How does one make mods for KOTN? When I load it with the CS it goes into crash overdrive from just random crashes to crashes when I edited a cell or worldspace to crashes when I try to save it as a new esp.
This seems to happen a lot with the Official DLC -- one thing I read, which seemed to work reasonably often, was to load the .esp (after making it a .esm), and edit the landscape somewhere-- just raising the land slightly is usually enough. Generally, it will let you save then-- apparently, it's something about having a certain record in the file. You can try doing that first, then saving-- once it saves once, you're usually OK
Generally, I found Cheydinhal was best for making it work-- but supposedly different places will, too.
This also touches upon it lightly:
http://cs.elderscrolls.com/constwiki/index.php/CS_Crashes#When_saving_a_plugin_file_for_the_first_time
When trying to save a plugin file for the first time the CS can crash. To avoid this, save before you edit anything or open up the Render Window. Also, if you've already run into this problem, use a different file name (there are some temp files that may cause problems) and change the name in Windows Explorer afterwards.
If the Render Window automatically opens when you start the CS, you can stop it by marking "Skip Initial Cell Load" under Preferences->Misc.
If all else fails, edit the land height of an exterior cell. It doesn't matter how much, or where. The mod should be cleaned later, to remove the unnecessary data.