QUICKSAVE ???

Post » Thu Jun 14, 2012 12:02 pm

I apologize if this has been asked/answered already, but after a little bit of searching I was unable to find it.

WILL CRYSIS 3 FEATURE QUICKSAVE/QUICKLOAD FUNCTIONALITY ?

For me, this issue is (almost) a game-breaker. Since the ability to save & load whenever I want is one of the most enjoyable things in a good FPS-game.

Unlike checkpoints/autosaves,QUICKSAVE gives you a whole different level of freedom to experiment in a game, to try different approaches in any given situation, test out things you′re sure wont work just for fun, more freely explore the beautiful environment etc. etc.

In some games it has propably doubled my playing time, because there has been so many different ways to handle any event in the game (sniping, grenades, sneaking past, handguns, vehicles, assault-weapons and so on) A large percentage of the "gameplay-enjoyment", has been found in searching for optimal solutions to specific problems, or in some cases simply searching for the optimally entertaining way to handle an issue.

So..an answer would be very much appreciated.
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Jessica White
 
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Post » Thu Jun 14, 2012 12:50 am

+1 Bring back the Crysis 1 save system!!
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courtnay
 
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Post » Thu Jun 14, 2012 1:34 pm

I certainly hope so
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suzan
 
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Post » Thu Jun 14, 2012 1:54 am

Another thread: http://secure.gamesas.com/forums/viewtopic.php?f=58&t=46734

Well I think it's still too early for C3 so people don't really care for now. :) But I do hope C3 will return to its roots and will have a normal saving system similar to C1.
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Marie
 
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Post » Thu Jun 14, 2012 6:36 am

I am gratified to see that more people feel the same way.

The only argument in favour of a checkpoint system, is as far as I know as "a way
of increasing the difficulty of the game". In my opinion this is not a valid reason to choose this system, when you could instead:

1. Make the player-character more vulnerable to enemy fire
2. Make the enemies more resistant to damage inflicted by the player
3. Increase the number of enemies or the fire-rate of their weapons
4. Decrease the amount of ammunition avaliable to the player at certain points
5. Design the battle areas to provide less cover or cover that is destructible

On the other side, the reasons to chose a quicksave-system :

1. Give the player the freedom to leave/stop playing at any chosen time, without having to lose any game progress.

2. Provide greater freedom to experiment with different assault-tactics, allowing the player the opportunity to find the best way to deal with any fight/encounter

3. Letting the player try frivolous things at their leisure, like jumping to reach a distant ledge (that may be unreachable) without having to fear death/starting over from an earlier position

4. Allowing the player to freely explore the environment, taking in the scenery, enjoying the graphics. With no worries about getting killed and losing progress while doing it.

5. Freeing the player from the "Relay-Race Stress". The constant feeling that you need to keep moving, progressing as quickly & efficiently as you can from point A-->B, from point B-->C, from point C-->D etc. etc. etc.


So...in conclusion: FOR THE LOVE OF GOD (and the ceph) : GIVE ME QUICKSAVE!!!!
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darnell waddington
 
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