Changed all the / to \. I have three places it's supposedly looking for textures, the first being simply "textures\", the second being the full path of Oblivion\Data\Textures, and then for the third one I told it to auto-detect the game settings. Still not working. It's textured in my NifSkope but eyeball-vibrating pink in my CS. WHY?????????
This could be a culprit:
the second being the full path of Oblivion\Data\Textures
You want to have them all start with simply "textures\".
But in any case, let's go step by step. Change paths and filenames to suit.
Your mesh is ~Meshes\YourName\YourModName\YourMesh.nif.
In Nifskope, your mesh has three texture paths:
~Textures\YourName\YourModName\Texture1.dds
~Textures\YourName\YourModName\Texture2.dds
~Textures\YourName\YourModName\Texture3.dds
So make sure those three files are physically there, and that there is also:
~Textures\YourName\YourModName\Texture1_n.dds
~Textures\YourName\YourModName\Texture2_n.dds
~Textures\YourName\YourModName\Texture3_n.dds
If they are, click View --> Settings, and go to the Rendering tab. Remove all folders from the "Custom" list, and go back in and manually add ONLY your Data folder.
Make sure you are saving your NIF after changing the file paths.
Make sure you are updating the NIF file path in the CS for the object in question. Perhaps you still have it pointed to another NIF where the texture paths are wrong.
Remove all "backups" or "old versions" or "attempts gone wrong" from the folder to prevent mix-ups, or append their file names.
Hope you get it straightened out.