Okay...real soon I am going to be starting a big project and I want to make sure I got all the right knowledge and resources ready before beginning. One thing I am very unfamiliar with is scripting/making quests. I use to know it pretty well at one point in time, but then I left the Oblivion modding community for nearly a year and that knowledge was replaced with mathematical functions, history of America, Chemistry, and other school-worthy subjects.
Now, the CS Wiki's have never really done me much good, but right now, I suppose it is better than nothing. So if someone could point me in the direction of a few guides on creating quests and creating the scripts for quests, that would be great. Or, if you have a huge heart (and a lot of time...) and feel you could give me better knowledge than those ol' Wiki's (since they do a bad job of staying in my head) and wish to take the time to write a more appropriate guide then feel free to do that, I would most certainly give you a lot of praise in the credits of the mod if that amounts to any value to you.
But I am sure my best bet would be the Wiki's so, I am sure if I have a couple of different quest-making guides I could learn pretty efficiently. If one doesn't word something right, then I can look at the other.
Also, another thing that would be very helpful, but not required, would be a good, stable quest mod with an obvious beginning and end, so I can look at it's script and the way it was made as an example. I was thinking I could use Malevolent but, then again, it has so many different paths and outcomes I think it would be hard to get the ONE thing I need out of the many possible. So I would prefer something a little more linear.
anyways, thank you much