Hey, if you, like me, like to assign the attribute points yourself, try this:
http://www.tesnexus.com/downloads/file.php?id=9914
The levelup screen is just like in Vanilla, except the amount of points you can assign to any of the stats depends on the choices you make when you start using the mod, in otherwords you characters strengths.
The system looks almost too simple at first, but you can really end up with different kind of characters, it?s hard to explain in short but maxing out the attributes with high multipliers as early on as you can is not necessarily the best option, it tends to give you more uneven result in the end.
This is from the SPAM readme, to give an example of the system:
An attribute that falls under Primary Specialization will go up +4 if selected at level-up, or +5 if it was also selected as Favored Attribute during Character Creation.An attribute that falls under Secondary Specialization will go up +3 if selected at level-up, or +4 if it was also selected as Favored Attribute during Character Creation.An attribute that falls under neither specialization will go up +2 if selected at level-up, or +3 if it was also selected as Favored Attribute during Character Creation.The only exceptions to these rules are Personality and Luck. Neither of these attributes are tied to any specialization, and therefore follow their own rules.Personality will always go up +4 if selected at level-up no matter the specializations, or it will instead go up +5 if it was selected as Favored Attribute during Character Creation.Luck will always go up +1 if selected at level-up no matter the specializations, though it will instead go up +2 if it was selected as a Favored Attribute during Character Creation.If you need further clarification on what was explained above, see the included chart below. Due note that this chart only takes into account your character's Primary and Secondary Specialization, and does not take into account your character's Favored Attributes. You can increase any two of the modifiers by one through your character's Favored Attribute selections.(Primary Specialization/Secondary Specialization)........C/M....C/S....M/C....M/S....S/C....S/M----------------------------------------------------Str.....+4.....+4.....+3.....+2.....+3.....+2Int.....+3.....+2.....+4.....+4.....+2.....+3Wlp.....+3.....+2.....+4.....+4.....+2.....+3Agl.....+2.....+3.....+2.....+3.....+4.....+4Spd.....+2.....+3.....+2.....+3.....+4.....+4End.....+4.....+4.....+3.....+2.....+3.....+2Per.....+4.....+4.....+4.....+4.....+4.....+4Lck.....+1.....+1.....+1.....+1.....+1.....+1C = Combat / M = Magic / S = Stealth(Note this chart does not take into account your two Favored Attribute)(Selecting an Attribute as Favored adds one to the above modifier number)So here are some examples:Example Character 1 has Primary Specialization in Combat with Secondary Specialization in Magic, and has Intelligence and Endurance as his two Favored Attributes. Example Character 1's default S.P.A.M. modifiers would be Str +4, Int +4, Wlp +3, Agl +2, Spd +2, End +5, Per +4, Lck +1.Example Character 2 has Primary Specialization in Stealth with Secondary Specialization in Combat, and has Willpower and Luck as his two Favored Attributes. Example Character 2's default S.P.A.M. modifiers would be Str +3, Int +2, Wlp +3, Agl +4, Spd +4, End +3, Per +4, Lck +2For information on how this system maintains balance and tips on playing use it, read the included "S.P.A.M.'s Balance Explained and Tips for Developing a Character with S.P.A.M.txt" file.