You presume much. We don't knnow what the character creation process will hold. There very well may be racial bonuses, we might get to pick a few perks to start out with, who knows?
Besides, I would rather have level 1 characters be the same than have end-game characters be the same. The way it worked in Oblivion once you reach max level, every character of every class is basically exactly the same.
I am certainly not saying Oblivion did it right at all! But mathematically, it is unlikely one would get many perks, if at all, at the beginning as the more perks at beginning the less one feels one grows/gets better each time you gain a level.
I started playing Beth games because of the freedom aspects. Seems like freedom of characters is severely limited at the beginning if the only variables are perk+stamina+health+magica.
Racial bonuses to what? A Orc bonus to x,y,z skills and a +25 health and stamina? Whoa I feel so different to every other Orc in existence.
Quantify using health/stamina/magica and skill bonuses:
This guy: http://elderscrolls.com/skyrim/media/screenshots/tavern/ and this gal: http://elderscrolls.com/skyrim/media/screenshots/tavern/
I don't feel like I'm playing different characters at all if one is 100 health and 50 stamina with a perk of extra damage versus her at 100 stamina, 50 health, and a quick on your feet perk.
Try quantifying the two people/characters without describing: how strong they are are, how smart they are, how they look, etc, etc, etc
Also: "PEOPLE ARE NOT COLLECTIONS OF NUMBERS. How disappointed are you about attributes not being included? Seven? Twenty-three? The numbers, and the attributes that contain them, are quite arbitrary. That Bob the Riekling has an IQ of 140 means very little, other than that he scored 140 on an IQ test. It says nothing about his ability to perform a particular task, even an intellectual one. He may be a mathematical genius but barely able to spell. Likewise, Bob's ability to run a marathon is, beyond a certain point, unrelated to how fast he can run, or whether he can march long distances cross country with little food or water. Just because D&D said that people who move quickly are naturally good archers, doesn't make it so. When a game uses an attribute ('strength'), it is imposing an arbitrary value on a character. Sometimes this value will be seem appropriate, sometimes less so- but it is quite arbitrary (should 'block' be governed by 'endurance' or 'agility'? What if I want to make an agile but not especially strong character who is a good swordsman, and the game decides that he svcks at blocking because he has low 'endurance'?)."
"PEOPLE ARE NOT COLLECTIONS OF NUMBERS" No one is saying they are. But to define something one must use some method to both quantify and compare versus both the norm and the extremes. Yes, IQ is not all encompassing but the point is one can better and more accurately define a person/character by describing them by their traits (strength, balance's and coordination, physical endurance, mental endurance, etc, etc by saying are they very strong, strong, average, not very strong, or minimally strong and assigning numbers to those versus:
Stamina plus health pick your perk and begin.