Quit frothing at the mouth and think.

Post » Mon May 02, 2011 10:47 pm

Maybe it's simply related to the total of all of your magic skills. We just don't know. But to say they've removed customization without knowing exactly what they've done is folly.



I thought you were arguing in the other thread that TES was getting to simplified?? Now you're saying the new system is more complex?? :S


I want to type something in caps soooo bad. but won't. your are missing the point completly, you guys keep ignoring when I say the following: its not about whether its more complecated or simpler, the fact is that its still attributes governing skills (the difference is what those attributes are, so techinically attributes aren't gone, there is just three of them now) and devs have done nothing more than reinvent the wheel. when they could have spent less time improving some of the problems with the old system and still have enough time to have perks. we could have both attributes and perks and every one is making it out to be either or and thats what I object to.

Then I was not putting words in your mouth. If you don't feel it's dumbing the game down or over simplifying anything, then I wasn't addressing you when I said "less is more." You're the one who challenged it.


my whole point with the weapon thing is that we could have only one weapon, it could be the best in game item ever made, and it still would not be as good as if we had a variety of items to choose from. I guess it may just be a philosophical disagreement on whethor or not Variety is a quality or not. that is a situation in which less is not more, and I believe that it directly applies to the current discussion about attributes.
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Chris Guerin
 
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Post » Tue May 03, 2011 12:41 am

"less is more" is just as over used as the world is not black and white. I haven't said any thing on this thread about the changes dumbing the game down (don't put words in my mouth, another over used phrase) or that it is over simplified. what I said is that the effort the devs put into switching how skills are governed was not necessary and that we could have kept attributes and still have perks.

EDIT: besides, all you said in that post was "less is more" and did not specify in what context, if you don't specify a context people are going to assume you mean it to apply to everything.


Sorry but I have to point this out:

actually bit more than slightly. the hacked two skills and replaced them with a button?! why not just replace combat with a button that automates your character to fight enemies for you, or a button combination that just ends the game and declares that you've won? and they tossed out attributes? why? now there is nothing, other than physical appearance, that seperates my character from any one else's. No one can say that SK isn't dumbing down TES now, its incontravertable, they replaced two whole skill sets with a button! not to mention threw out the attributes which governed every action in the game and decided to replace them with... nothing.

I for one am not going to buy SK, not until there are mods that undo all of this game breaking craziness. and when I do buy it I shant be calling it SK, It will be the community made elderscrolls 5.


That was the OP from your other thread.

the same results of attributes will be there, but the point is that they aren't earned by smart leveling, you just get them automaticly or by selecting perks from a list.

Tood? how is this less like a spreadsheet, replacing attributes with perks is not replacing a spreadsheet for a perk tree, its just a dumbed down spreadsheet that you don't need to look at


That was a random post of yours from that thread. If I looked more I'd probably find more. We're not putting any words in your mouth that you haven't said yourself (well, at least I'm not anyway).
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Flesh Tunnel
 
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Post » Mon May 02, 2011 9:59 pm

Sorry but I have to point this out:



That was the OP from your other thread.



That was a random post of yours from that thread. If I looked more I'd probably find more. We're not putting any words in your mouth that you haven't said yourself (well, at least I'm not anyway).

This.
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Jordan Moreno
 
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Post » Tue May 03, 2011 8:56 am

You can call me an optimist, because I have faith that this new system work out great and I'll have one of the most enjoyable times playing a video game. If this is a deal breaker to you, then I feel sorry for you.


well I am not going to argue that you won't have fun. but my stance is that the game should be fun for every one, I believe cutting attributes splits the community in two and some people will feel left out, that happens sometimes but in this case it was not necessary. its not a deal breaker to me as much as I simply won't buy the game until there is a fix for it.
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Pants
 
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Post » Tue May 03, 2011 10:05 am

All I know, Im going to mod the ***** out of Skyrim get some spell creation in, bring stat edits to the forefront since im not privy to the fallout3ish aspect of certain attributes being hidden behind a curtain and made static but now its even more profound (I.E Jump height, running speed)
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Angelina Mayo
 
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Post » Tue May 03, 2011 2:59 am

Sans the bugs Dagger was arguably the best TES. i liked being able to be an Orc and Imperial in Morrow, I like other things Morrow did, same with Oblivion. I put Morrow and Dagger neck and neck because of Daggers bugs. If everything is still in, just under a different sub category, then there's nothing wrong, but since Dagger we've lost stuff, what will we lose now?

