People are quick to cut, what about fix? How about making those attributes matter more, at least to you, not just cut them for the ease of simplicity. have attribute checks, have them access parts of the game you wouldnt otherwise be able to. Like NV but to the extreme.
That doesn't mesh with the design philosophy of the franchise at all. In TES player skill has always, always trumped character skill. Your guy can svck but if you're good he'll be alright. Fallout 3 and New Vegas are rooted in a more traditional type of CRPG, where your character's stats are king.
Okay, listen, people are decrying the loss of attributes without really thinking about what the attributes did. Here's what they affected:
Strength: Encumbrance, melee combat damage, and some health/fatigue influence.
Agility: Balance, ranged combat damage, and some health/fatigue influence
Endurance: Starting fatigue, health gain on level up.
Intelligence: Total magicka.
Willpower: Magicka regeneration and some fatigue influence.
Speed: Movement speed.
Personality: Character reactions to you.
Luck: In theory, a little bit of everything. In practice, a waste of an attribute increase.
That's it. Nothing more deep or complex, and nothing that cannot be functionally replaced.. The fact that you choose whether to increase health, magicka, or fatigue on level up renders that aspect of them completely redundant. Combat damage is governed by skill level and perks. Magicka and fatigue generation are very likely determined by perks as well, or by skill synergies. Movement speed and encumbrance are more difficult to pin down, but we have no reason to believe that they will not differ from one character to another.