» Fri May 27, 2011 11:13 am
Not sure if this is the right place for this, if not let me know and I'll take my question(s) there.
Recently started messing around with the TESCS when I decided I wanted to build my own house. I know little to nothing about scripting, but I'm a fast learner so I figured I'd give it a shot. Well, I started looking through the creature models and (having not gone through any SI stuff yet, but having it downloaded) came across models for things like the Flesh Atronach and the Hungerer. They were working fine 2 days ago, would load up fine and everything. However, yesterday I went to look at them again and started getting errors. I haven't deleted anything on my computer, so I couldn't understand why they weren't showing up. I ran a System Restore, I reinstalled the CS and I reinstalled Oblivion itself. It's ONLY the SI creatures that aren't loading, so I reinstalled SI as well and still nothing. The errors I'm getting are the following (as shown in the EditorWarning.txt
Model Load Error: in Creatures\FleshAtronach\Skeleton.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: in Creatures\FleshAtronach\Collar_Amethyst.NIF.
Will use the default object Marker_Error.NIF.
Could not find parent node extra data for 'BASE Creatures\FleshAtronach\Collar_Amethyst.NIF'.
Model Load Error: in Creatures\FleshAtronach\FleshAtronach_Amethys.NIF.
Will use the default object Marker_Error.NIF.
Could not find parent node extra data for 'BASE Creatures\FleshAtronach\FleshAtronach_Amethys.NIF'.
Model Load Error: in Creatures\FleshAtronach\LoinCloth_Amethyst.NIF.
Will use the default object Marker_Error.NIF.
Could not find parent node extra data for 'BASE Creatures\FleshAtronach\LoinCloth_Amethyst.NIF'.
Bad InitAnimation for Creature 'SECreatureAtronachFlesh3' (00011B62). Missing 'Idle' animation.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackLeft.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackLeftA.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackLeftB.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackLeftC.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackLeftPower.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackPower.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackRight.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackRightA.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackRightB.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackRightC.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\HandToHandAttackRightPower.kf'.
Failed to load animation file 'Creatures\FleshAtronach\SpecialAnims\Walk03LeanBack.kf'.
Anyone know what the problem is, other than that it suddenly can no longer find files that were working just the day before?
Oh, also, I'm having problems locating meshes. I was testing some basic script stuff like adding an effect on an item to grant me a spell when I equip it, and remove the spell when I unequip it. I wanted to add it to an amulet, so I went into the amulets and tried creating a new one. Problem is, the only amulet mesh I could locate was AmuletJade.nif. It's the only mesh in the Amulet folder, and the Amulet folder is the only folder inside the Clothes folder. So I did some testing and looked up the path for the AmuletofKings.nif, and it showed (from what I could see on the button) that it was in Meshes/Clothes/Amulet (which it's not), however I can put the item in-game fine and the model for it works fine. I noticed this for a LOT of the meshes. I managed to work around it by simply duplicating an Amulet of the model I wanted and editing it, but it still irks me that it's using a mesh I can't locate.
Little help? ^^'
Mark~