Quick Question -- Quick Answer, Part Fifteen

Post » Fri May 27, 2011 7:12 am

Isn't the spiddal stick gas cloud a spell?
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Eduardo Rosas
 
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Post » Fri May 27, 2011 8:47 am

So it is. I've found it now. Thanks! :)
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Emily Graham
 
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Post » Thu May 26, 2011 11:53 pm

When I change the arrows position will it move towards the enemy? Is there something else I need to add?

And where is the persistent reference button?

Sorry, I'm new :P

~I Hack Alot
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Dalley hussain
 
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Post » Fri May 27, 2011 2:21 am

To I hack alot

no idea about the first thing (I'm maybe not understanding you)

The persistent reference button in the button of the reference edit window ( double click on your arrow and then press persistent reference)

everyone was new once, so cheer up ;D :goodjob:
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Sudah mati ini Keparat
 
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Post » Thu May 26, 2011 11:05 pm

Thanks ;)

As to my first question. I asked previously in the thread about making a bunch of arrows spawn and attack the enemy.

They said to make a dummy cell and add the arrows or arrow shoting npc's in there then move them to my position.

I was wondering if I had to use some other function to make them shoot at the enemy or if they'd just do it on there own.
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JAY
 
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Post » Fri May 27, 2011 3:42 am

But in the CS, the Black Horse Courier header image is 512x128 (ID: Broadsheet01). How does this resolution not crash the game when you look at the scroll? Is it a matter of total area of pixels, or do the width and height have max sizes?


Width and height of texture should be power of 2. Example: 512=2^9, 128=2^7.


Could you explain that a little more? I don't think that answered my question. I know about the the power of 2 restriction, but I'm talking about maximum sizes. The wiki says The largest Image size possible is 444x650 pixels. A width of 444 is certainly less than 512, which is the width of the Black Horse Courier dds file, and we all know that one works without crashing the game. But overall, 444x650 is a larger area of pixels than 512x128. So my question was, is 444x650 an example of the longest width and length, or the largest pixelated area our images can be.
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Budgie
 
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Post » Fri May 27, 2011 2:33 am

The wiki talks about books. Scrolls (the checkbox! Causing the text to be displayed in a different frame) can have more pixels. Just for the laugh, toggle an Black Horse Courier to a book and open it in game -> instand CTD.

I'm not sure what the limits are for scrolls, but it looks to me as if there's not much space beside the 512 px.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 12:26 am

Thanks ;)

As to my first question. I asked previously in the thread about making a bunch of arrows spawn and attack the enemy.

They said to make a dummy cell and add the arrows or arrow shoting npc's in there then move them to my position.

I was wondering if I had to use some other function to make them shoot at the enemy or if they'd just do it on there own.

Not so sure you should attempt something like this since your so new to this, you might end up pulling your hair out in frustration...

But, to make it work you'll have to use the OBSE functions GetFirstRef and GetNextRef to find the spell projectile, then set the rotation of the arrow to the spell along with setting the position to the projectile every frame. Until the projectile hits something and disappears, then you can send the arrow back to the dummy cell. You won't have to worry about updating the collision, as the spell will do the hitting and not the arrow.
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Lory Da Costa
 
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Post » Fri May 27, 2011 9:33 am

Hi I got a question to ask (Obivously_), it's about how to place things down more easily. Is there an easier way to like placing a plate on a table or placing a beer bottle in those wine racks thingies? Like this mod I used to have, Verona House it had a room with like alot of potions in those wine rack things, and I was thinking to myself that must have been a long time, did the modder use a quicker and specific methord or did he painstaking do it by hand?
Can anyone answer if you know what I mean
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Emmanuel Morales
 
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Post » Thu May 26, 2011 8:15 pm

Hi I got a question to ask (Obivously_), it's about how to place things down more easily. Is there an easier way to like placing a plate on a table or placing a beer bottle in those wine racks thingies?

You can use the F key in the render window with the item selected to drop the item to the nearest surface below. However be forewarned; do not use the F key when there is nothing below the object. This will very likely crash the CS (Construction Set).

You can find a convenient list of most CS shortcuts http://cs.elderscrolls.com/constwiki/index.php/Shortcuts.
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Siidney
 
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Post » Fri May 27, 2011 8:27 am

Is there an easier way to like placing a plate on a table or placing a beer bottle in those wine racks thingies? Like this mod I used to have, Verona House it had a room with like alot of potions in those wine rack things, and I was thinking to myself that must have been a long time, did the modder use a quicker and specific methord or did he painstaking do it by hand?


As far as the wine racks go, you have to do it by hand. It can be time consuming at first, but once you get used to dragging, panning, duplicating (ctrl+D), Dropping (ctrl+F), and rotating in the render window, you can fill an entire wine rack in pretty good time. A few tips:

If you want a bunch of copies of the same object to fill a rack or table or whatever, instead of dragging a new copy into the render window and rotating, rescaling, etc, press ctrl+D to "duplicate" the object in the exact size and orientation as the original.

