Quick throw grenades

Post » Fri Jun 03, 2011 12:11 am

Can there be a quick throw option for grenades in the next patch,
and also, when i cook off a grenade and get killed, the grenade also disappears, but that doesn't
make sense. I already took the pin out, it should fall on my dead body and perhaps kill a bystander.
Or the person who shot me when he walks over me to get my dogtag.

Can this be fixed in a patch?
(btw i posted this before but couldnt find the topic so i think it went wrong)
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Sandeep Khatkar
 
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Post » Fri Jun 03, 2011 7:09 am

Push buttons faster, there's your quick throw xD but yeah it would be nice if the grenade didn't disappear.
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Laura Samson
 
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Post » Thu Jun 02, 2011 2:47 pm

I agree, grenades should still count down after the fuse is lit. If I'm already dead from being shot up I don't think I'm going to mind if my body gets blown to bits afterwards.
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Silvia Gil
 
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Post » Fri Jun 03, 2011 2:38 am

in case of "I already took the pin out, it should fall on my dead body and perhaps kill a bystander." this would make sense also if there will be teamkilling available. And teamkill will shoot your score from round statistics. That will prevent "smart-asses" trowing grenade when somebody from your team around, cause you can kill them also. That will be more truthfully about grenades if they will not disappear.
And
ALSO this will cause not running to dead body straight when you saw grenade throwing animation before killing. And "activated" grenade in this case will be useless. By the way there's no need to trash server with dangerous grenades laying on the ground. It's powerful weapon.

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Steven Hardman
 
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Post » Fri Jun 03, 2011 2:37 am

OP should press button and wait till he hear loud noise >:D
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i grind hard
 
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Post » Thu Jun 02, 2011 4:16 pm

OP should press button and wait till he hear loud noise >:D
this is the kamikaze way, that should scare your enemies :D
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Rachie Stout
 
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Post » Thu Jun 02, 2011 10:10 pm

in case of "I already took the pin out, it should fall on my dead body and perhaps kill a bystander." this would make sense also if there will be teamkilling available. And teamkill will shoot your score from round statistics. That will prevent "smart-asses" trowing grenade when somebody from your team around, cause you can kill them also. That will be more truthfully about grenades if they will not disappear.
And
ALSO this will cause not running to dead body straight when you saw grenade throwing animation before killing. And "activated" grenade in this case will be useless. By the way there's no need to trash server with dangerous grenades laying on the ground. It's powerful weapon.I'll admit that by default you can't hurt your team-mates, this is a smart move because griefing occurs when you have two friends on opposite teams and out of co-operation decides to kill off his own team so his friend can win more. Or just some random killjoy that ruins the team-based modes altogether.

But on one server I encountered an interesting twist, a '50% self inflict' version of friendly fire that actually hurts YOU if you shoot up team members, pretty hardcoe but it would satisfy the 'not throwing grenades around in case you hit an ally' thing you mentioned.

Even if most opponents won't go near the body after a grenade drops doesn't mean it shouldn't allow grenades to become armed after the pin is pulled before death, if someone's silly or unobservant enough to rush over to collect a dogtag without seeing that 'grenade warning' light on their HUD, they deserve to be a red smear on the wall.
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Christina Trayler
 
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Post » Fri Jun 03, 2011 5:12 am

Grenades worked that way in GTA4 and it produces hilarious moments, like:
My friend jumps from around the corner with an AR and shoots me to death because i didn't have enough time to throw my grenade. Then he runs to my body to grab my stuff. Three seconds later he lands on the other side of the road. :P
I think it should be in C2 too.
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Nick Swan
 
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Post » Fri Jun 03, 2011 6:36 am

OP should press button and wait till he hear loud noise >:D
this is the kamikaze way, that should scare your enemies :D
There's a dog tag for doing that isn't it?
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Chris Duncan
 
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