I Quit Playing Already

Post » Mon Dec 05, 2011 3:09 pm

I think it was pretty good, but not as well developed as oblivion story wise. But the engine was much smoother and class style was great more freedom. It's more an individual thing for that, so I'd understand if you didn't like it. They have a lot of things they could've done better. I guess they saw we were all impatient and released a semi finished product. If we gave them time they would've done much better. And don't worry the mod community is already at work.. I think. I guess until everyone finishes the game. And you have to realize Skyrim wasn't the only game they were making. They were making new vegas too. Lol but I'm a lil disappointed too.
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Sudah mati ini Keparat
 
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Post » Mon Dec 05, 2011 1:51 am

I think it was pretty good, but not as well developed as oblivion story wise. But the engine was much smoother and class style was great more freedom. It's more an individual thing for that, so I'd understand if you didn't like it. They have a lot of things they could've done better. I guess they saw we were all impatient and released a semi finished product. If we gave them time they would've done much better. And don't worry the mod community is already at work.. I think. I guess until everyone finishes the game. And you have to realize Skyrim wasn't the only game they were making. They were making new vegas too. Lol but I'm a lil disappointed too.



Well I'm only 25 hours in, done little of the mainquest, but in my opinion the side quests are much better than Oblivion's mainquest and I rarely bothered with the tedious, yes or no, side quests and diabolical dialogue mini game that was Oblivion. Some of the misc quests even branch off into new quests. How many times did NPCs give you their life story in Oblivion in real time? And the comparison between the dungeons of the two games isn't worth mentioning. Also as long as you're not in third person, you actually feel like you're climbing up mountains, especially when the wind and snow is blowing in your face. My only disappointment is I would have liked to see more banter and dialogue devolopment with companions, which would have made it complete. Put the icing on the cake so to speak?
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Mike Plumley
 
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Post » Mon Dec 05, 2011 1:35 pm

skyrim was dumbed down way too much, and all the quest lines feel like they got them halfway done then decided to end them real quick.
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alyssa ALYSSA
 
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Post » Mon Dec 05, 2011 1:12 pm

skyrim was dumbed down way too much, and all the quest lines feel like they got them halfway done then decided to end them real quick.


Skyrim or Oblivion?? It's just you refered to it in past tense?
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Amy Gibson
 
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Post » Mon Dec 05, 2011 2:11 pm

Don't understand how you could have enjoyed Oblivion more.

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Princess Johnson
 
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Post » Mon Dec 05, 2011 1:06 am

Skyrim best ever
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sarah taylor
 
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Post » Mon Dec 05, 2011 9:39 am

I've been playing for a week, barely touched the main quest line and still enjoying myself immensely. And that doesn't happen often anymore, I've been playing PC games since '87 so I very rarely get interested enough in a game anymore to play it more than a few times. There's this gamer psychology test called the Bartle test which rates you between explorer, socializer, killer and achiever. My guess is you are an Achiever mostly and burn through games fast. It's not a bad thing, not trying to offend you or anything. It's just about how people perceive RP games and therefore how much entertainment they can get from them. Achievers and killers are the top players in pretty much anything. People like me just wander around, getting very little done.

I agree that Skyrim seems half finished in many places. Perhaps Bethesda knows that modders will go crazy the moment the CK is released and fix the details. Still, I'm enjoying Skyrim way more than previous TES games (I know, blasphemy). I'm sick of almost every RPG ever since pen & paper times having the same kind of stat system, the one in Skyrim is refreshing. I hated how you could make epic characters who could do everything in Oblivion if you leveled right. It always felt like I'm missing out on something if I didn't level that way. In Skyrim it's pretty intuitive and in a sense realistic, you have to choose what you want to do well. I get the most enjoyment out of hardcoe rules where everything is scarce, opponents are more powerful than you and it's a constant battle against impossible odds. Like the small cave in ADOM or permadeath MUDs. I hope Martigen makes his wonderful spawn mod for Skyrim, that can really make the world a lot more fun. Give it another go when there are mods and perhaps DLCs, hope you find something fun to do then. =)
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Cedric Pearson
 
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Post » Mon Dec 05, 2011 8:31 am

I've been playing for a week, barely touched the main quest line and still enjoying myself immensely. And that doesn't happen often anymore, I've been playing PC games since '87 so I very rarely get interested enough in a game anymore to play it more than a few times. There's this gamer psychology test called the Bartle test which rates you between explorer, socializer, killer and achiever. My guess is you are an Achiever mostly and burn through games fast. It's not a bad thing, not trying to offend you or anything. It's just about how people perceive RP games and therefore how much entertainment they can get from them. Achievers and killers are the top players in pretty much anything. People like me just wander around, getting very little done.

