Quit playing Skyrim...And started playing FNV again

Post » Wed May 09, 2012 9:35 pm

Just finished re installing Fallout 3 and New Vegas along with all the (many) mods that goes with them. Now I intend to finish the characters I started years ago (FO3)

While Skyrim is a great game in itself, and I'll continue to enjoy it as a game, I don't think it's a very good TES game. TES has been too watered down over the years for my tastes. The subpar writing, quests, and companions, plus the continued removal of features has finally ground on my last nerve. TES is a dead franchise to me.

hehe now you know what us Fallout Dino's feel like! :D
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Mark
 
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Post » Wed May 09, 2012 1:29 pm

I did, in fact I went back to Fallout 1 and 2, as well as New Vegas. Can't decide which I like best, I'll be honest, I never finished the Main quest in Fallout but came close, same with Fallout 2, so I think I'll be pretty busy with those 3 games while taking a break from skyrim, after all The power of choice and a good story beats nice graphics.
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Travis
 
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Post » Wed May 09, 2012 7:55 am

Good man! :disguise:
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BaNK.RoLL
 
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Post » Wed May 09, 2012 4:54 pm

Nope, still playing Skyrim, starting to get bored though, might play something else. Probably FNV only so I can mod and playtest.
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Marie
 
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Post » Wed May 09, 2012 8:02 pm

hehe now you know what us Fallout Dino's feel like! :biggrin:
I sttill think some of the harshest criticism of Fallout 3 is a bit excessive, but yes, I see a little clearer why some feel the way they do.

I've always enjoyed the story of Fallout, but the isomeetric and turn based gameplay are what have always turned me off. Had it not been for those two problems there, I'dve enjoyed the originals a whole lot more... maybe even actually finished them.
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Austin Suggs
 
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Post » Wed May 09, 2012 10:07 am

Yep.

I thought the entire Imperials/Rebels had a wee bit of potential and also had some expectations. Those were sadly not met.
All the grinding, grinding, exploring and again grinding kept me bothered for like 150 hours... then I came back to FNV/F3 (good thing I still had these modded babies on my HDD, just in case :hehe: )
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Rich O'Brien
 
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Post » Wed May 09, 2012 12:53 pm

Yep.

I thought the entire Imperials/Rebels had a wee bit of potential and also had some expectations. Those were sadly not met.
All the grinding, grinding, exploring and again grinding kept me bothered for like 150 hours... then I came back to FNV/F3 (good thing I still had these modded babies on my HDD, just in case :hehe: )

The flaw is that Skyrim's conflict is kind of a stupid conflict.
Like the conflict of the New Vegas argument derives from the fact that the armies at war are FUNDAMENTALLY different. They'd never in a million years agree with each other; it's just how it is.
Skyrim? You have an oppressed nation being told they can't worship their own god, serving a dying empire that fails to serve them back, but that's too black and white, so what do they do? "Ya but da rebels r racist." Well gee that's great and all but it just feels really thrown together rather than well-written.
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Calum Campbell
 
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Post » Wed May 09, 2012 2:18 pm

The flaw is that Skyrim's conflict is kind of a stupid conflict.
Like the conflict of the New Vegas argument derives from the fact that the armies at war are FUNDAMENTALLY different. They'd never in a million years agree with each other; it's just how it is.
Skyrim? You have an oppressed nation being told they can't worship their own god, serving a dying empire that fails to serve them back, but that's too black and white, so what do they do? "Ya but da rebels r racist." Well gee that's great and all but it just feels really thrown together rather than well-written.
Because Beth has terrible writers.
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Avril Louise
 
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Post » Wed May 09, 2012 10:51 am

Yes I've done the same.
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Wanda Maximoff
 
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Post » Wed May 09, 2012 10:23 pm

The flaw is that Skyrim's conflict is kind of a stupid conflict.
Like the conflict of the New Vegas argument derives from the fact that the armies at war are FUNDAMENTALLY different. They'd never in a million years agree with each other; it's just how it is.
Skyrim? You have an oppressed nation being told they can't worship their own god, serving a dying empire that fails to serve them back, but that's too black and white, so what do they do? "Ya but da rebels r racist." Well gee that's great and all but it just feels really thrown together rather than well-written.

