Quick selling of items

Post » Wed Mar 30, 2011 4:29 am

Im hoping theres a dragon age: Origins type system where you can move items to a junk section, then when you get to a vendor
You can quick sell all the stuff with one press of a button.

Keeps your good stuff separated from the useless junk, and not having to sort though a list of crap to find that
one herb to make a potion will be good too.
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Jessica Lloyd
 
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Post » Wed Mar 30, 2011 9:18 am

No no no no and NO.
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Josh Trembly
 
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Post » Wed Mar 30, 2011 10:18 am

No no no no and NO.

Is there a reason why you say no? You state it as though it should be obvious... while I fail to see how that is so.
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Lynette Wilson
 
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Post » Wed Mar 30, 2011 4:53 am

No no no no and NO.


Care to explain why no?
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Manuela Ribeiro Pereira
 
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Post » Tue Mar 29, 2011 10:47 pm

No no no no and NO.


ahhh, the proud participant in an imaginary war between bioware and bethesda feels the need to bash absolutely everything coming from that unholy abomination called bioware
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Penny Flame
 
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Post » Wed Mar 30, 2011 6:04 am

Yes, yes, yes, yes and YES.

It's a great system. Combined with the 'buy back' feature for accidental sales it's flawless.
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Darren Chandler
 
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Post » Tue Mar 29, 2011 11:07 pm

sounds good to me. ive never had a problem with the old system, but this couldnt hurt either
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kristy dunn
 
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Post » Wed Mar 30, 2011 8:41 am

I'm sure there will be a different way of trading and whether it will be this way or another way I will be happy. It could have been easier in OB but it wasn't a massive problem.
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Inol Wakhid
 
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Post » Wed Mar 30, 2011 7:09 am

I liked the option to move items into the junk section of the inventory in DAO. I wouldn't mind something similar in Skyrim. I think the buy/trade system has probably seen an overhaul, so hopefully we'll learn more soon.
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yermom
 
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Post » Wed Mar 30, 2011 8:34 am

I don't really care; what I care mostly is about NOT having a bunch of armors & junk in my inv and selling them for hundreds/thusands of golds.

I think that traders shouldn't buy all our trash commonly; is really senseful to buy all the trash any adventurer bring you to your store? They should be sellers so, if by any mean they keep buying all our trash items, they should at least, buy them at 10% of its price at most. That way, if an iron helmet's cost is 100g, they'd buy at 10g, and sell from 100 to 300g depending on our skill.

That should keep us away from walking with docens of trash items in our inventory (I've always asked myself where did my character kept those three sets of armor, hundreds of ingredients and docens of potions if I hadn't even a small backpack)
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Kelly Tomlinson
 
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Post » Wed Mar 30, 2011 2:01 am

http://imgur.com/zRliI

No. Nuff said.
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Kelly John
 
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Post » Wed Mar 30, 2011 1:33 am

http://imgur.com/zRliI

No. Nuff said.

And that is relevant, how?

Anyway. There was a system like this in DAO? The hell? Did I miss something during my like six playthroughs? None the less, it sounds really practical, so why not.
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OJY
 
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Post » Wed Mar 30, 2011 12:54 pm

I think that traders should buy all our trash commonly

You think they should buy it commonly, or shouldn't but it commonly?
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Patrick Gordon
 
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Post » Wed Mar 30, 2011 12:08 am

You think they should buy it commonly, or shouldn't but it commonly?


Shouldn't; already edited, thanks :)
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Gen Daley
 
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Post » Wed Mar 30, 2011 2:18 am

And that is relevant, how?

Anyway. There was a system like this in DAO? The hell? Did I miss something during my like six playthroughs? None the less, it sounds really practical, so why not.


It's relevant because BioWare made sure that wherever they were able to cut a corner, it was cut. Picking up items or loot in the game world, only to have them automatically sorted to a useless "junk" pile in my inventory so I can make a few bucks selling it after it starts bogging me down, makes me wonder why those items need to be in the world to begin with? The last thing I want to do is carry around 600 pairs of torn trousers in a junk compartment, a la DA2.