Well there you go, at that point I don't have any argument, I just have to disagree. I see Daggerfall as being packed full of unnecessary things that detract from the overall gameplay experience.

my whole point with the weapon thing is that we could have only one weapon, it could be the best in game item ever made, and it still would not be as good as if we had a variety of items to choose from. I guess it may just be a philosophical disagreement on whethor or not Variety is a quality or not. that is a situation in which less is not more, and I believe that it directly applies to the current discussion about attributes.

But again, that misses the point. I don't mean that the less there is--so long as its of the highest quality--the better it'll be. I simply mean that certain things could stand to be removed or folded into other existing aspects to improve the overall product. Removing all weapons except one does not do that. It is detrimental to the overall product. Just because attributes have been removed doesn't mean it has to be detrimental, with the addition of perks and tweaking of other gameplay elements, it could easily be vastly superior.
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Ellie English
 
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Post » Mon May 02, 2011 9:33 pm

Less is not more in a TES game, no way to spin it.
There is a way to spin it.
Spoiler
sales.

Less complexity equals more sales.

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jeremey wisor
 
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Post » Mon May 02, 2011 7:21 pm

I want to type something in caps soooo bad. but won't. your are missing the point completly, you guys keep ignoring when I say the following: its not about whether its more complecated or simpler, the fact is that its still attributes governing skills (the difference is what those attributes are, so techinically attributes aren't gone, there is just three of them now) and devs have done nothing more than reinvent the wheel. when they could have spent less time improving some of the problems with the old system and still have enough time to have perks. we could have both attributes and perks and every one is making it out to be either or and thats what I object to.



my whole point with the weapon thing is that we could have only one weapon, it could be the best in game item ever made, and it still would not be as good as if we had a variety of items to choose from. I guess it may just be a philosophical disagreement on whethor or not Variety is a quality or not. that is a situation in which less is not more, and I believe that it directly applies to the current discussion about attributes.


I think you're missing the point of this thread. By changing things the way they have they don't need any attributes.
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Carolyne Bolt
 
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Post » Tue May 03, 2011 6:16 am

Sorry but I have to point this out:



That was the OP from your other thread.



That was a random post of yours from that thread. If I looked more I'd probably find more. We're not putting any words in your mouth that you haven't said yourself (well, at least I'm not anyway).


the words you bolded were I have said nothing about dumbing down in THIS thread, refering to the thread we are currently on rather than the other one. I have said it was dumbing the game down before but Velorian was not addressing that post.

plus I was pretty riled up then, my second post on that thread was that I was going to log off and take a break, I did, and I have been more compossed.
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Arrogant SId
 
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Post » Mon May 02, 2011 10:31 pm

Everyone is saying that all derived stats from attributes are being addressed here. I still see quite a few missing. Back in Morrowind and Oblivion, the stats also gave more things than fatigue, health, and magicka. They also gave extra damage, speed, your max encumbrance, resistance to magic for Willpower in Morrowind, and how much people like you(Although I'm of the opinion that Personality was useless anyway). So I would personally like to see 5 things to upgrade:
-Health
-Fatigue
-Magicka
-Speed
-Damage

This would be much better in my opinion. Encumbrance isn't here, which I see as I big problem, but I would like it to be worked into Fatigue to make it more useful. Damage isn't really a neccesary one, but I thought it should be included. Also, my main problem with the original solution of just health, fatigue and magicka was that a thief that never touches magic would put points into fatigue and health, probably more into health. Then, a warrior that never uses magic would also just get health and fatigue, but since he/she is in a long hard fight, he/she would get more fatigue than a thief. So I would end up with a thief that has more health than a warrior. Thats definitely not how I want to play the game. My thief should be quicker and do more damage than the warrior, but I am of the opinion that perks alone can't do that.
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Dewayne Quattlebaum
 
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Post » Mon May 02, 2011 10:41 pm

There is a way to spin it.
Spoiler
sales.

Less complexity equals more sales.


And thats the Devil.
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Hannah Barnard
 
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Post » Tue May 03, 2011 8:20 am

Well there you go, at that point I don't have any argument, I just have to disagree. I see Daggerfall as being packed full of unnecessary things that detract from the overall gameplay experience.


But again, that misses the point. I don't mean that the less there is--so long as its of the highest quality--the better it'll be. I simply mean that certain things could stand to be removed or folded into other existing aspects to improve the overall product. Removing all weapons except one does not do that. It is detrimental to the overall product. Just because attributes have been removed doesn't mean it has to be detrimental, with the addition of perks and tweaking of other gameplay elements, it could easily be vastly superior.



