Quick Questions -- Quick Answers, The Thirteenth

Post » Fri May 27, 2011 3:13 am

I have no idea. I wouldn't even try to put bones in something other than the skeleton and attempt to animate them.

But you can always try. :)


Yea.. I really want to get this creature to work.. I've tried a lot of stuff... :(

Thanks for the info though :)
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lolly13
 
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Post » Fri May 27, 2011 7:39 am

What dds compression does loading screen pictures has because my pictures ain't showing, only the message and a random picture is there
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City Swagga
 
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Post » Fri May 27, 2011 5:43 am

What dds compression does loading screen pictures has because my pictures ain't showing, only the message and a random picture is there
DTX1 or 5 works. What compression did you use ?
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kitten maciver
 
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Post » Fri May 27, 2011 12:40 am

DTX5 with NO Mip Maps works best for loading screens :)
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MatthewJontully
 
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Post » Fri May 27, 2011 11:08 am

DTX5 with NO Mip Maps works best for loading screens :)
Of course ! :) Here's more info - http://cs.elderscrolls.com/constwiki/index.php/DDS_Files
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Sammi Jones
 
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Post » Thu May 26, 2011 9:29 pm

Thanks for the help, although the missing texture problem still exists. I've tried exporting and placing it manually, although it does not work. Any other suggestions?
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Julia Schwalbe
 
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Post » Thu May 26, 2011 8:06 pm

Of course ! :) Here's more info - http://cs.elderscrolls.com/constwiki/index.php/DDS_Files


Thanks ShadeMe, I could use that list :D
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Brooke Turner
 
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Post » Fri May 27, 2011 1:02 am

hmm i used dtx1 but i'll just try dtx5 now :D thanks
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dell
 
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Post » Fri May 27, 2011 7:34 am

it was not the problem. hmm what folder should it be in? i placed it under texture/menus/loading
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FITTAS
 
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Post » Fri May 27, 2011 7:28 am

it was not the problem. hmm what folder should it be in? i placed it under texture/menus/loading


Textures/Menus/Loading

Make sure the folder names all have caps, the game can be kinda funny about these things :)
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Ann Church
 
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Post » Fri May 27, 2011 12:16 am

hmm so its not because it should be in menus50 because there's also loading screens in that folder ?
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gandalf
 
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Post » Fri May 27, 2011 10:21 am

hmm so its not because it should be in menus50 because there's also loading screens in that folder ?


No, most likely its becuase either the folders are not caps at the beginning or you spelt something wrong in a folder name.

The menus50 and menus80 folders are for the lower texture settings, I may be wrong but I think menus50 is for medium texture settings and menus80 is for small texture settings.
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jessica sonny
 
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Post » Fri May 27, 2011 7:37 am

hmm it did not help making the first letters capital... hmm whats wrong then?
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joseluis perez
 
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Post » Fri May 27, 2011 4:47 am

hmm it did not help making the first letters capital... hmm whats wrong then?


The only thing I can think off is that a folder is named incorrectly, try making sure they are like this:

Textures - Menus - Loading

Other than that I am out of ideas :shrug:
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Hannah Barnard
 
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Post » Thu May 26, 2011 7:48 pm

it should be correct because i unpacked the game and the other loading screens is all there. and in cs it doesn't say incorrect directory
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He got the
 
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Post » Fri May 27, 2011 8:18 am

it should be correct because i unpacked the game and the other loading screens is all there. and in cs it doesn't say incorrect directory


Well I honestly have no clue as to why it does not work :shrug:, btw how did you create them? did you use the troll.psd file or a resource?
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QuinDINGDONGcey
 
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Post » Fri May 27, 2011 1:22 am

nope hand made them in gimp, the result was actually quite good, but it took a long time, but found a way to do them good ;D
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ImmaTakeYour
 
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Post » Thu May 26, 2011 10:17 pm

thankyou kettiana...thats what i tried to do tho and it wouldnt let me...it just had a red no sign when i dragfged something into the list. maybe im in the wrong list?
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Life long Observer
 
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Post » Fri May 27, 2011 1:59 am

thankyou kettiana...thats what i tried to do tho and it wouldnt let me...it just had a red no sign when i dragfged something into the list. maybe im in the wrong list?


Hmm okay let's go through all the steps, just to be sure.

Double-click your container from the list of containers in the object list, which will bring up the base for editing.
Highlight the stuff you want to be in the container from the Items section of the object list. You can ctrl+click to select multiple items.
Now drag them right on top of the white space in the container's edit box. It won't work if you just drag to the grey paneling around it, you have to drop it in the white space.
Also note that only Items can be added to containers. You can't add Statics or anything like that - it has to be something grabbable, like books or armors.

If it helps, I drag the container window to the right side of my screen so I can be sure I can drop on the white space even though the object list partially covered the container window.

Thanks for the help, although the missing texture problem still exists. I've tried exporting and placing it manually, although it does not work. Any other suggestions?


