i want to add water to my cave dungeon. but i dont want the water to engulf everything just cuz it is below water level. i want it only in one chamber on one side of the map. both sides of the map however are at the same depth l;evel. how do i do this?
You need to download some static water meshes and add them to the CS - they are like fake water blocks, you can place and scale etc. like any other static.
Tried it, I don't get the errors anymore, however I'm getting what seem to be broken meshes. I don't see the majority of the mesh, and what I do see is usually some pink texture or other random thing. I do still get errors from animations on some of them though, since those still aren't loading right.
It's bothering me that I wasn't having this problem before, and now it just randomly decided to stop letting me use the meshes. Sad thing is I probably won't even use them, but I'm OCD so I want to at least get them working, or figure out why they stopped working.
Not sure why or how, but it sounds like it's time to reinstall Ob from the ground up. Make sure you backup your mods and your saves.
With the bunch of FormID's I get by this method, I'd say it would take me even more time by trying to figure out where the Tamriel:WorldSpace changes start and end than by manually re-changing the area the way it was before.
Thanks for the help, but...
Any more ideas?
When you look at the list after click the Details button,
don't resort it, and scroll down until you see the first mention of the tamriel worldspace. Toggle on the ignore for it. Everything under it should now be ignored, and will be removed on next save.
In Gecko, it's really easier. Click Split Plugin, choose your esp, and delete everything in the World Spaces tree. That will remove all edits to exterior cells from the plugin.
Make a backup copy either way just in case.