DA2 was 2011's biggest let down for me.
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Vivien
 
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Post » Wed Mar 30, 2011 12:08 am

It's relevant because BioWare made sure that wherever they were able to cut a corner, it was cut. Picking up items or loot in the game world, only to have them automatically sorted to a useless "junk" pile in my inventory so I can make a few bucks selling it after it starts bogging me down, makes me wonder why those items need to be in the world to begin with? The last thing I want to do is carry around 600 pairs of torn trousers in a junk compartment, a la DA2.

DA2 was 2011's biggest let down for me.

Nothing auto sorted to the junk inventory in DAO. Well I don't remember that happening, maybe I overlooked it though.
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Liii BLATES
 
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Post » Tue Mar 29, 2011 11:23 pm

Nothing auto sorted to the junk inventory in DAO. Well I don't remember that happening, maybe I overlooked it though.


Hence why the OP was referring to DA2. As was I.
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scorpion972
 
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Post » Tue Mar 29, 2011 9:25 pm

No, no, no, no, no.
I loved to go to all stores in the Imperial City Market Place to clean my 'bag', it was another feature to extend the playtime. I don't want it to be simplificed.
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J.P loves
 
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Post » Tue Mar 29, 2011 11:59 pm

Im hoping theres a dragon age type system where you can move items to a junk section, then when you get to a vendor
You can quick sell all the stuff with one press of a button.


That was a nice addition in DA:O. Made it a lot easier to separate out your vendor junk from stuff you actually wanted to keep.

Anyway. There was a system like this in DAO? The hell? Did I miss something during my like six playthroughs? None the less, it sounds really practical, so why not.


I think it was console only in DA:O. I missed it lots when I got the PC version. I don't know about DA2, never played it.
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Klaire
 
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Post » Wed Mar 30, 2011 4:28 am

That could be useful. I didn't play DA2, but the original poster didn't say anything should be automatically sorted. I think it could be more like a tag that you'd put on a bunch of items which would make them sort to the bottom of your list somewhere and let you sell them with a "sell it all" button.
(maybe a "no sell" or "no drop" tag could be handy too to prevent accidental button mishaps with your favorite sword).

If that's too much, then a button you could hold down to sell a stack quickly and skip the "how many do you want to sell?" prompt would also be nice to have.
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Sheeva
 
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Post » Tue Mar 29, 2011 11:56 pm

Hence why the OP was referring to DA2. As was I.


I wasnt i just said dragon age, but your right i should have put origins after it because thats the one i was talking about.
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Alkira rose Nankivell
 
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Post » Wed Mar 30, 2011 12:26 am

I'd like to see this in. The system in Dragon Age was magnificent.
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Travis
 
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Post » Wed Mar 30, 2011 11:43 am

If that's too much, then a button you could hold down to sell a stack quickly and skip the "how many do you want to sell?" prompt would also be nice to have.


I know there is a mod that does that, couldn't find it on Nexus to link though. :confused:
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Izzy Coleman
 
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Post » Tue Mar 29, 2011 9:51 pm

i always hate how in rpgs when i click and item to sell it wants me to CONFIRM that i wanna sell it. the elder scrolls games always have a buyback feature right?
to me it's just so annoying and tedious because i may click to sell something on the left/right of my screen then i have to drag my mouse to the middle to CONFIRM that i wanna sell, then back to the left, middle, over and over... it BLOWS!
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chloe hampson
 
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Post » Tue Mar 29, 2011 9:52 pm

I don't really care; what I care mostly is about NOT having a bunch of armors & junk in my inv and selling them for hundreds/thusands of golds.

I think that traders shouldn't buy all our trash commonly; is really senseful to buy all the trash any adventurer bring you to your store? They should be sellers so, if by any mean they keep buying all our trash items, they should at least, buy them at 10% of its price at most. That way, if an iron helmet's cost is 100g, they'd buy at 10g, and sell from 100 to 300g depending on our skill.

That should keep us away from walking with docens of trash items in our inventory (I've always asked myself where did my character kept those three sets of armor, hundreds of ingredients and docens of potions if I hadn't even a small backpack)

i noticed in OB that like the general merchant would buy everything but if you sold items such as swords/armor to the weaponsmith guy he'd pay more for them. if i remember correctly the npcs do keep the items you sell them. what would be neat is if you for example sold them an iron chest piece, then you sneak past him, go to his cellar where he keeps everything he owns, steal it, then sell it back to him would be AWESOME! especially if it's a super rare, very expensive item :D
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Britta Gronkowski
 
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