Ambusher 1.moveto Ambusher1TargetREFambusher2.MoveTo Ambusher2TargetREFAmbusher3.Moveto AMBUSHER3targetREF
if GetStage WeirdNote == 30enableelsemoveto AmbuusherHomeREFendifend
Ambusher1.moveto Ambusher1TargetREFambusher2.MoveTo Ambusher2TargetREFAmbusher3.Moveto AMBUSHER3targetREFAmbusher1.enableambusher2.enableAmbusher3.enable
Ambusher1.moveto Ambusher1TargetREFambusher2.MoveTo Ambusher2TargetREFAmbusher3.Moveto AMBUSHER3targetREFAmbusher1.enableambusher2.enableAmbusher3.enable
if timer <= 60 || Attackers == 10*10 different Monster/NPC ref*. moveto *where they are suppose to be disabled**same 10 NPC's*. disable*new 10 NPC*.moveto *the marker where the attack starts"
Begin onDeadset attacker to attacker + 1
begin onequip playerif (equipeditem) isfood(Restore hunger stuff in proportion to weight)endifend
begin onequip playerif (equipeditem) isfoodRestorehungervariables x (Equipeditem).Getweight x 4endifend
Ref MeShort WeightBegin OnEquip PlayerSet Me to GetSelfIf Me.IsFood Set Weight to (Me.GetWeight * 4)) Set HungerVariable to (HungerVariable + Weight)Endifend
Ref MeShort WeightBegin OnEquip PlayerSet Me to GetSelfIf Me.IsFood Set Weight to (Me.GetWeight * 4)) Set HungerVariable to (HungerVariable + Weight)Endifend
Ref FoodRef ScriptBegin GamemodeSet Script to <Your onequip Script Here>Set food to GetFirstRef 70 1 If food != 0 If Food.IsFood && Food.IsScripted == 0 Food.SetScript Script RunScriptLine "Player." Endif EndifSet Food to GetNextRef 70 1End
Ref FoodRef ScriptBegin GamemodeSet Script to <Your onequip Script Here>Set food to GetFirstRef 70 1 If food != 0 If Food.IsFood && Food.IsScripted == 0 Food.SetScript Script RunScriptLine "Player." Endif EndifSet Food to GetNextRef 70 1End