Open up the mesh in Nifskope and make sure the texture path is correct there - sounds like that is your culprit.
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Brooke Turner
 
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Post » Thu May 26, 2011 11:34 pm

I have an NPC that shows up in Leyawiin. I want him to travel to the Imperial City, and then look for the player and talk to him when the player is in the Imperial City.

At the moment, I've got a Travel package that takes the NPC from Leyawiin to IC, and that works just fine. I have a second package, a Find package, which only partially works. The NPC will not track down the PC unless the PC is in the IC... But... If the player goes to the IC, and then, say, travels to Anvil, my NPC proceeds to run across Cyrodiil in order to have that conversation... The specifics of the Find package are below. Do I need to change something in the Find Package? Do I need a third package for the NPC to swap to when the Find conditions aren't met?

Find Package ID: IJHand1FindPC

Checked Flags:
Skip Fallout Behavior
Always Run

Schedule:
Time 7, Duration 13

Conditions:
Relevant quest stage == 25 AND
Target InCell ICTemple == 1 OR
Target InCell ICElvenGardens == 1 OR
Target InCell ICMarket == 1 OR
Target InCell ICTalosPlaza == 1 AND
Target IsInInterior NONE == 0 AND
Target IsInCombat == 0

Target:
Specific Reference
Cell: AbandonedMine
Ref: 'Player' 'Player Ref'

If there's a better way of checking for the player's presence in the Imperial City beyond having a condition for every sector (also, yeah, I missed a few sections...), I'd be happy to know about that too :)
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helen buchan
 
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Post » Fri May 27, 2011 3:57 am

thankyou khettienna...

i tried it as you said and it didnt work at all ...untill i found the list with the right items... turns out that "barrelclutter01" is the actual barrel with clutter already in it @@
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Alex [AK]
 
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Post » Fri May 27, 2011 5:11 am

*snip*

If there's a better way of checking for the player's presence in the Imperial City beyond having a condition for every sector (also, yeah, I missed a few sections...), I'd be happy to know about that too :)

I'm not entirely sure this will 100% solve your troubles, but put all your AND conditions before your OR conditions. So to sum it would be

If it's the right quest stage, AND
the player is not in an interior, AND
the player is not in combat, AND
the player is in thiscell OR
that cell OR
that cell OR
that cell

because right now (someone fix me if I'm wrong) "IsInInterior" and "IsInCombat" conditions are ANDed to "InCell" ICTalosPlaza, and therefore not standing on their own.

thankyou khettienna...

i tried it as you said and it didnt work at all ...untill i found the list with the right items... turns out that "barrelclutter01" is the actual barrel with clutter already in it @@


Haha yeah, anything under "World Objects" is stuff you can place in the world but that can't go in any inventory. That would definitely cause your problem.
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Ludivine Poussineau
 
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Post » Thu May 26, 2011 8:25 pm

now im trying to load another mod with mine so i can use some of its clutter for my mod. i loaded tamriel ingredients, to get some ingredients from other provinces. im trying to change the editor id on them before adding them to the barrels. as i do so, i ran into an obstacle. i cant seem to just duplicate it to rename it , and if i click "new" to duplicate it, the system then wants me to refill in all the boxes in the editor window including the magic effect when you eat it or make a potion ouit of it and i cant find where those effects are listed in the object window. i also cant seem to copy or click and drag it from the editor window of the original food item.
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Agnieszka Bak
 
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Post » Thu May 26, 2011 9:12 pm

now im trying to load another mod with mine so i can use some of its clutter for my mod. i loaded tamriel ingredients, to get some ingredients from other provinces. im trying to change the editor id on them before adding them to the barrels. as i do so, i ran into an obstacle. i cant seem to just duplicate it to rename it , and if i click "new" to duplicate it, the system then wants me to refill in all the boxes in the editor window including the magic effect when you eat it or make a potion ouit of it and i cant find where those effects are listed in the object window. i also cant seem to copy or click and drag it from the editor window of the original food item.


Not sure what's going on there - renaming them, and then selecting "yes" to make a new form, should be all you need to do. What exactly happens when you try that?
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james tait
 
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Post » Fri May 27, 2011 5:28 am

Not sure what's going on there - renaming them, and then selecting "yes" to make a new form, should be all you need to do. What exactly happens when you try that?


well, i started by right clicking the item in the object window and look for the duplicate option, like i would duplicate a cell before renaming it. but there is no duplicate option for these items. but i do see a "new" option. so i try to click that and i get the editor window for food items that wants me to start over creating the effects of the itewm and giving an icon and so on, which i guess i would expect since the option was to create "new" lol. but i was having trouble creating the new item this way cuz i couldnt find where the list of ingredient effects was (and i needed to list 4 effects). but if it is as simple as just renaming it in the object window then i will try that real quick, which i just did cuz im fast like ninja =o , and it works out great haha thanks!
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Nany Smith
 
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