassmenu

2- Wrye Leveling to controle and stop skill leveling

3- I use RL just to calculate Stats from skills (I deactivate leveling on it) as this save me time and give more fast options far attributes.

I play the game with static levels, so I have no use for Progress and alike mods. This system work 100% with Wrye Morph with all possible glitch.

Edit.
Showclassmenu in 1)
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marina
 
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Post » Mon Oct 25, 2010 2:58 pm

Oblivion XP, I love its simplicity and how I get to choose what I want to increase.
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Rude Gurl
 
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Post » Mon Oct 25, 2010 7:57 pm

Oblivion XP, because of its fine tuned classic RPG levelling system, and because it works great with FCOM by giving you bonuses for attacking harder creatures. A masterpiece if you ask me.
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Rex Help
 
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Post » Mon Oct 25, 2010 10:09 pm

looks like the majority so far are either obl xp or ngcd, i haven't tried it as i've always just used oblivion xp, it seems to be pretty balanced and smoothly integrates into the game too. Ngcd just sounds like roleplaying a very specialised char, from the description "maximising any skill is very difficult" hm...
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Lou
 
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Post » Mon Oct 25, 2010 4:33 pm

KCAS for me, not because I looked around a lot, but because that's the first one I ever used, and only. I'm quite satisfied with it, as long as I don't have vanilla system. I like that I don't have to concider what skills I'm good at and just play as I feel like and keep leveling up anyways. I can't compare with others, but I don't feel I need to shop around.
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jasminε
 
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Post » Mon Oct 25, 2010 11:35 pm

Not surprising that OXP and nGCD are most popular and almost even. nGCD is a more refined version (IMO) of the vanilla leveling system, and OXP is a traditional leveling system.

Personally i like the vanilla system, but without the atribute multipliers the vanilla system has. I may need to give Realistic Leveling a try sometime too.
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Dalton Greynolds
 
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Post » Mon Oct 25, 2010 10:12 pm

I've always used AF's level mod pretty much since day one. Never really seen any reason to change since it does EXACTLY what I want in a level mod... has it been superceded by anything?

(AF's completely changes it how levelling works. Your stats increase as your skills increase, major skills provide more stats growth than minor skills. Every time you gain x many stats points, you gain a level. So unlike regular levelling you are rewarded for playing naturally instead of trying limit your actions and picking odd skills in order to maximise your growth and avoid gimpage)
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Ebou Suso
 
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Post » Mon Oct 25, 2010 3:51 pm

I always roll KCAS at the start. If I want something a bit different for my next gameplay, I alternate KCAS with Realistic Leveling.
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Dylan Markese
 
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Post » Mon Oct 25, 2010 4:29 pm

I use Oblivion XP. There are two main reasons:

1. The 'use skills to increase them' system sounds good on paper, but it simply doesn't work. I can run against a wall to increase my athletics or sneak skill and go for dinner in the meantime. I can beat a mud crab or my own summons to death with a rusty iron dagger to increase my weapon skills. I can cast heal spells to increase my restoration skills while running around in the wilderness even if my health is at 100%. And so on and so on. Of course some people simply don't do that. I'm not one of them. It is not a cheat, it is how the system works. If I can improve my skills more effectively by doing stupid and simple tasks than by doing hard and time consuming tasks I will do it. I would do the same in real life. With Oblivion XP I get a lot of experience points for killing a Frost Giant (which is incredibly hard), but I don't get anything for beating a mud crab with a rusty iron dagger (which is incredibly easy). Sounds good to me.

2. I don't like the fact that you can become a master of everything in vanilla Oblivion. There are no options at all, if you want to become good at something just use one of the many exploits the game offers (again, without cheating). In the end all your skills will be at 100. Wow. What a challenge. With Oblivion XP you have to choose. You can't raise all your skills to 100 (or even close to 100) unless you play till you hit level 200. So you have to make a choice. Do I want to become a powerful mage who is able to cast mighty spells or do I want to become a fighter who is able to kill all but the most powerful enemies with a few hits from his sword? Do I want to open any lock in the game for some extra loot or do I prefer to repair all my gear to 125%? Do I want to be fast so I can run away quickly or do I want a good block skill so I can defend myself better? I can't have everything at once, so I have to choose. I like that. It makes it more rewarding when you gain a level, raise a skill. In vanilla (and with vanilla style leveling mods) it doesn't matter. You can have it all without much effort, so that an (imo very important) part of the game becomes completely meaningless.

There are people who don't care about stats and leveling. They just play the game and try to play a role. One of the reasons why I play games is the challenge they offer. If there is no challenge then I don't like the game. If I have to restrict myself from doing obvious things only to keep the game challenging then I don't like the game. That's why I adore Oblivion XP and I will never ever get back to a vanilla style leveling system. Oblivion XP has some minor flaws, but compared to the regular leveling system in Oblivion with all its ridiculous exploits it is a gift from the gods.
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(G-yen)
 
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