I agree that Skyrim seems half finished in many places. Perhaps Bethesda knows that modders will go crazy the moment the CK is released and fix the details. Still, I'm enjoying Skyrim way more than previous TES games (I know, blasphemy). I'm sick of almost every RPG ever since pen & paper times having the same kind of stat system, the one in Skyrim is refreshing. I hated how you could make epic characters who could do everything in Oblivion if you leveled right. It always felt like I'm missing out on something if I didn't level that way. In Skyrim it's pretty intuitive and in a sense realistic, you have to choose what you want to do well. I get the most enjoyment out of hardcoe rules where everything is scarce, opponents are more powerful than you and it's a constant battle against impossible odds. Like the small cave in ADOM or permadeath MUDs. I hope Martigen makes his wonderful spawn mod for Skyrim, that can really make the world a lot more fun. Give it another go when there are mods and perhaps DLCs, hope you find something fun to do then. =)



My only worry is will I enjoy playing the game again when the modders have turned it into perfection? Obviously there'll be a ton of new quests and things, and new aspects to the game, but sometimes I think should I put it down for a year and come back to it when it's better even than it is now? I'm not really one for replaying stuff I've already done.

There's a simple test that tells me when I'm enjoying a TES game. If I find myself reading all the books in the game carefully from start to finish, then I'm properly immersed, and in no hurry to get through the game. The books are a great addition actually, they're not only an interesting read, and learn important lore, they also create a more real and vibrant world. The day they take them away we can safely say TES is dumbed down.
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djimi
 
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Post » Mon Dec 05, 2011 2:29 pm

How do you manage to play this game for 2/3 the entire time its been released and get NO WHERE?

There isn't that much nothing to do...



ive got over fifty hours in and im only level 13, 4 maybe five dragon fights and a cpl main quests cpl college quests and a few oh that looks cool lets check it out dungeons........and im only lvl 13, after a quest in the mages college my character went invisible, never turned back so thinkin bout startin over..........think of it as a rough draft. As for the game, i like it, one the greatest ever made but i also agree with some of these forementioned issues.........still bethesda is the best gamecompany ever imo.............i love their work...........WHOOP! WHOOP! i can forgive them for not thinking of everything.
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Margarita Diaz
 
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Post » Mon Dec 05, 2011 1:11 pm

Your just getting better, it is not easier.

I don't have the numbers with me, but I have read other posts by some people that did tests. I think the difference between 1 H damage at 0 skill and 100 skill was 4 points. It went from 8 damage at 0 skill to 12 damage at 100 skill. That is meaningless.


Just here to point out 8 -> 12 is a 50% increase in weapon base damage. That is fairly significant. Now, if there were no perks, it would have been a greater increase. With perks adding bonus damage, though, Bethesda had to balance the % increase you get from both so the entire skill isn't overpowered, but the perks are still worth taking.

Also, lockpicking gets easier with in-game skill. Straight up.
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BEl J
 
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Post » Mon Dec 05, 2011 9:09 am

Skyrim or Oblivion?? It's just you refered to it in past tense?


well they aren't making the game right now are they, they made it in the past, which is why you get to play it now.
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Yvonne Gruening
 
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Post » Mon Dec 05, 2011 6:16 am

Well you need to get on the Playstation and XBox makers and tell them to include a hard drive with the capacity to run an interactive game, standard equipment. I built my computer for 500 2 years ago and it runs Skyrim on high and ultra settings just fine, so for the extra 100-200 bucks I have a computer AND it plays current games better than a console can. And I am not being forced to use a gampad, but I could if I suddenly became a mudcrab or something.
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NAtIVe GOddess
 
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Post » Mon Dec 05, 2011 10:40 am

So yeah, I beat the MQ, Civil war Quests, and the Companions Quest-Line. Hmm got to level 30 with my main character a Nord w/a battleaxe. Got to level 16 with my alt a Khajiit/werewolf archer. Dungeons, dragons, and what not as well. I think I was turned off before I even started. The Create-a-Character svcked imo. No hand to hand svcked big time. The general RPG character sheet got butchered; there is no STR, DEX, AGI, CON, WIS, INT, ECT. Not being able to create a class svcks because now instead of being a custom class named "Ninja Assassin" or even a premade class named "Warrior", you now are just a race with skills. So for me the character development wasn't exactly there.

