Hey!
As a reminder, I was trying to position a house in a UL, while it was made on Vanilla.
For the best method, someone else will have to answer, but here are some facts:
- if two mods alter landscape of the same cell, landscape of the mod loaded last will overwrite other one.
So if you want UL landscape and your house, change the date of the house mod to be older than UL, and load both with house mod active, then arrange the house to fit on the UL landscape.
- since you've loaded two mods without either one active, moved house a bit and saved it as a new mod, you've created new mod that contains only changes that you have done but your house mod isn't changed. For creating third mod that will edit your house mod, you have to ESMify both UL mod and your house mod and make third one dependent of them both. Don't forget to ESPify tham back before playing.
If I understand correctly, you'd like to save .esp slot? Use TES4Edit to load your house mod and delete all changes to landscape. After that, do the first method that I have described to you.
I tried it but without success. Actually, it can't work because if my mod loads first, and I save the changes in it, then the UL will override whatever I do since it loads afterwards. It might work if I had things "floating", but not if they're underground.
The way I see it, I have to either make a separate esp patch, or to load my mod after the UL (but that would make it incompatible with Vanilla).
Do you have any further suggestions?
Thank you!
cc