Indeed. I can't even believe I participated in these Imperial/Stormcloak discussions. Both factions are so stupidly written it's not even funny.

I mean... Stormcloaks the supremacists, isolationist, very superstitious and traditional and all around "ME CRUSH" kind of Nords . Daresay racist.
They stil let you join in as an High Elf, hell they even aren't suspicious about it apart from one guy asking why do you want to help them. RP value goes out of the window.

I mean, why do we have useless crap like guards commenting on your armor, but race checks are completely non-existent? Cities still let you in as an Khajiit btw. ignoring the fact there's a bunch outside that's been denied to enter just because...... [censored] this, I am sure you get it.
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Zosia Cetnar
 
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Post » Wed May 09, 2012 4:31 pm

Oh yeah, the horrible grinding.
In order to get my Heavy Armor up I stood in front of mudcrab and let it pinch me for half an hour and used Healing Hands when my health got low.
It was horrible.

In order to get Speech up you either have to go around with a low bounty and persuade every guard in town over and over again or you have to sell items one at a time which also takes forever.

And I'm confused as to how I'm gonna get Illusion up on my next character. I mean, in order to raise the skill I need to successfully cast the spells.
In order to successfully cast the spells I need the perks.
In order to get the perks I need to raise the skill.
So I have to grind the skill on low leveled enemies?


"Learn by doing". That system sounds fantastic and immersive on paper, but in gameplay... It's horrible. I like experience points and leveling up gaining skill points.


So, what I'm gonna do with my future characters (until there is an overhaul mod) is use player.INCpcs [skill] to get one skill to 80, two skills to 70 and two skills to 50.
Cause I ain't gonna spend 80 [censored] hours getting one skill up to 100.
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Fiori Pra
 
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Post » Wed May 09, 2012 2:35 pm

I mean... Stormcloaks the supremacists, isolationist, very superstitious and traditional and all around "ME CRUSH" kind of Nords . Daresay racist.
They stil let you join in as an High Elf, hell they even aren't suspicious about it apart from one guy asking why do you want to help them. RP value goes out of the window.

I mean, why do we have useless crap like guards commenting on your armor, but race checks are completely non-existent? Cities still let you in as an Khajiit btw. ignoring the fact there's a bunch outside that's been denied to enter just because...... [censored] this, I am sure you get it.

Indeed. An article has covered this, and quite well http://www.gamecritics.com/richard-naik/breaking-the-immersion-skyrims-racism-lacks-authenticity

I don't get it, why include races, but then not use them? The game treats you like a Nord regardless of which race you choose, so as Longknife has mentioned before, its a pseudo-choice. Not only in terms of quest choices, but even in terms of character creation.

I can kind of see why they chose to do it this way - to ensure complete freedom to play the same game irrespective of whether you're a Nord, a Dark Elf, or an Argonian. It adheres to the complete freedom that Elder Scrolls seems to embrace from beginning to end. But its a missed opportunity, since creating new questlines and bonuses/rectrictions for each race would have added a wonderful amount of replayability to the game.

EDIT - I now have a new PS3, but I lost all my old saves. So when I'm done with New Vegas (character #3, and am loving the Melee/Unarmed sneak assassin hired by Mr House) I'll hit Skyrim again. So, instead of a warrior Imperial, I might try a Dark Elf assassin. Fine, but other than my appearance (which I don't see anyway), and killing enemies with bows/daggers, rather than a sword, what else will be different? Not much - same dungeons, same quests, same everything else. And that makes me sad, because it could have been so much more.
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Katey Meyer
 
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Post » Wed May 09, 2012 1:09 pm

Indeed. An article has covered this, and quite well http://www.gamecritics.com/richard-naik/breaking-the-immersion-skyrims-racism-lacks-authenticity

I don't get it, why include races, but then not use them? The game treats you like a Nord regardless of which race you choose, so as Longknife has mentioned before, its a pseudo-choice. Not only in terms of quest choices, but even in terms of character creation.

I can kind of see why they chose to do it this way - to ensure complete freedom to play the same game irrespective of whether you're a Nord, a Dark Elf, or an Argonian. It adheres to the complete freedom that Elder Scrolls seems to embrace from beginning to end. But its a missed opportunity, since creating new questlines and bonuses/rectrictions for each race would have added a wonderful amount of replayability to the game.