Umm the quests were fun. I think I enjoyed the civil war quest-line the most although it was pretty lame how the corpses disappeared right away when you invaded an outpost/city. The main quest was kind of bubble-gum and predictable if you ask me and the companions’ quest-line was so so. I was pretty disappointed when my female khajiit turned into a male werewolf. I feel like there were a lot of cut corner in development like when it’s time to ride a dragon and it goes to a loading screen instead of showing me riding on the dragon. That was super lame.

I feel like the environment never changed. Every city looked the same to me. The game was really buggy too. I pretty much couldn't walk outside for more than 20 steps without the game stopping to load (which took 3-8 seconds). That made it annoying to explore. Uh the horses svcked. Let see horses run as fast as my character but has a longer sprint. Wow, ok uhh I wish my horse had a sprint meter but if I really think about it, unrelenting force+sprint = faster than a horse. Anyways all the horses were the same which is another lack of content. In oblivion some of my chars chose the stronger horse, other chars rode the faster, black horses. I also ended up using the same armor and weapon that I got around level 5 (with both chars) for the whole game.

Anyways, I'm sure I'll play it again in about 6 months or so but over all this game was a major disappointment for me. I played Morrowind and Oblivion. Enjoyed them both (oblivion more). But Skyrim wasn't a game where I felt like I could do anything or be anyone I wanted. It felt like a normal single player game vs. a TES game, if that makes any sense. When a sequel to a game comes out it should have everything that the last game had and more. This wasn't the case. This game was a butchered Oblivion with enhanced graphics. No hand to hand just really pisses me off and not having the legendary TES Character sheet was a brutal let down.

So yeah, Bash on trolls but this is my neutral opinion and it is what it is.



I can't understand this "it all looked the same to me" stuff.

OK, to you, it looks the same. No offense, but you're really not very observant if you really feel that way. I remember reading this same stuff when Oblivion came out, too- it's all the same, all the trees look alike, etc. Well sure to people who don't pay attention I guess the trees needed to be day-glo pink before a change was noticed...
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Bellismydesi
 
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Post » Mon Dec 05, 2011 3:14 pm

The thing is that Skyrim might look a bit better then Oblivion but nearly all quests are worse and the storyline is crap.

I would go as far as this and say that it was a lie when Todd Howard said that the Skyrim engine is a complete new development. I don't believe this from what I've seen and this together with the above mentioned failures makes it a disappointment for those who are used to the complexity and finesse of Skyrim's predecessors.


I agree - it's not a completely new engine. I was, of course, expecting the same 'look and feel' of TES games, but this was just like Fallout NV - a minor graphical upgrade with the exact same back end feel. I like the familiar feel of the game, but at some point they are going to need to reboot the series and really look at the core things that gamers are interested in again.

I also really wish they had interpreted our complaints about the voice acting correctly. Yes, they added new voices and it's a larger cast, but that hasn't stopped the guards from regurgitating the same lines back and forth at each other ad naseum. I was already sick of the "Mick and Ralph's" kid and almost vomited when I heard that actor's voice in this game, and the few NPCs that have really interesting accents seem to have 1-2 lines of dialogue and that's it.

I wish they had put more effort into the things that really matter instead of loading up the side quests and calling it a day.
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Ellie English
 
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Post » Mon Dec 05, 2011 6:39 am

Yeah there was way too much fallout in this game.


I respected your opinion until you said this.

I prefer Fallout to Elder Scrolls, and I must ask, where in the hell are you seeing Fallout in Skyrim? Other than slow-mo kills?
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Enie van Bied
 
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Post » Mon Dec 05, 2011 12:30 pm

My only worry is will I enjoy playing the game again when the modders have turned it into perfection? Obviously there'll be a ton of new quests and things, and new aspects to the game, but sometimes I think should I put it down for a year and come back to it when it's better even than it is now? I'm not really one for replaying stuff I've already done.

There's a simple test that tells me when I'm enjoying a TES game. If I find myself reading all the books in the game carefully from start to finish, then I'm properly immersed, and in no hurry to get through the game. The books are a great addition actually, they're not only an interesting read, and learn important lore, they also create a more real and vibrant world. The day they take them away we can safely say TES is dumbed down.


