Quick Questions, Quick Answers, The 29th

Post » Wed Jun 15, 2011 4:10 am

Previous Thread: http://www.gamesas.com/index.php?/topic/1162799-quick-questions-quick-answers-the-28th/
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A Lo RIkIton'ton
 
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Post » Tue Jun 14, 2011 9:18 pm

I'm new to the Creation set and I wanted to know exectly where I should save to inside of the game program, and how Do i override my save. I am under the impression that the way I saved was not correct as I could not override and everytime I imported my file it said that the file was not active.
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Trish
 
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Post » Tue Jun 14, 2011 8:05 pm

When you are loading up a plugin (.esp file) to edit it, select it from the list in the Data dialogue box, and then press the "Set as Active File" button. Only the active file can be edited. Any additional plugins you load cannot be used or changed in any way - they will only be there for your personal reference.

If you are making a new plugin, just select Oblivion.esm, and don't set any files as active. The first time you save, you will be creating a new plugin containing your changes.

All plugins go in your ..Oblivion\Data directory. When you save a new plugin, it will be saved to this directory by default.

For a great tutorial that will teach you these basics, go to TES Alliance and check out their http://tesalliance.org/forums/index.php?/forum/12-construction-set-basics/. You'll be up and running in no time. :)
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Dan Stevens
 
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Post » Tue Jun 14, 2011 8:40 pm

Thanks, that was very helpful.
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Emmi Coolahan
 
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Post » Wed Jun 15, 2011 1:21 am

ok, so in the new world space creation form box thingie when you first try to create a new worldspace and give info about how it should be, it asks for dimensions and has a box for x and y. if my worldspace has a cell range of -33 to positive 33 on both x and y on the grid, what do i put? would it be negative 33 in box x and positive 33 in box y? sorry i was never good at math/graphs and so this part i struggle with lol.

The dimensions would be 66 x 66
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Brian LeHury
 
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Post » Tue Jun 14, 2011 9:19 pm

The dimensions would be 66 x 66


whhhhooops :whistling:
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Joe Alvarado
 
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Post » Tue Jun 14, 2011 10:00 pm

Question: Do OBSE User-Defined Functions get processed in a single frame? If so, what about nested functions?
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^_^
 
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Post » Tue Jun 14, 2011 4:34 pm

Question: Do OBSE User-Defined Functions get processed in a single frame? If so, what about nested functions?

Yes, including nested functions.

When a User Function is called, the calling script will wait for the function execution and resumes upon return. If the UF calls another UF, the process is the same. Bottom line: the whole 'tree' is processed in a single frame.
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Jessie Butterfield
 
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Post » Tue Jun 14, 2011 6:10 pm

Thanks QQuix!
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Travis
 
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Post » Tue Jun 14, 2011 5:44 pm

ok, i try to put the negative in with the 33 like this -33 and the box goes back to 0. what am i supposed to do with that? and just to be sure, the coordinates displayed in the height map editor for the land is going to come out the same way in the cs redner window when viewing the land right? so im not just messin up the coordinates? thanks.
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Nadia Nad
 
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Post » Wed Jun 15, 2011 12:26 am

If I make a script that calls for equip item on an item currently not in the inventory, does it equip it anyway, but does not show up under weapons/armor tab, or else what happens?
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Bellismydesi
 
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Post » Wed Jun 15, 2011 12:20 am

Alright ive got three questions and the first one could solved the next two...

Why cant i connect to the Construction Set Wiki?

How i do connect two doors together so that i cant actually enter an interior i create?

When duplicating a cell do i have to delete all the objects in that cell or just anything that may be considered unique?
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Calum Campbell
 
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Post » Wed Jun 15, 2011 1:23 am

ok, i try to put the negative in with the 33 like this -33 and the box goes back to 0. what am i supposed to do with that? and just to be sure, the coordinates displayed in the height map editor for the land is going to come out the same way in the cs redner window when viewing the land right? so im not just messin up the coordinates? thanks.


ghastley answered you correctly above!

The dimensions would be 66 x 66


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If I make a script that calls for equip item on an item currently not in the inventory, does it equip it anyway, but does not show up under weapons/armor tab, or else what happens?


I don't know what would happen, but the item won't get equipped. Has to be in the inventory first.

------

Alright ive got three questions and the first one could solved the next two...

Why cant i connect to the Construction Set Wiki?


It's been going down a lot lately, but it should be back up now. See http://www.gamesas.com/index.php?/topic/1201356-cs-wiki-down/ for what to do when it goes down again.

How i do connect two doors together so that i cant actually enter an interior i create?


Answer http://cs.elderscrolls.com/constwiki/index.php/Door_Markers_-_Connecting_One_or_More_Doors_Between_Cells.

When duplicating a cell do i have to delete all the objects in that cell or just anything that may be considered unique?


You probably want to remove any unique or quest-related objects and NPC references (unless they are generic, like bandits, and you want them there).

There's a short class you can take at http://tesalliance.org/forums/index.php?/forum/12-construction-set-basics/ that will walk you through all these basics, and another at the http://cs.elderscrolls.com/constwiki/index.php/Category:A_beginner%27s_guide. Pick your poison. :)
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Mari martnez Martinez
 
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Post » Wed Jun 15, 2011 5:04 am

ooooo now i see it , lol! sorry about that khet and ghastly . somehow i managed to miss i had been responded to the first time, and since the thread was started over again i repeated the question. sorry about that.
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Annika Marziniak
 
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Post » Wed Jun 15, 2011 2:24 am

Ohh no apologies needed, just glad you got your answer. :happy:
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JaNnatul Naimah
 
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