If you double click an object to see its properties window, you can copy its position coordinates or degrees of rotation and paste them into another object's properties instead of doing it by eye. This way, you can perfectly line up pictures on a wall or books on a bookshelf or bottles on a rack.
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Imy Davies
 
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Post » Thu May 26, 2011 10:29 pm

Is there a way to preview the shaders which I can use with playMagicShaderVisuals somewhere? Some images or a video would be enough.
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abi
 
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Post » Thu May 26, 2011 9:28 pm

Is there a way to preview the shaders which I can use with playMagicShaderVisuals somewhere? Some images or a video would be enough.

Currently there is no way. It would sure be nice if there were...
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Code Affinity
 
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Post » Fri May 27, 2011 5:41 am

Thanks. Then I guess I'll see if I can build me some spell that allows me to play them on the Player Character, similar to the way the pose mods work.
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Steven Nicholson
 
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Post » Fri May 27, 2011 5:35 am

Anyway to force 3rd Person view whilst a specific Animation is playing, then return to 1st Person (if the Player was in 1st Person) afterwards?
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trisha punch
 
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Post » Fri May 27, 2011 11:37 am

Anyway to force 3rd Person view whilst a specific Animation is playing, then return to 1st Person (if the Player was in 1st Person) afterwards?

Not sure if it's possible to do it without OBSE. And I know other mods that do this, but I'm not entirely sure how they did it. But how I would do it would be to use http://cs.elderscrolls.com/constwiki/index.php/IsThirdPerson to find out what state the player is in then http://cs.elderscrolls.com/constwiki/index.php/TapControl to use the "Toggle POV" key to force the player into third person if they were in first person.
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Naomi Ward
 
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Post » Thu May 26, 2011 8:40 pm

Quick question: What's the tops for NPC's in combat before problems start happening? I would like to do a large-sized battle between two armies at one point, but not sure how it will work.
I did 5v5 and there was no problem, not much slowdown (I am doing this in a secluded place although it's exterior so there isn't so much else to slow it down). 20vs20 on the other hand causes a whole lot of problems, people end up standing around when they should be stabbing. They also get into a big huddle like a football team except they're hurting each other. Kind of funny to see actually.

I didn't use any scripts though. I just copied in opposing soldiers, -100 faction against each other, and 100 towards playerfaction, or else they would just all attack me.

There might be a better way to do it, but I'm a newb. But the question again: what's the tops for NPC's fighting on-screen?
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jessica Villacis
 
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Post » Fri May 27, 2011 9:37 am

Quick question: What's the tops for NPC's in combat before problems start happening? I would like to do a large-sized battle between two armies at one point, but not sure how it will work.
I did 5v5 and there was no problem, not much slowdown (I am doing this in a secluded place although it's exterior so there isn't so much else to slow it down). 20vs20 on the other hand causes a whole lot of problems, people end up standing around when they should be stabbing. They also get into a big huddle like a football team except they're hurting each other. Kind of funny to see actually.

I didn't use any scripts though. I just copied in opposing soldiers, -100 faction against each other, and 100 towards playerfaction, or else they would just all attack me.

There might be a better way to do it, but I'm a newb. But the question again: what's the tops for NPC's fighting on-screen?

There's not much to do about it, the max amount of NPCs varies from computer to computer but it's usually not much. There are a few script functions to reduce NPC's AI processing and increase the amount of NPCs in an area, but it only helps so much.
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Kat Ives
 
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Post » Fri May 27, 2011 6:59 am

That's what I figured. Guess I'll have to experiment more. It's too bad, because there could have been some EPIC battles.

Thanks for the help Critterman
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Batricia Alele
 
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Post » Thu May 26, 2011 8:35 pm

Not sure if it's possible to do it without OBSE. And I know other mods that do this, but I'm not entirely sure how they did it. But how I would do it would be to use http://cs.elderscrolls.com/constwiki/index.php/IsThirdPerson to find out what state the player is in then http://cs.elderscrolls.com/constwiki/index.php/TapControl to use the "Toggle POV" key to force the player into third person if they were in first person.


Thank-you :)
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Nick Jase Mason
 
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Post » Thu May 26, 2011 11:21 pm

Can someone help me, i used nifskope to remove the pauldrons from the order priest robe but when the game is started the pauldrons are still there. In nifskope they aren?t visable.
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Big Homie
 
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Post » Fri May 27, 2011 10:39 am

Quick question: Is it possible to make a character (NPC or PC) stagger, like they do in combat, by casting a spell on them? (One specifically designed to make them stagger)
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Life long Observer
 
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Post » Fri May 27, 2011 12:40 am

Quick question: Is it possible to make a character (NPC or PC) stagger, like they do in combat, by casting a spell on them? (One specifically designed to make them stagger)
begin scriptEffectStart   setAlert 1   returnendbegin scriptEffectUpdate   playGroup stagger 1   setAlert 0   dispel <SPELLID>end
That should work.
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Nany Smith
 
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Post » Fri May 27, 2011 1:50 am

Thankyou Sir!
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Frank Firefly
 
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Post » Fri May 27, 2011 6:03 am

Is there any special syntax to use in scrolls/notes that represents the player's name in the game. Sorry I don't remember the correct term for this kind of input, but it would probably go something like $playername. So the note would read something like this (for example):
Dear $playername,<P>I was talking with Big Fishy Bob the other day, and he couldn't remember your name.<BR>I said "Bob, you numbskull.  His name is $playername."<P>Well you have a good day $playername!<P>Ciao!Eddie Izzard

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Janette Segura
 
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