It would probably be better to move it, incase people want to 100% the game or are inside the oblivion gate when they first load your mod.
scn aaaImigrantformsint state 0int state 1int button 1int button 2int button 3begin OnActivateif state == 0 Messagebox "so you've arrived in the new world and your ready to embark on your quest, but first you must complete this Resume", "Edit Race", "Edit class", "Edit Birthisgn", "Finished" set state to 1endifendBegin Gamemodeset button to getbuttonpressedif button > - 1 if button == 0 showracemenu set state to 0elseif button == 1 showbirthsignmenu set state to 0elseif button == 2 showclassmenu set state to 0elseendifendifend
scn aaaImigrantformsshort stateshort button; you had a mess here !begin OnActivate if state == 0 Messagebox "so you've arrived in the new world and your ready to embark on your quest, but first you must complete this Resume", "Edit Race", "Edit class", "Edit Birthisgn", "Finished" set state to 1 set button to -1 endifendBegin Gamemode set button to getbuttonpressed if button > - 1 if button == 0 showracemenu elseif button == 1 showbirthsignmenu elseif button == 2 showclassmenu ; else what ? endif set state to 0 endifendBegin MenuMode ; if the menu is from a scroll in inventory you are in menu mode when menu exits and button is captured set button to getbuttonpressed if button > - 1 if button == 0 showracemenu elseif button == 1 showbirthsignmenu elseif button == 2 showclassmenu endif set state to 0 endifend
scn aaaImigrantformsshort stateshort button; you had a mess here !begin OnActivate if state == 0 Messagebox "so you've arrived in the new world and your ready to embark on your quest, but first you must complete this Resume", "Edit Race", "Edit class", "Edit Birthisgn", "Finished" set state to 1 set button to -1 ; just in case endifendBegin Gamemodeif state == 1 set button to getbuttonpressed if button > - 1 if button == 0 showracemenu elseif button == 1 showbirthsignmenu elseif button == 2 showclassmenu ; else what ? endif set state to 0 endifelseif state == 2 set state to 0 Activate player, 1endifendBegin MenuMode 1029 set state to 2 returnendBegin MenuMode 1030 set state to 2 returnendBegin MenuMode 1036 set state to 2 returnendBegin MenuMode ; if the menu is from a scroll you are in menu mode when menu exits and button is capturedif state == 1 set button to getbuttonpressed if button > - 1 if button == 0 showracemenu elseif button == 1 showbirthsignmenu elseif button == 2 showclassmenu endif set state to 0 endifelseif state == 2 set state to 0 Activate player, 1endifend