Treat it like a race?
As in only its name?
Nah, that wouldn't be very useful.
I'm trying to make a sort of Corrupt Clone spell.
Only this one should not quite make an identical copy of the target, but alter it with specific features.
So, I thought, that would be possible if I'd copy the face of the target on the 'Corrupt Clone Npc' which already had those features.Alas.
Than, predefining the features through a race(a counterpart for every normal one), I thought it would be a simple act of changing the FullActorCopy of the target into that race.
Giving the 'Corrupt Clone Npc' the target's eyes,hair and name it would be a bit fake to me, but perhaps it should do.
You could always make the race of the clone mysterious looking thing. Like the facial textures are obscured by the skin color, and all you can see are the eyes and hair. Would look spooky, don't know how much it would help the illusion of a corrupt clone.
My question: If I make pieces of armor (such as a robe with wings), can I attach animations to that armor in blender, export them to .nif format, and then call the animations in a script ingame?