If you go the MoveTo route, you may only need to define one trigger zone, depending on what you'd script it to do. What I would try to do is:
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Thanks, but I don't think that solution is very useful for me, I guess I need to explain a bit more what I want to achieve.
What I want, is to have a script variable set when the player gets close to certain areas. The script variable will tell me (or rather Enhanced Economy) that all plants and containers in that area should have ownership. EE then sets the ownership of any such item in the crosshair (and clear it afterwards to avoid problems with NPCs than need to harvest the containers).
So in principle, I could manually add all those Trigger Zones in the CS to all places where looting plants/containers should be forbidden. But instead I want to build up a list of positions the Trigger Zone should be, and move them out on savegame load, thus completely avoiding touching the cells in the CS for what it means in avoiding compatibility problems or load order dependencies.
Furthermore, I would like to make it possible for any player to add a new such Trigger Zone at the player character's position by pressing a certain hotkey. The mod will then print the position data of the new Trigger Zone to the console, making it easy for me to get this info and add the new one to the main list, thereby building up a list of Trigger Zones that will make it illegal for the player to loot plants or containers in that area. Those Trigger Zones should typically be placed in the middle of farms or gardens.
So I want to move out all the Trigger Zones at savegame load, and then forget about them.
When thinking about this, maybe I should forget any placed object at all, and just check if the player's position is within a certain range of a list of positions... The advantage of the latter is obvious, but the disadvantage is that instead of the loaded Trigger Zone's script doing the check (and there would normally be a few Zones in the loaded cells, and most often none), I would have to check distance to all positions in the array on each loop, maybe every 2 seconds or so.