Quick Questions, Quick Answers - Thread #42

Post » Thu Jul 17, 2014 2:30 pm

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http://www.gamesas.com/topic/1348211-the-quick-ck-questions-thread/ | http://www.gamesas.com/topic/1353350-quick-ck-questions-thread-2/ | http://www.gamesas.com/topic/1365336-quick-questions-quick-answers-the-3rd/ | http://www.gamesas.com/topic/1373468-quick-questions-quick-answers-thread-4/ | http://www.gamesas.com/topic/1395667-quick-questions-quick-answers-thread-5/ | http://www.gamesas.com/topic/1406245-quick-questions-quick-answers-thread-6/ | http://www.gamesas.com/topic/1411305-quick-questions-quick-answers-thread-7/ | http://www.gamesas.com/topic/1414436-quick-questions-quick-answers-thread-8/ | http://www.gamesas.com/topic/1418982-quick-questions-quick-answers-thread-9/ | http://www.gamesas.com/topic/1424574-questions-quick-answers-thread-10/ | http://www.gamesas.com/topic/1427837-quick-questions-quick-answers-thread-11/ | http://www.gamesas.com/topic/1432221-quick-questions-quick-answers-thread-12/ | http://www.gamesas.com/topic/1434686-quick-questions-quick-answers-thread-13/ | http://www.gamesas.com/topic/1437011-quick-questions-quick-answers-thread-14/ | http://www.gamesas.com/topic/1439381-quick-questions-quick-answers-thread-15/ | http://www.gamesas.com/topic/1442236-quick-questions-quick-answers-thread-16/ | http://www.gamesas.com/topic/1444947-quick-questions-quick-answers-thread-17/ | http://www.gamesas.com/topic/1449652-quick-questions-quick-answers-thread-18/ | http://www.gamesas.com/topic/1458015-quick-questions-quick-answers-thread-19/ | http://www.gamesas.com/topic/1462459-quick-questions-quick-answers-thread-20/ | http://www.gamesas.com/topic/1464441-quick-questions-quick-answers-thread-21/ | http://www.gamesas.com/topic/1466681-quick-questions-quick-answers-thread-22/ | http://www.gamesas.com/topic/1468752-quick-questions-quick-answers-thread-23/ | http://www.gamesas.com/topic/1470372-quick-questions-quick-answers-thread-24/ | http://www.gamesas.com/topic/1471891-quick-questions-quick-answers-thread-25/ | http://www.gamesas.com/topic/1473830-quick-questions-quick-answers-thread-26/ | http://www.gamesas.com/topic/1476163-quick-questions-quick-answers-thread-27/ | http://www.gamesas.com/topic/1477693-quick-questions-quick-answers-thread-28 | http://www.gamesas.com/topic/1479205-quick-questions-quick-answers-thread-29/ | http://www.gamesas.com/topic/1480911-quick-questions-quick-answers-thread-30/ | http://www.gamesas.com/topic/1483264-quick-questions-quick-answers-thread-31/ | http://www.gamesas.com/topic/1485279-quick-questions-quick-answers-thread-32/ | http://www.gamesas.com/topic/1486930-quick-questions-quick-answers-thread-33/ | http://www.gamesas.com/topic/1491074-quick-questions-quick-answers-thread-34/ | http://www.gamesas.com/topic/1497701-quick-questions-quick-answers-thread-35/ | http://www.gamesas.com/topic/1499078-quick-questions-quick-answers-thread-36/ | http://www.gamesas.com/topic/1499628-quick-questions-quick-answers-thread-37/ | http://www.gamesas.com/topic/1500321-quick-questions-quick-answers-thread-38/ | http://www.gamesas.com/topic/1500687-quick-questions-quick-answers-thread-39/ | http://www.gamesas.com/topic/1501694-quick-questions-quick-answers-thread-40/ | http://www.gamesas.com/topic/1502847-quick-questions-quick-answers-thread-41/



Have a quick question? Need a quick answer? If you have not had any luck with the http://www.creationkit.com/Main_Page, post away and hopefully someone will have the answer(s) you seek.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Thu Jul 17, 2014 11:42 am

How do I make a static or activator object have the ghost effect?

User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Thu Jul 17, 2014 8:57 am

Scriptmame ApplyGhostShader extends ObjectReference EffectShader property GhostFXShader auto Event OnCellAttach()      GhostFXShader.Play(self)EndEvent Event OnCellDetach()      GhostFXShader.Stop(self)EndEvent

This is best used in an interior, and best used on an activator, since scripts can be added to them.

For exteriors, there's gonna be inconsistency between the two events for obvious reasons.

Untested by way. I've only seen shaders applied to 2 statics(required pointing ObjectReference properties), and that's in Soljund's Sinkhole.

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Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Thu Jul 17, 2014 1:08 pm

I've got a custom spell that increases the player's movement speed for a few seconds.

However, the increased movement speed only wears off if the player stops moving or does some other action (like casting a spell)
Is there any way to make it wear off while the player is continuing to run?

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Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Thu Jul 17, 2014 8:26 pm

I made some cosmetic changes to Ria and Njada of the Companions, but apparently there's a conflict

with the "Enhanced Companions" mod. So now they're both two toned (did the cntrl-F4 thing). I deleted

their esps and verified integrity of game cache in an attempt to return them to vanilla looks, but I guess my

save is contaminated too. How should I return them to their vanilla look?

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Kelly John
 
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Joined: Tue Jun 13, 2006 6:40 am

Post » Thu Jul 17, 2014 11:12 am

Thanks! :smile:

Edit, lol I didn't notice that either.

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Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Thu Jul 17, 2014 12:16 pm

Oh geez that should be "name" and not... "mame".

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Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Thu Jul 17, 2014 11:00 pm

Is there a way to assign certain dialogue based on player gender?

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Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Thu Jul 17, 2014 8:54 pm


http://www.creationkit.com/GetIssix

Run on Player :)
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natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am


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