Hmm, it doesnt let me edit... Well I was thinking and that Q doesn't make a whole lot of sense at all so I'll try again...
Example:
- Say I want to add onto AFk_weye... Not add onto the mod just add onto Weye without interfering. Do I load Afk_weye AND my mod together but only my mod as ACTIVE? Wouldnt this new mod then require Afk_weye to work properly or does making my mod the active mod only save my new stuff? In other words, how can I load two mods to view one and add to the other, only saving the new stuff in my mod?
Please please please and thanks. And yes I know Im horrible at explaining things.
Somebody else can probably give you a better answer than me, since I don't deal in this sort of thing much, but:
Depends on what you're after. If you're using AFK_Weye content, or the idea for the mod is to use it with AFK_Weye all the time, you'll need to make AFK_Weye a master to your mod via http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial (see the esp mastering bit).
Assuming you want something that works with both vanilla AND AFK_Weye, pretty sure your best bet is to go about making your mod in the way that you want to make it, and then go through the process of http://www.invision.tesalliance.org/forums/index.php?/tutorials/article/28-oblivion-creating-compatibility-patches/ for the two. If you're not making any landscape changes, you might be able to get away with just putting your stuff in the right spots out of the way of AFK_Weye's stuff, but you'll need to periodically load up both mods, preferrably in game, to check things out. Loading them both in the CS ought to work, but if I'm remembering correctly saving would be a bad move.
As a matter of practicality, assuming you're talking about blending in with the Weye portions of AFK_Weye, I'd be extremely cautious with where you put things. With RR:LR and RTT in the same area, Weye's pretty crowded, and if you're planning on something for public release you should take those two mods into account, even if you're eventually going to tell people that, say, an AFK_Weye/your mod combo will work, but an AFK_Weye/RR:LR/your mod combo will not.
Hope that helps.