What's sad is that Oblivion and Morrowind both had race recognization. Oblivion less so because the Imperials are very tolerant, but the few instances where the game called for it, it had it.
Skyrim's racism disappoints me in two ways: one, in that it doesn't manifest itself. Everyone gets the EXACT same dialog. The only exception I can think of is Orcs get free passage into orc strongholds, but that's to be expected since Orcs also got free Malacath worship in Oblivion. I honestly can't name a single other situation where the game recognizes your race. The second thing that bothers me is the stupidity of the racism. In Morrowind, the Dark Elves were racist as hell. But it was REALISTIC racism. They were xenophobic in general, holding dear their old traditions and culture in a way that's comparable to modern-day Japan. They weren't specifically resentful of any particular race, except Khajiit and Argonians (treated like livestock) and then Nords (bitterness over old feuds and wars); besides that, they just did NOT like foreigners. They weren't constantly screaming about it though, and you got the sense they just valued their own culture far more than the culture of others, thus the racism. As I said, very similar to Japan: it's not that Japan so much views themselves as superior, but they're just so caught up with their own culture that they frown upon other cultures.

Nord racism? It's DERPTASTIC. "HERP DERP I HATE ELVES.....CUZ."
Like you'll never find a single reason given for any of it. The furthest you get is "I just think Skyrim should be for the Nords." Yeah ok, WHY? Like Russia has a comparable sort of racism here. If you ask Russia, you might here "I think Russia should be for Russians." Why? "Because foreigners are stealing our jobs and/or I believe Russians are the superior race!" Ok, stupid reasons of course but hey, that's legit racism. Skyrim? No reason ever given. They just have this unexplainable desire for Skyrim to be a Nord-only land. They NEVER show you any instances of the Nords hating Dunmer culture or being robbed by a Khajiit or ANYTHING.

The Nordic racism in Skyrim is basically the equivalent of if you introduced me to a man from India, he was the first Indian I ever met and I just randomly said "Hmmm....naaaah I don't wanna be around him" with ZERO explanation given. No me believing I'm superior, no me distrusting him, no nothing: just an unexplainable desire to get away from him. It's the WEIRDEST [censored] that they've created in Skyrim.



I honestly cannot understand it. The horribad writing of Skyrim absolutely baffles me. People said Oblivion was poorly written, but on that note:
1) Yes the voice acting was bad, but to that I say use a little imagination. They had a budget and the game was still great (this excuse doesn't fly for Skyrim because wtf NV voice actors were outstanding, then Skyrim just....wasn't)
2) The main quest was passable. It wasn't award-winning, but it was good enough to serve it's purpose. Personally, that's all I ask of a main quest.
3) Thieves Guild and Shivering Isles? VERY well-written


But Skyrim's horribad writing gives me the impression their writers have never gone outside and spoken to anyone. Do they really think people announce "I WORK FOR BELETHOR AT THE GENERAL GOODS STORE" to random strangers? Do they really think racism is THAT simple? How the HELL do the Falmer make any [censored] sense?
It's just.....wow. The writing of Skyrim goes against every bit of common sense that every human being who's ever interacted with another human being should posess.
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Alexandra Louise Taylor
 
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Post » Wed May 09, 2012 2:33 pm

Yep.

I thought the entire Imperials/Rebels had a wee bit of potential and also had some expectations. Those were sadly not met.
All the grinding, grinding, exploring and again grinding kept me bothered for like 150 hours... then I came back to FNV/F3 (good thing I still had these modded babies on my HDD, just in case :hehe: )
I still had my entire FO3 folder backed up on an old external Hard Drive I forgot I had, at least until a couple weeks ago. I wasn't so fortunate with New Vegas though.

I've went through that same grind for a little over 160 hours and wondered why, for the first 70 hours or so, Skyrim just hadn't grabbed me and made me want to care about what happens to the npc's, companions, or even the world...and then it hit me; it's not me that's changed, it's not that I've just grown too old to enjoy video games anymore (I'm not a spring chicken anymore ya know) It's the game itself. Yeah sure, there's tons of [censored] to do and places to explore, but it's all just so shallow and watered down that I just can't enjoy it, and that makes me fearful for Fallout 4. I may just jump on the bandwagon of those wishing that Obsidian makes it instead of Bethesda.