Yeah, repeating gets boring fast. If I had to play Kurast one more time I'd lose my s#%t. :bonk: The Fallout DLCs that had new worldspaces were great, perhaps they will do something similar for Skyrim. Almost feels like playing a new game, especially if there are new features too. Someone made a mod like that for Fallout 3 (Alton, IL) but I never got the chance to try it. Also, Skyrim could use a ton of new spells, especially to manipulate the environment and people..I wonder if they left some out on purpose to introduce in DLCs later on. The books are a nice touch, the lore is great..I hope they won't be dropping those. It svcks that games have to be dumbed down as you say, so that they sell as much as possible. But in the end it's a good deal for everyone since they also release modding tools. Bethesda sells a lot of games and and after a bit of waiting players can tune things the way they want. Fortunately a lot of good games are coming out in the near future, something to do in the meantime. :brokencomputer:
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Ross
 
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Post » Mon Dec 05, 2011 10:03 am

OP,

I must have 30 hours in the game and have mostly been around White RUn so far. The only reason I left White RUn is because some d'bag drugged me and I passed out and ended up in Markath. I completed the Forsworn Conspiracy there, and am currently in on the house of horrors....Point being, there is so much to do, I cant see how you have a "main" and an "alt". How the heck did you find the time to build up two characters?

There is so much to do in the game. If you do not like the game then its your fault because it seems to just sped through everything.
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Marine x
 
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Post » Mon Dec 05, 2011 3:13 pm

Well I'm only 25 hours in, done little of the mainquest, but in my opinion the side quests are much better than Oblivion's mainquest and I rarely bothered with the tedious, yes or no, side quests and diabolical dialogue mini game that was Oblivion. Some of the misc quests even branch off into new quests. How many times did NPCs give you their life story in Oblivion in real time? And the comparison between the dungeons of the two games isn't worth mentioning. Also as long as you're not in third person, you actually feel like you're climbing up mountains, especially when the wind and snow is blowing in your face. My only disappointment is I would have liked to see more banter and dialogue devolopment with companions, which would have made it complete. Put the icing on the cake so to speak?


Yeah companions are too plain. No story to them
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lucile davignon
 
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Post » Mon Dec 05, 2011 2:41 pm

Yeah, repeating gets boring fast. If I had to play Kurast one more time I'd lose my s#%t. :bonk: The Fallout DLCs that had new worldspaces were great, perhaps they will do something similar for Skyrim. Almost feels like playing a new game, especially if there are new features too. Someone made a mod like that for Fallout 3 (Alton, IL) but I never got the chance to try it. Also, Skyrim could use a ton of new spells, especially to manipulate the environment and people..I wonder if they left some out on purpose to introduce in DLCs later on. The books are a nice touch, the lore is great..I hope they won't be dropping those. It svcks that games have to be dumbed down as you say, so that they sell as much as possible. But in the end it's a good deal for everyone since they also release modding tools. Bethesda sells a lot of games and and after a bit of waiting players can tune things the way they want. Fortunately a lot of good games are coming out in the near future, something to do in the meantime. :brokencomputer:



What new titles are you thinking of inparticular?
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Ymani Hood
 
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Post » Mon Dec 05, 2011 6:17 am

You're an Oblivion fan and yet you're saying every Skyrim city looks the same? Lolwhat
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Toby Green
 
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Post » Sun Dec 04, 2011 11:42 pm

I played Morrowind and Oblivion. Enjoyed them both (oblivion more)

I stopped reading

ha.
to be fair though if there never was a morrowind oblivion would have been the greatest game ever.
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Marlo Stanfield
 
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Post » Mon Dec 05, 2011 2:52 am

I totally disagree, but it's your choice.
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Minako
 
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Post » Mon Dec 05, 2011 3:21 am

You enjoyed oblivion more, that's why you don't like skyrim. It combines some of the best aspects of morrowind and oblivion.

Either way, not sure why this topic is necessary, this isn't a blog forum.
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noa zarfati
 
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Post » Mon Dec 05, 2011 5:16 am

They should have added a better character creating feature that supported a way to skip the main questline and a co-op playstyle instead of going the singleplayer style and main questline that werent up to par with what i would call a main quest.
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Liv Brown
 
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Post » Mon Dec 05, 2011 3:18 pm

All I can say is, svcks to be you. For me, Skyrim is the holy grail of RPGs. Enjoy your Oblivion.



Amen! I love this game!
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Alexandra Louise Taylor
 
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