Quite Frank Im not sure why many are so surprised, we figured this to be the case in the first onsets of information released for Skyrim 4 months ago, it was a fear and now it is fact and I can't see why people are saying.
Axing attributes/Lowering skills/and basing everything on perks which completely detach reasoning for learning a skill or gaining ability through gameplay dynamically not choosing some perk is better than
Keeping Attributes, Making them more involved in Characters, attribute gain and styles being varied among races, Skills being better with Attributes and supplementing other skills + a Perk system that supplements everything but is gained over the course of your play dynamically depending on your playstyle.
There's an easy fix for this to suit everyone I think. They haven't said it yet, but basically just have a perk tree for each of the three remaining attributes. Perks would cover jumping, speed, agility and dodging etc. Magicka as a whole, its regeneration, etc. etc. etc. and have it all governed by these things when you do them, allowing them to level up similar to Skills.
Sigh...now exactly how hard is it to come up with something like THIS when you have Hundreds of employees working on a game for 5 years, HOW?
I don't want to see some stupidity (and I ask how is this anyless spreadsheety) that is a perk saying +5 to attack damage or +1 to stamina :eek: or weapon properties that should already be native to the game and not require perks to enable them, serious mace needs a perk to ignore armor? a Mace should already do that save for heavy armored foes > the mace's attack strenght + the players strenght, but nooooo.
Slowing down time perks for arrows is a step in the right direction, but it should be something learned and uncovered, not "I press this perk" bewm I can now slow down time because I picked this perk out of nowhere.
People...people Oblivion made you keep track of your skills and the "spreadsheetyness" because LEVEL SCALING was CRAP, if you did not micromanage, in Vanilla oblivion you were F'ed and had to start over, this isnt the Case.
In my modded Oblivion I don't worry about what I should level up next? I play my damn character and their actions shape their growth, PERIOD but of course this has been utterly detached and left to Perks.