I think you're missing the point of this thread. By changing things the way they have they don't need any attributes.


responds to both: the point, once again, is not that the change is detrimental, that it is unnecessary. I am not opposed to this because I think Perks are bad, I am opposed because we could have the same quality, perks and more content with the time saved by not doing what they have done. Its done now so this is all hindsight, but my belief is that variety in content is a quality. so at this point I guess we are at an impasse.
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Kayla Bee
 
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Post » Tue May 03, 2011 4:00 am

I want to type something in caps soooo bad. but won't. your are missing the point completly, you guys keep ignoring when I say the following: its not about whether its more complecated or simpler, the fact is that its still attributes governing skills (the difference is what those attributes are, so techinically attributes aren't gone, there is just three of them now) and devs have done nothing more than reinvent the wheel. when they could have spent less time improving some of the problems with the old system and still have enough time to have perks. we could have both attributes and perks and every one is making it out to be either or and thats what I object to.

responds to both: the point, once again, is not that the change is detrimental, that it is unnecessary. I am not opposed to this because I think Perks are bad, I am opposed because we could have the same quality, perks and more content with the time saved by not doing what they have done. Its done now so this is all hindsight, but my belief is that variety in content is a quality. so at this point I guess we are at an impasse.

If streamlining and reworking attributes to do the same thing but in a different and more efficient way is unnecessary, or 'reinventing the wheel,' then program maintenance guys who spend weeks or months trying to turn 1000+ lines of code into a consolidated 100-500 lines are just as equally reinventing the wheel. (And fyi, the latter is most certainly not reinventing the wheel, it's doing much-needed optimization and maintenance). This system is giving attributes the user-workover they deserve. It's a more elegant solution that provides the same (or acceptably similar) root functionality.

And frankly, saying we could have had a fixed old-system w/ perks over a new system w/ perks implies that the new system will have all or most of the flaws of the old. And again, that's something that we just don't know as of this point.
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Rebecca Clare Smith
 
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Post » Tue May 03, 2011 3:57 am

It's a word you would say while sitting shirtless in the freezing cold atop the polar bear whose throat you just tore out with your teeth, not what a limp-wristed technology-coddled vault dweller would stammer while drinking his nancy-boy Earl Grey tea (but not too hot!).


Aside from the attribute argument.

You got someth'in to say against my Fallout?

Grabs scrap sword. Do' ya Punk?
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neen
 
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Post » Tue May 03, 2011 1:23 am

the words you bolded were I have said nothing about dumbing down in THIS thread, refering to the thread we are currently on rather than the other one. I have said it was dumbing the game down before but Velorian was not addressing that post.

plus I was pretty riled up then, my second post on that thread was that I was going to log off and take a break, I did, and I have been more compossed.


but it doesn't make it simpler, true, we have less attributes. the new system has imposed the role of attributes to health, fatigue and magicka, now its even more complicated because they some how have to work in the skills that the attributes governed. how will health, fatigue or magicka govern luck or encumberance. the answers so far have been, Oh just make a perk for it. that doesn't solve the problem. thats like taking a pencil from some one and giving them a pen, they both write but only one erases. perks just are not good enough to replace attributes, it will cause descrepencies in character designs.


It does have everything to do with this thread. Because in the other you were arguing that it was a bad thing the changes dumbed down TES and made things too simple, but in this thread you're using the arguement that the new system is more complicated than the old system so we should revert back to attributes. So how can it be a bad thing in the other thread that it's dumbed down, and you'd rather the attributes, yet in this thread it's too complicated and doesn't solve any problems so we should use attributes??
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Joey Bel
 
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Post » Mon May 02, 2011 9:52 pm

Bethesda.

I take back all that I said about Optional Relationships, fine; I can't do everything.
I take back all that I said about having fire,ice,shock,poison dragons, fine; Dunmers have the advantage with the fire dragons.


But bring back the attributes. You can marginalize them and call them 'minor' attributes and keep HP,Mana,Stamina as major ones. Let me just add 1 point to either agility, endurance, speed, willpower, strength or intelligence per level. Even make it so that I need to level 10 times picking strength to even make it raise a full point.

I agree that all Nords are created equal. But if my Nord worked out once a week for 10 years, he would probably swing his sword maybe just 1 damage point harder then the same Nord with equal sword skill points and health points at the same level.


