I'm making some spells, with scripts like the ones in the tutorial on the wiki (http://cs.elderscrolls.com/constwiki/index.php/Casting_Spells_From_An_Activator), but I can't get them to work!!! I can't get them through player.additem , there is only some error text that appears! Can anyone help? (NOTE: I tried to make one script identical to the one in the tutorial I mentioned earlier, I only changed what needed to be changed)
The first two digits of any FormID depend on the load order of the mod. If your mod is the first to load after the .esp, the first two digits will be 01. If it's the second to load, the first two digits will be 02 and so on. http://tesnexus.com/downloads/file.php?id=11536 will show you what the fist two digits should be for your mod.
Another thing that won't work properly is my Aylied Swingblade Traps, how do I do to make the blades swing?
/Komposten
All three blades must be set as Persistent References in the Render Window. Then, you must place a Trigger Zone (found under Activators) at one end of the hall section containig the blades (or encompassing it). Then double click on the Trigger Zone and click on the
Enable Parent tab in the new window that opens. Click on
Select Reference in Render Window. A red crosshair will appear. Double click on the first blade in the line and click Okay. Double click on the first blade again and select the
Enable Parent tab on it. Click on
Select Reference in Render Window again. Double click on the second blade and click Okay. Now double click on the second blade again, select the Enable Parent tab, click on
Select Reference in Render Window yet again, double click on the third blade and click Okay. That will set them up.