Honestly, I never wanted to have this happen to me like this, when Skyrim came out I had no intention of returning to new Vegas, but the bad writing and even worse handling of companions had left me missing those elements bad enough for me to re install both FO3 and FONV. I've been playing video games for the last 30 years or so, and to feel the way I do about such a storied franchise as TES, and to witness what I believe is the death of the series as an RPG (unless Todd is replaced) really saddens me. Under it's current leadership I have very little faith in the future of Bethesda games anymore. I sincerly hope they reverse the recent trends and return to making great RPG's...but I'm not going to hold my breath waiting for it to happen.
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Georgine Lee
 
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Post » Wed May 09, 2012 12:16 pm

http://images1.wikia.nocookie.net/__cb20110205183534/fallout/images/f/fe/3_of_Clubs.jpg


The quote on the card describes my feeling towards people who tell me to forget New Vegas and accept that Skyrim and Bethesda are superior. B[
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Alex Vincent
 
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Post » Wed May 09, 2012 11:42 pm

.O>

[Salute]
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*Chloe*
 
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Post » Wed May 09, 2012 7:15 pm

Am playing FONV as a break from Skyrim, but mainly since my futhest along character is broken because long time play issues on PC.

It does hold up well, even with the [censored] ending and godawful DLC, the vanilla game is still plenty enjoyable.
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OTTO
 
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Post » Wed May 09, 2012 7:35 pm

http://images1.wikia.nocookie.net/__cb20110205183534/fallout/images/f/fe/3_of_Clubs.jpg


The quote on the card describes my feeling towards people who tell me to forget New Vegas and accept that Skyrim and Bethesda are superior. B[

I approve. And to increase the value of it, I rarely do, with anything.
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zoe
 
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Post » Wed May 09, 2012 7:38 pm

Yep.

I thought the entire Imperials/Rebels had a wee bit of potential and also had some expectations. Those were sadly not met.
All the grinding, grinding, exploring and again grinding kept me bothered for like 150 hours... then I came back to FNV/F3 (good thing I still had these modded babies on my HDD, just in case :hehe: )

That's dedication, I couldn't stand playing Skyrim anymore after fifteen hours.

http://images1.wikia.nocookie.net/__cb20110205183534/fallout/images/f/fe/3_of_Clubs.jpg


The quote on the card describes my feeling towards people who tell me to forget New Vegas and accept that Skyrim and Bethesda are superior. B[

Agreed, I'm not about to change my opinion just because Bethesda made Skyrim and both are more popular than Obsidian and New Vegas. I gave Skyrim a fair shake, I finished the main quest and more than a few side quests, and I didn't think it was particularly great.
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naomi
 
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Post » Wed May 09, 2012 10:23 pm

Am playing FONV as a break from Skyrim, but mainly since my futhest along character is broken because long time play issues on PC.

It does hold up well, even with the [censored] ending and godawful DLC, the vanilla game is still plenty enjoyable.
What was wrong with the ending and what was wrong with the DLC? I personally feel that the DLC for New Vegas are tied with GTA IV:The Lost and Damned as the best DLC I have played for any game. I've always felt the the second battle of Hoover Dam, though not really difficult after finishing the DLC, is a great ending for this game. I'd like to know your reasons why you disagree.
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Prisca Lacour
 
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Post » Wed May 09, 2012 2:43 pm

What was wrong with the ending and what was wrong with the DLC? I personally feel that the DLC for New Vegas are tied with GTA IV:The Lost and Damned as the best DLC I have played for any game. I've always felt the the second battle of Hoover Dam, though not really difficult after finishing the DLC, is a great ending for this game. I'd like to know your reasons why you disagree.

Agreed the ending was very well done, and I actually loved all the DLC for once. :D
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James Wilson
 
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Post » Wed May 09, 2012 9:48 pm

I only have one complaint about New Vegas. It's prone to freezing during loading screens for me. That's it. I compensate for that by saving before I use Fast Travel, and before I go exploring a location. Simple.