Bethesda, I like the perk idea and the attributes. It's not a deal breaker, but it is dissapointing. Why not both? Can't .. Can't we all just get along..
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Alycia Leann grace
 
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Post » Tue May 03, 2011 3:19 am

I want to type something in caps soooo bad. but won't. your are missing the point completly, you guys keep ignoring when I say the following: its not about whether its more complecated or simpler, the fact is that its still attributes governing skills (the difference is what those attributes are, so techinically attributes aren't gone, there is just three of them now) and devs have done nothing more than reinvent the wheel. when they could have spent less time improving some of the problems with the old system and still have enough time to have perks. we could have both attributes and perks and every one is making it out to be either or and thats what I object to.


Well its done now so you might as well get use to it because It would be sure folly to scrap the system now. And this new invented system may infact be superior to the old. I haven't seen any arguement on how the new system is inferior. There is no point going on about its a waste because we don't actually know it is a waste until we actually see how the system works. You may BELIEVE that it would have been wiser not to scrap teh system for this new one but we will never know what they could have come up with if they kept the old sytem and just tried to improve it. What we can do is compare how this system stacks up against pervious titles. So far there appears to be far more customization wit hthe introduction of perks.

my whole point with the weapon thing is that we could have only one weapon, it could be the best in game item ever made, and it still would not be as good as if we had a variety of items to choose from. I guess it may just be a philosophical disagreement on whethor or not Variety is a quality or not. that is a situation in which less is not more, and I believe that it directly applies to the current discussion about attributes.


yet you are not getting less. Someone may say less in more but really that isn't the case with this topic. We are getting more. You have 18 skills (3 less than before) you have 3 attributes (5 less than before) yet 280+ perks . its not like they didn't replace what they took out this isn't just a straight they removed x its a case of they removed x but ADDED y. You seem to completely ignore what has been added.
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Sarah Knight
 
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Post » Tue May 03, 2011 2:36 am

responds to both: the point, once again, is not that the change is detrimental, that it is unnecessary. I am not opposed to this because I think Perks are bad, I am opposed because we could have the same quality, perks and more content with the time saved by not doing what they have done. Its done now so this is all hindsight, but my belief is that variety in content is a quality. so at this point I guess we are at an impasse.


But you don't know it would have taken the same amount of time to add all these new perks to the old system, whilst simultaneously fixing it and ensuring everything is balanced. You just presumed it would be quicker.
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Dean Ashcroft
 
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Post » Tue May 03, 2011 5:38 am

responds to both: the point, once again, is not that the change is detrimental, that it is unnecessary. I am not opposed to this because I think Perks are bad, I am opposed because we could have the same quality, perks and more content with the time saved by not doing what they have done. Its done now so this is all hindsight, but my belief is that variety in content is a quality. so at this point I guess we are at an impasse.

You don't know that though. Maybe once you play it and see all that they've done, then consider it all with attributes, you'd feel like attributes are redundant or are superseded by something else, and that is how I feel about it. If they removed attributes, there has to have been a good reason for it. They wouldn't just remove attributes for no reason.
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Fluffer
 
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Post » Mon May 02, 2011 9:19 pm

There is a way to spin it.
Spoiler
sales.

Less complexity equals more sales.



The Undeniable Truth.
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Becky Palmer
 
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Post » Tue May 03, 2011 4:11 am

I'm not panicking about the removal of attributes. I do see the point. However, I think it's a mistake. In TES, I suppose attributes are not really all that important, but they are a defining characteristic of role-playing games. Some of the 'magic' is lost without attributes. I'll bet money right now that attributes will return if there is a TES VI.

In the meantime, if attributes do not differentiate the races,what does? That's the key question. For example, stamina and health for Nords and Redguards must be initially higher than for Bosmer and Altmer. For another example, starting magicka must be higher for Altmer and Bretons than for Orcs and Imperials.

But, where will the Bosmer advantage lie? How does racial aptitude for agility manifest in the starting 3 stats of Health, Stamina, and Magicka?
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Nana Samboy
 
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Post » Tue May 03, 2011 11:10 am

Okay folks, this thread's a mess. Let's consolidate some points. It all boils down to this:

Attributes: Characteristics determined at the outset that describe your character's capabilities in a rough sense.
Perks: Characteristics determined as you level that describe your character's capabilities in a more specific sense.

It's top-down character statistics rather than bottom-up. As the saying goes, it doesn't matter what color the cat is as long as it's catching mice. They wanted to change the way the leveling worked because in Morrowind and Oblivion it really didn't. It was especially pronounced in Oblivion with the global level scaling, such that picking skills you'd never use so you don't level up could lead to a far more effective character. I was one of many who had lots of false starts on characters in Morrowind and Oblivion (but especially Morrowind), so a system like this cuts down on that while allowing for better balance and greater character variety. The attributes are essentially still there, it's simply that now they are the derived stats rather than the other way around.

