Quick Questions -- Quick Answers, The Eleventh

Post » Fri May 27, 2011 6:14 am

Thanks Khettienna,

I will try what you suggest, and see if that works (Re: Q's 1, 2, and 3)

Regarding my question 4, I have logged in with 1) IE ver 8, and 2) Mozilla Firefox ver 3.09 and BOTH get the "same error" on on this site!
i.e: "as per stated in my original question" whilst I "surf" the forums. WEIRD! (I am REALLY TIRED of having to "LOG-IN" ALL THE TIME !)

SO .. Administrators, Site Controller, Whoever .. Can you PLEASE help ?

I would be ever so gratefull.


Should take that to a different forum category, not likely to get addressed here :(
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BethanyRhain
 
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Post » Fri May 27, 2011 4:03 am

1. Try "Find text" instead. I don't know the why of it, but I think that's what you're looking for.
4. I'm not a moderator, but it sounds like your browser is losing tabs on your session cookie. Wierd.

. Find works only in the script editor. The Find Text command let's you look for the keyword in any record that has a string (including the record ID ).
. Try clearing your Private data on FF. Especially the cookies and cache. And make sure your browser is allowed to accept cookies.
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Alisha Clarke
 
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Post » Thu May 26, 2011 9:58 pm

. Find works only in the script editor. The Find Text command let's you look for the keyword in any record that has a string (including the record ID ).
. Try clearing your Private data on FF. Especially the cookies and cache. And make sure your browser is allowed to accept cookies.

Thank you ShadeMe,

Yes, the generic "Edit>Find" does not work, but I can get a result from "Edit>Find Text". :thumbsup:

ALL my private data on FF and IE are deleted the moment I exit. (Cookies, Temp Internet Files, the works) but each time I log in to this
site, I get the problem 80% of the time. but thank you for your reply. (Maybe the WEB is :brokencomputer: )

Should take that to a different forum category, not likely to get addressed here sad.gif


OK, fine, I will try that. Thanks anyway. :banghead:
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willow
 
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Post » Fri May 27, 2011 10:05 am

Hey! I've got two questions:

1. If you make a static object in the CS, it still moves in game, but it doesn't have a name/you can't select it. Is there a way to lock them down for good?

2. Can I take several objects and merge them together as one nif file? For example an open chest full of stuff.

Thanks!

cc
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Blessed DIVA
 
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Post » Fri May 27, 2011 3:47 am

1. If you make a static object in the CS, it still moves in game, but it doesn't have a name/you can't select it. Is there a way to lock them down for good?
2. Can I take several objects and merge them together as one nif file? For example an open chest full of stuff.


1. Havok needs to be removed from the mesh, some tinkering in Nifskope is required. I don't know what exactly.

2. Yes, it's possible in nifskope. Open two meshes, select one and copy branch then paste it in other window in the same place on the tree. Edit > transform and arrange position and scale.
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Paula Rose
 
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Post » Fri May 27, 2011 7:30 am

1. If you make a static object in the CS, it still moves in game, but it doesn't have a name/you can't select it. Is there a way to lock them down for good?

Check TomBrightblade's instruction in this thread: http://www.gamesas.com/bgsforums/index.php?showtopic=927663
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I’m my own
 
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Post » Fri May 27, 2011 10:59 am

Questions:

1) Is there any way to manually clear the counter responsible for tracking the number of friendly hits on a specific NPC? I need something to happen to the player the first time they violate the 3 hit rule (setignorefriendlyhits) on a specific NPC. I need that cleared immediately so if it happens again something else happens to the player.

2) If not when, exactly, is the number of friendly hits on a target cleared by the game engine?
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YO MAma
 
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Post » Thu May 26, 2011 10:28 pm

Questions:

1) Is there any way to manually clear the counter responsible for tracking the number of friendly hits on a specific NPC? I need something to happen to the player the first time they violate the 3 hit rule (setignorefriendlyhits) on a specific NPC. I need that cleared immediately so if it happens again something else happens to the player.

2) If not when, exactly, is the number of friendly hits on a target cleared by the game engine?

. None as far as I know. You'll need to keep a counter your self. Otherwise, use the http://cs.elderscrolls.com/constwiki/index.php/GetFriendHit function to get the total number of hits and see if it goes beyond three at any point of time. Then setIgnoreFriendlyHits to 0 and back to 3 - Might work but dunno.
. Wild stabs in the dark - Before and after combat. Cell resets and disposition changes might trigger the resetting as well.
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Melly Angelic
 
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Post » Fri May 27, 2011 8:27 am

Hey!

I've made a cellar for a house mod I was working on, but then decided I'd like it as a house in it's own right. I found a tutorial on the wiki on how to copy rooms from one esp into another, but I've used some modder's resources that I can't seem to be able to transfer.

I tried using Tes4Edit and copy as new records into a new esp, without changing the FormIDs, but the non-vanilla stuff just isn't there.

Any ideas?

Thank you!

cc

p.s. Does anyone know why my CS crashes every time I try to place a custom made light inside the render window?

p.p.s. What format should I save dds files in? Is this what makes my transparent textures black in the CS and Nifskope?
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Penny Courture
 
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Post » Fri May 27, 2011 1:17 am

I just noticed that when using AdvancePCSkill to push a skill to the next mastery level the normal skill perk menu isn't shown. Instead it just shows a standard messagebox with the perk description and an Ok button. Does anybody know why? :unsure:
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Sami Blackburn
 
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Post » Fri May 27, 2011 7:26 am

p.p.s. What format should I save dds files in? Is this what makes my transparent textures black in the CS and Nifskope?

Look up this http://cs.elderscrolls.com/constwiki/index.php/DDS_Files.