Skyrim? Well, i uninstalled it. I still have V:tM Redemption installed, if that gives you a clue as to how little I cared for Skyrim. I'll give it this...it's better than MOO3.
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Verity Hurding
 
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Post » Wed May 09, 2012 8:02 am

What was wrong with the ending and what was wrong with the DLC? I personally feel that the DLC for New Vegas are tied with GTA IV:The Lost and Damned as the best DLC I have played for any game. I've always felt the the second battle of Hoover Dam, though not really difficult after finishing the DLC, is a great ending for this game. I'd like to know your reasons why you disagree.
My opinion is in the minority, but I still think they should have at least made a post-ending continuation with the vanilla game (chronologically set before the end-battle obviously, with a handful of characters removed etc) simply because I believe that FO3 handled this so deliciously and almost any form of optional free-roam would have been enough for us who wanted that (the key word being optional)
Also in my humble opinion, canned cutscenes followed by end-credits ≠ a satisfactory ending.

The DLC, for the most part (or more to the point, the first 2) were alright, I'll play those again, but OWB had a lot of terribly lazy re-use/skin of old content, also the dialogue was poorly edited, just too much of it.
Same with LR, the setting was brilliant and the idea was there, but again, far too padded dialogue, Ulysses had interesting things to say, but it took him an excruciatingly un-needed long time to say it.

I love the game. and am re-invigorated by a lot of things with it this time around, plus all the new mods are very exciting.
I'll be playing Dead Money and Honest Hearts as far as DLC goes, and the end-battle after exhausting every other venue, but still wave my fist at the screen at the end credits :bunny:
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Mashystar
 
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Post » Wed May 09, 2012 12:35 pm

My opinion is in the minority, but I still think they should have at least made a post-ending continuation with the vanilla game (chronologically set before the end-battle obviously, with a handful of characters removed etc) simply because I believe that FO3 handled this so deliciously and almost any form of optional free-roam would have been enough for us who wanted that (the key word being optional)
Also in my humble opinion, canned cutscenes followed by end-credits ≠ a satisfactory ending.

The DLC, for the most part (or more to the point, the first 2) were alright, I'll play those again, but OWB had a lot of terribly lazy re-use/skin of old content, also the dialogue was poorly edited, just too much of it.
Same with LR, the setting was brilliant and the idea was there, but again, far too padded dialogue, Ulysses had interesting things to say, but it took him an excruciatingly un-needed long time to say it.

I love the game. and am re-invigorated by a lot of things with it this time around, plus all the new mods are very exciting.
I'll be playing Dead Money and Honest Hearts as far as DLC goes, and the end-battle after exhausting every other venue, but still wave my fist at the screen at the end credits :bunny:
There are mods for continuing after the ending, but I am very happy that they officially left it out. I was incredibly satisfied with the end clipshow that showed what happened to everyone, this is what Fallout has always done and I love it. Continuing after the ending would have made all of your hard work before meaningless, it would have felt like a cop out to Fallout 3 fans instead of giving something back to those who have played the originals. Plus an ending doesn't mean the end of playing Fallout. Whenever I finish one character I usually start roleplaying another almost right away.

My personal order of favourite DLC's for New Vegas is:
1 - Lonesome road: I love all of the dialogue with Ulysses, I never thought he was rambling and I never felt it should be shorter. It's the most linear, but it has the best dialogue.
2 - Old World Blues: This is the funniest DLC and the one that is most about exploration. If by "poorly edited dialogue" you mean the first time you meet all of the scientists, that was all of the talking and you can clearly hear who is who. It's also one of my favourite moments in the entire game. The final clinching factors for me though...Muggy, the Toaster and SCIENCE!!
3 - Dead Money: This had the best atmosphere of all of the DLC's and comes to close to matching Lonesome Road's superb dialogue. I loved the survival horror aspect and the ever present theme of letting go. 100 000 caps worth of Pre-War Money is also a nice bonus.
4 - Honest Hearts: The shortest DLC and with another iconic character, Joshua Graham. I enjoyed my time in Zion with the cliffs and wildlife. The story of the Survivalist is one of my favourite background stories in the game

This is all my opinion.
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Sierra Ritsuka
 
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Post » Wed May 09, 2012 7:48 am

Thing I love is hardcoe mode and more skills :biggrin:
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Cool Man Sam
 
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