Thanks guys, totally got it working thanks to you.
I have another question though. I think its kind of obvious that I'm making a house mod. I'm making a personal one for Morroblivion actually
And now I want to add guards and other upgrades to the house that you can purchase from a merchant who lives inside the house with you. So basically I want to use the same idea, purchasing a contract; which in this case I would like to run a script when added to your inventory that enables specific objects around the house. Currently I am trying to figure out how to enable all the guards around the house using the script thats run off purchasing the contract. I know I need to use the enable command on the already disabled guards, but what exactly am I referencing here? The form ID of the guards, or do I need to set the reference editor ID of each individual guard? (Both of these I have attempted and neither have been successful.)
Thanks ahead of time for any help
It will be greatly appreciated.