That's the heart of the logical argument, and it comes down to personal preference. It sounds to me, though, that the new system makes for a better game. If it's more fun then screw the old system. Although it's clear from looking at this thread that many people dislike it simply because it's different and they're not willing to weigh the pros and cons of each, they just want their old toys back.
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Laura Samson
 
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Post » Mon May 02, 2011 6:48 pm

I'm not panicking about the removal of attributes. I do see the point. However, I think it's a mistake. In TES, I suppose attributes are not really all that important, but they are a defining characteristic of role-playing games. Some of the 'magic' is lost without attributes. I'll bet money right now that attributes will return if there is a TES VI.

In the meantime, if attributes do not differentiate the races,what does? That's the key question. For example, stamina and health for Nords and Redguards must be initially higher than for Bosmer and Altmer. For another example, starting magicka must be higher for Altmer and Bretons than for Orcs and Imperials.

But, where will the Bosmer advantage lie? How does racial aptitude for agility manifest in the starting 3 stats of Health, Stamina, and Magicka?


In the skills. Bretons better at magic based skills, Orcs at swinging heavy stuff :D

And possibly in what perks you get to choose at the starting levels.
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Silvia Gil
 
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Post » Tue May 03, 2011 6:39 am

You don't know that though. Maybe once you play it and see all that they've done, then consider it all with attributes, you'd feel like attributes are redundant or are superseded by something else, and that is how I feel about it. If they removed attributes, there has to have been a good reason for it. They wouldn't just remove attributes for no reason.


they gave a justyfication, but I would hardly call it a reason. todd said basicly that they felt attributes to be a middle man and they wanted people to start playing sooner so this was the solution. I agree I don't know it will be horrible but there are already huge flaws such as dealing with encumberance. people suggest having perks that increase encumberance would fix it but that causes new problems like ending up with thieve character designs ending up being tanks.

I cant trust the devs decisions when what they've basicly done is toss every thing in the air and we'll have to see where they land. I would be more optimistic if there would be a demo at some point so that I can see that it won't be as redundant as I think. but until it proves itself to not be what I fear I have no choice but to assume that it is, because on one hand I waste 50 bucks on the other I could be super elated to find I am wrong.
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Steven Hardman
 
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Post » Tue May 03, 2011 6:37 am

In the meantime, if attributes do not differentiate the races,what does? That's the key question. For example, stamina and health for Nords and Redguards must be initially higher than for Bosmer and Altmer. For another example, starting magicka must be higher for Altmer and Bretons than for Orcs and Imperials.

I'm betting passive perk-effects that are automatically selected via race-choice.


they gave a justyfication, but I would hardly call it a reason. todd said basicly that they felt attributes to be a middle man and they wanted people to start playing sooner so this was the solution. I agree I don't know it will be horrible but there are already huge flaws such as dealing with encumberance. people suggest having perks that increase encumberance would fix it but that causes new problems like ending up with thieve character designs ending up being tanks.

The 'huge flaws' are only flaws to us due to perspective, because we're not the ones actively affecting the entire dynamic of how the new systems will work. In other words, if we assume that Bethesda hasn't asked themselves how encumbrance or magicka regen (or anything else that attributes normally handle) will be reworked and reintroduced into the game in a balanced manner over 5 years' time, then we're doing them an extremely grave disservice.

I cant trust the devs decisions when what they've basicly done is toss every thing in the air and we'll have to see where they land. I would be more optimistic if there would be a demo at some point so that I can see that it won't be as redundant as I think. but until it proves itself to not be what I fear I have no choice but to assume that it is, because on one hand I waste 50 bucks on the other I could be super elated to find I am wrong.

:shrug: Then don't trust them. I wouldn't suggest taking everything Bethesda says without qualification, but neither would I recommend actively distrusting them.

And regarding wasting 50 bucks... As an example, I've spent probably 3 to 4 years enunciating my complaints with vanilla Oblivion on this board; it's been a bit of a hobby at times. But even after all the criticism I've given it, it was still immensely worth the $60 I paid for it.

The list of things that would have to be altered for me to consider $50 or $60 for Skyrim to be a waste would have to be a long and thick list indeed, going far beyond any negative connotation this forum has ever made on any of the press coverage Skyrim has ever had.
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i grind hard
 
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