I just noticed that when using AdvancePCSkill to push a skill to the next mastery level the normal skill perk menu isn't shown. Instead it just shows a standard messagebox with the perk description and an Ok button. Does anybody know why? :unsure:

I've noticed this happen a lot of times and it isn't restricted to advancePCSkill - modPCS also does the same. No idea why though !
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mike
 
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Post » Fri May 27, 2011 4:32 am

I'm working on one of my mods and when I load up a certain cell in the mod, it crashes at Reference 57. All the other cells in the mod load with no problem. Is there any way to figure out what reference 57 is or what's causing it to crash?
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Ron
 
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Post » Thu May 26, 2011 7:46 pm

Hey!

I've made a cellar for a house mod I was working on, but then decided I'd like it as a house in it's own right. I found a tutorial on the wiki on how to copy rooms from one esp into another, but I've used some modder's resources that I can't seem to be able to transfer.

I tried using Tes4Edit and copy as new records into a new esp, without changing the FormIDs, but the non-vanilla stuff just isn't there.

Any ideas?

Thank you!

cc

p.s. Does anyone know why my CS crashes every time I try to place a custom made light inside the render window?


Hey!

I ought to clarify the OP a bit. It works to move them over, the problem is that while they show up in the cs tables and have the same id, in the cell they're no longer there. All the vanilla stuff retains placement, but the modder's resources stuff is gone.

And about the lights - it crashes if I make a light with a nif file. If it's just an mesh-less light it works fine.

Thanks again!

cc
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Portions
 
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Post » Fri May 27, 2011 4:39 am

The OBSE "SetName" function - Is the result permanent, or will it revert at some point, e.g. after reloading a save? I have an NPC that I want to rename in a script, so I can either define the base character with the final name and use SetName to assign an initial one, or just use it once if it will stick. I also want to use it for other things like beds, chests etc. when I assign an owner - so it can show as "X's chest"
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Angela Woods
 
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Post » Fri May 27, 2011 8:41 am

The OBSE "SetName" function - Is the result permanent, or will it revert at some point, e.g. after reloading a save? I have an NPC that I want to rename in a script, so I can either define the base character with the final name and use SetName to assign an initial one, or just use it once if it will stick. I also want to use it for other things like beds, chests etc. when I assign an owner - so it can show as "X's chest"


It should stick, You could even use an OB stock function. SetActorFullName, either one should make the change permanent :)
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Ridhwan Hemsome
 
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Post » Fri May 27, 2011 10:03 am

I used the OBSE one because I also want to use it for non-actors, and I thought it reverted for me after closing an Oblivion gate and changing worldspace, but I'm not certain it's not my fault, as this is a WIP mod. More investigation needed!
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JUDY FIGHTS
 
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Post » Thu May 26, 2011 11:36 pm

Oh I see, something must be telling it to revert, with any setname it should not return to the old one after a new name has been set. At least that is what I imagine to be right :shrug:
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jasminε
 
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Post » Fri May 27, 2011 11:54 am

When I'm trying to add a road (Or any other texture, for the record) to a cell everything goes well - untill I reach another cell, then there's a tight line of where I can't continue the road - it simply stops and the the other cell will remain grassy, whatever terrain I try to add to it - are there certain cells you just can't colour or am I missing something obvious here?

Thanks.

PS: I Lowered the terrain I'm trying to add textures to greatly, the only texture currently on it is the grassy one. I can colour all the terrain around this square, but nothing inside of if.
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Javier Borjas
 
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Post » Fri May 27, 2011 11:03 am

Human, I notice that too, but it usually is just that those cells aren't loaded. Just click in that general area and try it from there.

Now, for my problem. I've been trying to use the CS for a few days now, and whenever I try to save, I get something about closing all dialogue boxes first, when I have nothing of the sort up. Any ideas on what's wrong?
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Jimmie Allen
 
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Post » Fri May 27, 2011 5:06 am

Now, for my problem. I've been trying to use the CS for a few days now, and whenever I try to save, I get something about closing all dialogue boxes first, when I have nothing of the sort up. Any ideas on what's wrong?

Use the Open Windows command ( present in the View Menu ) to close all open ones. Alternatively, you can disable that annoying message and save with whatever window open. Open the ConstructionSet.ini file and change the value of bAllowUnSafeSaves to 1.
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u gone see
 
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Post » Fri May 27, 2011 12:07 pm

Is there a way to return the Folder a Creature's Mesh/Skeleton is in? I'm guessing OBSE if so, but don't know of any suitable function.
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priscillaaa
 
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Post » Fri May 27, 2011 8:58 am

Is there a way to return the Folder a Creature's Mesh/Skeleton is in? I'm guessing OBSE if so, but don't know of any suitable function.

Can't return the path directly, but http://cs.elderscrolls.com/constwiki/index.php/CompareModelPath lets you look for substrings in it.
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kitten maciver
 
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Post » Fri May 27, 2011 2:36 am

Can't return the path directly, but http://cs.elderscrolls.com/constwiki/index.php/CompareModelPath lets you look for substrings in it.


Thanks, that worked perfectly.
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Yung Prince
 
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Post » Fri May 27, 2011 4:49 am

is there a way to make a new kind of music?
there is dungeon defualt and puplic, can you make a new kind? or somehow put a special kind of music to a special area?
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Lilit Ager
 
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Post » Fri May 27, 2011 12:31 am

is there a way to make a new kind of music?
there is dungeon defualt and puplic, can you make a new kind? or somehow put a special kind of music to a special area?

You can't create a new music type, but can stream custom music using the http://cs.elderscrolls.com/constwiki/index.php/StreamMusic function.
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James Hate
 
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