what is the way in CS to add newly created actors to specific locations? eg i want to add a new NPC near waynon proiry. how can i do it?
thx in advance!
Scn HAVagrant0ChainScriptShort ChoiceShort Choosingbegin onActivate set Choosing to -1endbegin GameMode if (Choosing == 0) return elseif (Choosing == -1) messagebox "Do you want to climb the chain onto the boat?" "Climb the chain." "Return to the water." set Choosing to 1 elseif (Choosing == 1) set Choice to GetButtonPressed endif if (Choice == -1) elseif (Choice == 0) ;Climb player.Moveto ClimbChainMarker elseif (Choice == 1) ;Return set Choosing to 0 endifend
Scn HAVagrant0ChainScriptShort ChoiceShort Choosingbegin onActivate set Choosing to -1endbegin GameMode if (Choosing == 0) return elseif (Choosing == -1) messagebox "Do you want to climb the chain onto the boat?" "Climb the chain." "Return to the water." set Choosing to 1 elseif (Choosing == 1) set Choice to GetButtonPressed endif if (Choice == -1) elseif (Choice == 0) ;Climb player.Moveto ClimbChainMarker elseif (Choice == 1) ;Return set Choosing to 0 endifend
Scn HAVagrant0ChainScriptShort ChoiceShort Choosingbegin onactivate set Choosing to -1endbegin GameMode if (Choosing == 0) return elseif (Choosing == -1) messagebox "Do you want to climb the chain onto the boat?" "Climb the chain." "Return to the water." set Choosing to 1 set Choice to -1 ;lol elseif (Choosing == 1) set Choice to GetButtonPressed endif if (Choice == 0) ;Climb set Choosing to 0 ;lol^2 player.Moveto ClimbChainMarker elseif (Choice == 1) ;Return set Choosing to 0 endifend
Scn HAVagrant0ChainScriptShort ChoiceShort Choosingbegin onactivate set Choosing to -1endbegin GameMode if (Choosing == 0) return elseif (Choosing == -1) messagebox "Do you want to climb the chain onto the boat?" "Climb the chain." "Return to the water." set Choosing to 1 set Choice to -1 ;lol elseif (Choosing == 1) set Choice to GetButtonPressed endif if (Choice == 0) ;Climb set Choosing to 0 ;lol^2 player.Moveto ClimbChainMarker elseif (Choice == 1) ;Return set Choosing to 0 endifend
begin menumode set fQuestDelayTime to .001 ; Mikey- Why is this running nothing every frame in menu mode? Does it affect the game mode?end;******************** Main game mode ********************begin gamemode set fQuestDelayTime to 2
begin menumode set fQuestDelayTime to .001 ; Mikey- Why is this running nothing every frame in menu mode? Does it affect the game mode?end;******************** Main game mode ********************begin gamemode set fQuestDelayTime to 2
scn povssViatorDaggerScriptbegin onadd playerif getquestvariable povssmagicquest.QuestStarted == 1messagebox "Text text"endifend